Cities: Skylines

Cities: Skylines

Y-Pillar
26 Comments
Frog 12 Nov, 2020 @ 6:38am 
remember to get network skins 2 to use these on your roads. also pls update dependency @GCVos
whisperwalk 30 Nov, 2019 @ 7:46am 
Have adapted these excellent pillars for the Tiny Highways project , made some updates so it no longer requires Network Skins (which is outdated) and no longer needs to be placed manually. Also resized to fit various sizes of Tiny Highways - with new texture in the works. The new adaptation is compatible with latest version of Skylines 1.12.2.x.

Credits were given where it is due to creator GCVos in both ingame item description and steam main page.
projectamberly 25 Jun, 2018 @ 6:50pm 
Get it? Y?
Cloud 7 Jan, 2018 @ 9:55am 
y tho
annaliseh 14 Aug, 2017 @ 2:11am 
does this work in 1.7.2.x
alborzka 4 Mar, 2017 @ 8:51pm 
These are absolutely perfect for rail!
星夜 11 Feb, 2017 @ 12:03am 
How to use it
SeN Squeak 4 Apr, 2016 @ 9:22pm 
I made a comment about not seeing the pillar in the list but all I had to do was scroll. I have a laptop and im bad :p
Macronomicus 13 Mar, 2016 @ 7:11pm 
Nice pillar :) Is it possible to make a pillar version that totally skirts the road? Badically just like these but solid wide concrete panels repeated under every segment, you wouldnt be able to run tunnels thru them, sure, but it could be cool for makeing on off ramps and retention walled roadways, sunken sub roads etc. etc. Sub walls would be automatic underneath all the way to the ground just like pillars :D
SeN Squeak 26 Jan, 2016 @ 10:02pm 
Y didnt I get this sooner :p
BloodyPenguin 5 Nov, 2015 @ 5:38am 
I like those pillars! They are widespread in my hometown :)
GCVos  [author] 4 Nov, 2015 @ 10:12am 
The mesh can be done but atm you would have to place it arch by arch in a straight line.
Or implement it as a bridge/elevated segment (probably more complicated :P).
leftbehind 3 Nov, 2015 @ 4:34pm 
Liamcarr10 3 Nov, 2015 @ 1:34pm 
this is the best tihing you cna do for us all my citys look a lot better
GCVos  [author] 3 Nov, 2015 @ 3:47am 
Tokyo has such awesome highways. I would love to have purple lights, I think only blue and red ones are available.
Baleur 2 Nov, 2015 @ 5:36am 
The lights are a brilliant touch. Any chance for a purple light version? Quite a few real life cities have that colour under elevated roads xD
https://s-media-cache-ak0.pinimg.com/736x/6d/ed/dc/6deddc7131711992fe72138bca86c9c2.jpg
mrfdot 31 Oct, 2015 @ 2:18pm 
Yeah a W pillar. And alright.
GCVos  [author] 31 Oct, 2015 @ 1:43pm 
a W-pillar? :P I was gonna do a different one for large roads / HW yes, but I'm undecided on the design.
mrfdot 31 Oct, 2015 @ 1:37pm 
Could you make a double Y pillar for the highways and 6 lane roads?
хорошая игра 31 Oct, 2015 @ 11:41am 
love it!!!
GCVos  [author] 31 Oct, 2015 @ 11:12am 
Yes it works with No Pillars. It works with any mod really.

@ Templeofdoom: As far as I can tell it works like any asset. I'm not the right person to ask though I just followed Boformers instructions.
templeofdoom 31 Oct, 2015 @ 9:19am 
Excellent! If I wanted to try my hand at making a pillar in Blender - do these assets have to be tagged under the transport/train option? How do we go about loading these pillars for the game to use as props for the roads in game? I've toyed with boformers mod but I'm not sure if these assets will automatically be loaded into his mod's list when subbing. Thanks for any clarification GCV!!! :)
mrfdot 31 Oct, 2015 @ 6:48am 
Love it... Looks amazing! Just what I wanted for everything to look better
Jan Rudolf Chotek z Chotkova © 31 Oct, 2015 @ 6:44am 
Working with NoPillars?
Liamcarr10 31 Oct, 2015 @ 1:09am 
now what something for the citys if you can you might not be aball to can you add some it make people a 1/2 happyer if we use theres pillers??
HatsuneKid 30 Oct, 2015 @ 11:13pm 
Awesome!!!