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Found them.
Thanks a lot!
The file is MiasmaSpread.lua
To make it slower I THINK (again I dont remember exactly) you need to change "local MiasmaChance = *"
There are 3 scripts - Far, Medium and Close, each corresponding to 3 tiles, 2 tiles and 1 tile from the nest. Decreasing the chance slows down the spread (its based on RNG). If you dont want it to spread to 3 tiles, easiest would be to change the chance to 0.
Me again, lol.
Again about some technicalities if I may ask,
I was looking through the code and got no clue on what could I change to make miasma spread slower and keep it closer to the nests, is it possible to edit some values and fine tune that behavior?
Do you know in which file and which variables should I change for that?
Thanks again!
Sadly no. I dont have time at all, not to mention that, sadly, this game has terribly low playerbase :( I hate to see such potential go to waste, but thats the world we live in....
Well If you have activated the normal aliens mod and also dead dwarf that might be the problem :) they are mutually exlusive :)
Huh... O.o Well you could try using the hardcore version of the aliens mod (the dead dwarf version - see collection). Alternatively it could be other mod overwriting my changes :)
Hi :)
You need another mod from workshop :) Havent been playing for a while so dont know which is updated, so try searching some ;)
Hi. I dont remember removing it. I think I just pushed it a little further on the research, dont remember exactly :)
Well, I am thinking about it :-) but, I am not sure if it's worth the added complexity... If you use Rising Tide of Aliens the seas shouldn't be so safe ;-)
For the future I will try to figure out some mechanic that will be simple and effective ;-)
Absolutely no idea!!! :D But I dont see why not, I dont do anything with affinities in this mod :)
But let me know! ;)
Well not yet, but New Horizons is coming, and then you have Mo´s mods, and I think more mods are on the way (for example Awesome Collection). Biggest problem is that not a lot of people play BE and even less play RT :/ I just like this kind of Civ a lot more. All those historical/practical/political inconsistencies does not bother me :D
Well I will look at them, though I dont remember finding satisfying mod for Civ 5 AI either when I was playing that :P But I will definitly look around for some ideas :P
Hi! Thanks for the support ;-)
Well that's weird, I am playing only on Gemini and AI only lost their capital twice in three games :-o but yeah, I know they are struggling. I read a little into AI code and it's civ 5 AI slapped onto another planet (quite literally), with a bunch of concepts it doesn't understand (like miasma) :-(
So my next mods - the AI of course, though that's a monumental undertaking.. Then some new sponsors, loadouts... Mainly all around re-balancing mod. I know there are mods that do all this but I believe they aren't balanced at all :-) and then whatever else pops out :-P
Im really liking your collection of mods. What other mods are you planning?
And thats why you can remove it by researching Alien Ecology, as I stated in the description :) So haromny players can have all the miasma they want ;)
Yep, those two were always my weakness
I will look at it :P
I take it that it is clear from the context its the spores of said fungi, fungal spores doesnt sit with me in the phrase :)