Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Rising Tide of Miasma
41 Comments
Fokke456 24 Sep, 2023 @ 1:08pm 
This seems to work with Anchor Ceti 1.15.
nukestar 17 May, 2021 @ 7:56am 
Will harmony players be able to mitigate the 1 food malus on miasma?
mR.MaG0o 31 Mar, 2018 @ 6:26am 
@Monocer
Found them.
Thanks a lot!
VernumNitor  [author] 31 Mar, 2018 @ 6:01am 
@BigBoss

The file is MiasmaSpread.lua
To make it slower I THINK (again I dont remember exactly) you need to change "local MiasmaChance = *"
There are 3 scripts - Far, Medium and Close, each corresponding to 3 tiles, 2 tiles and 1 tile from the nest. Decreasing the chance slows down the spread (its based on RNG). If you dont want it to spread to 3 tiles, easiest would be to change the chance to 0.
mR.MaG0o 30 Mar, 2018 @ 9:02pm 
@Monocer
Me again, lol.
Again about some technicalities if I may ask,
I was looking through the code and got no clue on what could I change to make miasma spread slower and keep it closer to the nests, is it possible to edit some values and fine tune that behavior?
Do you know in which file and which variables should I change for that?

Thanks again!
Samir Al-Hayjid 5 Jan, 2018 @ 8:47pm 
agreed
SerWind 21 Nov, 2017 @ 11:06am 
Might just be prudent to make the AI immune to it all around. The AI is dumb as bricks in this game.
tikks 23 May, 2017 @ 1:17pm 
Understandable. Thank you for replying.
VernumNitor  [author] 23 May, 2017 @ 4:23am 
@Surfer Tikki -)KDRv(-
Sadly no. I dont have time at all, not to mention that, sadly, this game has terribly low playerbase :( I hate to see such potential go to waste, but thats the world we live in....
tikks 13 May, 2017 @ 1:37pm 
Any updates on that AI smartness mod? Be nice to have competant allies.
Elysium 26 Jul, 2016 @ 9:50am 
@Monocer I understood your instructions well enough to hopefully do that correctly. Is there a way for me to check if a save is using mods and what mods it's using?
VernumNitor  [author] 26 Jul, 2016 @ 7:28am 
@DragonHeart3713
Well If you have activated the normal aliens mod and also dead dwarf that might be the problem :) they are mutually exlusive :)
Elysium 26 Jul, 2016 @ 6:31am 
@Monocer i actually only have your mods. This is the first time I use more in a civ game so I don't really know how to use them, so it's probably just that.
VernumNitor  [author] 24 Jul, 2016 @ 12:55pm 
@DragonHeart3713

Huh... O.o Well you could try using the hardcore version of the aliens mod (the dead dwarf version - see collection). Alternatively it could be other mod overwriting my changes :)
Elysium 23 Jul, 2016 @ 12:07pm 
@Monocer thanks :) I really like your mods so far but for me the aliens still seems relatively weak and the spawn rates doesn't seem that high. I play with frenzied aliens and on Gemini difficulty. Is there something I'm missing?
VernumNitor  [author] 16 Jul, 2016 @ 10:55am 
@DragibHeart3713

