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It is the Spencer Estate from Resident Evil series.
Haha no. I ain't touching these models no more.
Her clothes are from Tyson Tan's (now official FP2 artist) old FP1 fan concept art, plus my own interpretations. Apologies if it looks bad.
Mouth controls are right below eye shapes iirc
Mess around with the facial controls, there should be one with 'smile' in its name or something.
There's a L ------ R slider that controls left and right side of the face respectively.
By default it rests at the middle. You should consult the first workshop picture!
Don't think so. This is made when I have no idea how Source bones even work!
Dear Mr.Brevon, your absence in the upcoming sequel has voided your eligibility for (1) effigy. We sincerely apologize and hope your conquering days continue to prosper, and a reminder to pick up your stranded snake friend.
Nope! Please just use the sequel models...
Quoting myself from over a year ago:
It's a cheat, and it will affect ALL characters until you revert it.
Open console and insert: r_eyesize (negative value). 0 for default.
Beats me. I've got a few folks asking for the files so they could figure and tinker for themselves. I'm sure there are plenty of Youtube tutorials if you look hard enough. (and pls dun ask files from me, because reasons)
I won't be doing any more Freedom Planet 1 characters. Read the workshop description for clues regarding the progress of Freedom Planet 2 characters.
I will start releasing them one by one after the bike is done, base on their pending updates. Only when all of them are void of listed upgrades then will I package and publish them on workshop.
FP1 Lilac and Milla are available in this pack, just subscribe to this workshop file. FP2 Lilac and Milla are currently still private because I still have some adjustments to make to them.
I need to find where to get audio from the game so i can do one with sound next, haha.
YO WHAT THAT'S SO WELL MADE FOR 2 DAYS
https://www.youtube.com/watch?v=K5_-Kp0gI-Y
You can follow the progress in the official Freedom Planet forum I posted in the description.
If you'd like to know now, I just started on her mesh not long ago, she's surprisingly difficult to make due to her new fluffiness, but with enough pre-production, most other aspects move very quickly, if life doesn't get in the way, that is.
A little too early for that kind of question?
But yeah the answer is maybe. I don't even have a date for SFM release yet.
Ooooh... It was a script/plugin I used but I'm not sure why that caused the error. The "modifier issue" I mentioned is that I stacked a lot of modifiers (edit poly, skin and stuff) and the whole model becomes really unstable if you try to tinker with them.
The reason I suggest using the .smd is that it will provide you with a clean model. You could add the textures back to the model using "pick material from object" in the Slate Material Editor, and manually re-link the diffuse maps.
Just leave a comment again if you have any problems!
Ok, I managed to get a trial version of 3dsmax 2013 so i can downsave them to 2010, which worked just fine for Lilac and Milla... but when I tried opening the .max file for Carol, I get this errror, and then after I click 'ok', 3dsmax crashes. (http://i.imgur.com/BAua6wY.jpg)
Would this be one of those 'modifier issues' that you mentioned? Cause anything I try to use to open the .smd just ends up with Carol's model, but untextured.
Sure thing! However my version of 3dsmax can only downsave to 2013...
Perhaps you can import the model from the .smd, it will probably circumvent a few modifier issues as well.. Anyways, here are the files: Download [drive.google.com]