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another thing, when you are in the air, if you get hit by one of this jumping stone heads, you dont get any immunity for a brief time, and the head ends up damagin you enough times to kill you, just with one touch.
First spikes you find on the floor (with a big spike block moving up and donw over it) i got damaged by them without coming into contact, which killed me. maybe the hit box is a bit to big?
You should make the game the way you feel it should be. Someone's comment doesnt always lead you in the right way. Just saying.
The atack animation is too short, it requires right timing which makes it difficult when you land on the enemy taking damage, instead of destroying it.
Also, did you draw all that pixel by pixel? :)
it feels nice and fast when moving around, but difficult when you actually dont know where you are headed. Sometimes ending up in a narrow corridor, with no time to turn around and avoid the enemie's projectile you get easely killed.
When you are hanging on the edge of a platform you shouldn't get hit by enemy just walking nearby the edge, specialy if he didnt noticed you before.
the framerate is sore
looks like work is been put into this one, that's very cool.
it would be great if u manage to make the control of the character feel more intuitive, so that you can improvise on the run. i guess thats game physics im referring to
was using 360's controller with Controller Companion on.