Hi :)
You need another mod from workshop :) Havent been playing for a while so dont know which is updated, so try searching some ;)
Elysium 13 Jul, 2016 @ 3:27pm 
@ChicochicoCHICO how do you get 12 sponsors? i can only seem to play with 10 :(
VernumNitor  [author] 23 Jun, 2016 @ 3:16pm 
@VeCo359
Hi. I dont remember removing it. I think I just pushed it a little further on the research, dont remember exactly :)
VeCo359 20 Jun, 2016 @ 1:20pm 
Nice mod but Monocer but are are you delete Miasmic Repulsor satellite? can you add him back but with much higer cost for build?
Medve 15 Feb, 2016 @ 11:39am 
Any chance for a weak version where it only grows 1 tile :p?
Nasarog 11 Nov, 2015 @ 5:52am 
Interesting mod. I'll be sure to check it out on my next playthrough.
Tzyder 8 Nov, 2015 @ 7:03pm 
I like the idea but it seems to be crippling the AI, which doesnt seem to like to settle/near in miasma
VernumNitor  [author] 7 Nov, 2015 @ 9:45am 
@Rickter
Well, I am thinking about it :-) but, I am not sure if it's worth the added complexity... If you use Rising Tide of Aliens the seas shouldn't be so safe ;-)
For the future I will try to figure out some mechanic that will be simple and effective ;-)
ɌƗȻꝀŦɆɌ 6 Nov, 2015 @ 8:13pm 
would you want to add miasma to the sea? it's just too safe...
NereidAlbel 3 Nov, 2015 @ 5:13pm 
Garland, the answer is yes. And if you're going Harmony, you get so many affinity points for using miasma to keep those other civs away <3
VernumNitor  [author] 3 Nov, 2015 @ 3:38pm 
@Garland
Absolutely no idea!!! :D But I dont see why not, I dont do anything with affinities in this mod :)
But let me know! ;)
Texas Redhawk 3 Nov, 2015 @ 2:15pm 
Is this compatible with Affinities as Yields?
VernumNitor  [author] 2 Nov, 2015 @ 10:48am 
@ChicochicoCHICO
Well not yet, but New Horizons is coming, and then you have Mo´s mods, and I think more mods are on the way (for example Awesome Collection). Biggest problem is that not a lot of people play BE and even less play RT :/ I just like this kind of Civ a lot more. All those historical/practical/political inconsistencies does not bother me :D
Well I will look at them, though I dont remember finding satisfying mod for Civ 5 AI either when I was playing that :P But I will definitly look around for some ideas :P
Chico Chico Chico 2 Nov, 2015 @ 6:09am 
That's awesome! There aren't any sponsor rebalancing mods for RT that i know actually, and good luck with the AI. Maybe use one of those civ V AI mods as a base..
VernumNitor  [author] 2 Nov, 2015 @ 2:02am 
@ChicochicoCHICO
Hi! Thanks for the support ;-)
Well that's weird, I am playing only on Gemini and AI only lost their capital twice in three games :-o but yeah, I know they are struggling. I read a little into AI code and it's civ 5 AI slapped onto another planet (quite literally), with a bunch of concepts it doesn't understand (like miasma) :-(
So my next mods - the AI of course, though that's a monumental undertaking.. Then some new sponsors, loadouts... Mainly all around re-balancing mod. I know there are mods that do all this but I believe they aren't balanced at all :-) and then whatever else pops out :-P
Chico Chico Chico 1 Nov, 2015 @ 10:51pm 
Man this mod and your alien mod are amazing, they really make aliens a permanent threat. But they also completely break the AI, they are utterly bad at dealilng with the miasma. Im playing a pangea map, 12 AI, half of them lost their capital, the other half are at 2-3 cities, im at 7, Apollo level, lol. Im going to win by watching everyone burn in a cloud of miasma.

Im really liking your collection of mods. What other mods are you planning?
VernumNitor  [author] 31 Oct, 2015 @ 5:47pm 
But note that it does not show up in the description of the tech (yet) ;)
Toheck 31 Oct, 2015 @ 5:16pm 
Ah. I missed that. Cool.
VernumNitor  [author] 31 Oct, 2015 @ 5:11pm 
@Toheck
And thats why you can remove it by researching Alien Ecology, as I stated in the description :) So haromny players can have all the miasma they want ;)
Toheck 31 Oct, 2015 @ 5:08pm 
This is pretty cool, but don't the food penalty and improvement - pillaging mechanic screw over Harmony players? They want to have Miasma around since it A) makes their troops stronger and B) weakens the enemy, but with this, they'd have to clear it out of their territory, and lose those advantages.
VernumNitor  [author] 31 Oct, 2015 @ 5:46am 
@PhailRaptor
Yep, those two were always my weakness :steamfacepalm:
I will look at it :P
I take it that it is clear from the context its the spores of said fungi, fungal spores doesnt sit with me in the phrase :)
PhailRaptor 31 Oct, 2015 @ 12:16am 
Actually, now that I've read the whole thing, there are several points with awkward phrasing, usually missing an "a" or "an" to smoothe the sentence along.
PhailRaptor 31 Oct, 2015 @ 12:13am 
In the opening line of your flavor text, it should be plural. However, to be more accurate, it should read "fungal spores", as it is an airborne substance, rather than an established form on a surface.
VernumNitor  [author] 30 Oct, 2015 @ 7:22pm 
Well I know that, but what should it be in the flavor text up there? :O :)
Saltycaptain 30 Oct, 2015 @ 7:14pm 
Fungus is singular, Fungi is plural
VernumNitor  [author] 30 Oct, 2015 @ 1:02pm 
Pop question - Fungi or fungus? :happy_creep: