GameMaker: Studio

GameMaker: Studio

Ruined
13 Comments
DirectOrder 1 Nov, 2015 @ 1:50pm 
Awesome thanks!! :)
2IndieDev.  [author] 1 Nov, 2015 @ 1:05pm 
DirectOrder 1 Nov, 2015 @ 12:34pm 
Where did you purchase from, if you don't mind me asking? I'm always looking to increase my stock of art, and I love this style. I don't make platformers, but I'd like to browse their other stuff.
2IndieDev.  [author] 31 Oct, 2015 @ 10:32pm 
As for the art, I did do some of it and some was bought.
2IndieDev.  [author] 31 Oct, 2015 @ 10:30pm 
I like the feedback and thank you. I will get things fixed up as soon as I can.
DirectOrder 31 Oct, 2015 @ 9:39pm 
Love the art! Did you do it yourself?
Sir Toniox 31 Oct, 2015 @ 8:17pm 
k, im not sure if any of this comments are helpful to you, let me know please.

another thing, when you are in the air, if you get hit by one of this jumping stone heads, you dont get any immunity for a brief time, and the head ends up damagin you enough times to kill you, just with one touch.
Sir Toniox 31 Oct, 2015 @ 8:10pm 
That actually was very helpful xD

First spikes you find on the floor (with a big spike block moving up and donw over it) i got damaged by them without coming into contact, which killed me. maybe the hit box is a bit to big?

2IndieDev.  [author] 31 Oct, 2015 @ 7:35pm 
The attack is meet to be held down not pressed. Hope this helps.
Sir Toniox 31 Oct, 2015 @ 4:47pm 
:)

You should make the game the way you feel it should be. Someone's comment doesnt always lead you in the right way. Just saying.

The atack animation is too short, it requires right timing which makes it difficult when you land on the enemy taking damage, instead of destroying it.

Also, did you draw all that pixel by pixel? :)
2IndieDev.  [author] 31 Oct, 2015 @ 12:03pm 
When you are hanging on the edge of a platform you no longer get hit.
2IndieDev.  [author] 31 Oct, 2015 @ 11:33am 
Yeah, I'm still working on it.
Sir Toniox 31 Oct, 2015 @ 4:10am 
i like how it looks.
it feels nice and fast when moving around, but difficult when you actually dont know where you are headed. Sometimes ending up in a narrow corridor, with no time to turn around and avoid the enemie's projectile you get easely killed.

When you are hanging on the edge of a platform you shouldn't get hit by enemy just walking nearby the edge, specialy if he didnt noticed you before.

the framerate is sore

looks like work is been put into this one, that's very cool.

it would be great if u manage to make the control of the character feel more intuitive, so that you can improvise on the run. i guess thats game physics im referring to

was using 360's controller with Controller Companion on.