Space Engineers

Space Engineers

PFS - UVG - Shadow Unmanned Guided Missile Corvette
32 Comments
Lord Commissar  [author] 9 Jan, 2016 @ 4:33pm 
Suscribe to the ship and the mods
Load up a world with the required mods
Ctrl+B to bring up the blueprint menu
Find the ship in the menu, double click
Ctrl+V to paste it
HexOnDuke 8 Jan, 2016 @ 7:33pm 
where abouts do i get the blueprint
talyn 3 Dec, 2015 @ 12:22pm 
:( sorry to have mod ... should make a vanilla version only
Enrike_Hamalia 21 Nov, 2015 @ 12:03pm 
Never mind I found the Manual on the workshop page for the LARP missile.
Enrike_Hamalia 21 Nov, 2015 @ 11:57am 
How do I reload the missiles after firing them? Do I have to build them and load each one seperately?
Lord Commissar  [author] 9 Nov, 2015 @ 12:50pm 
nice, i am trying to go more vanilla with stuff and i'm throwing out all my functional mods. it's just hard to sacrifice some of the aesthetic ones, especially liveries. fortunately, this ship had no need of an interior
Antti 9 Nov, 2015 @ 12:29pm 
i tryed make it full vanilla and it did work out better than i expected its not 100%copy coz u cant make 3x1 but its close enought.
Folklore "Jones" 9 Nov, 2015 @ 9:28am 
You heard of endless sky on steam? this would would be a great addition to the game.
Lord Commissar  [author] 9 Nov, 2015 @ 5:41am 
easier to slap on new missiles and reload. Also has to do with the script.
andreykl 9 Nov, 2015 @ 3:27am 
Looks nice. Any reason for merge blocks to be used for missiles? Since you use rotors you could have attached missiles directly.
EdgarAllanPwn 8 Nov, 2015 @ 8:50pm 
That makes sense. Now that you mention it, I have noticed that when a gyro gets loose in one of my ships it can cause havoc - even if it was hardly moving to begin with.
Lord Commissar  [author] 8 Nov, 2015 @ 8:10pm 
yes, gyroscopes are IMO the ultimate kinetic weapon. it's been that way from very early in SE. if they manage to survive impact, they cause chaos. If they don't, they are still a high concentration of weight.
EdgarAllanPwn 8 Nov, 2015 @ 7:30pm 
I noticed you mentioned that the missiles are "filled with deadly gyroscopes". Did you find that those cause more impact damage than other blocks? Great looking ship btw!
Lord Commissar  [author] 8 Nov, 2015 @ 6:55am 
planning was a few days, it was built in 1.
Explosive Magician 8 Nov, 2015 @ 4:37am 
Can I ask you a question about this amazing creation?

How long did it take you to plan & build this?
Lord Commissar  [author] 7 Nov, 2015 @ 3:45pm 
yeah, uploads only work for the slideshow thing
cptsavarus 7 Nov, 2015 @ 7:23am 
Ah, so the image has to be hosted then. Was wondering if there was some editing trick I was missing. Thanks for that.
Lord Commissar  [author] 7 Nov, 2015 @ 6:52am 
just get the url of the image and put it into brackets with [img= ]
ex: [ img=http://i.imgur.com/4SrvToZ.jpg ]
cptsavarus 7 Nov, 2015 @ 1:24am 
Beautiful looking ship! Never really played with missiles before but this is cool enough to make me want to try them. Great job!
How do you embed images in the description text by the way? Looks very professional. I'd like to do that for some of my builds.
Lord Commissar  [author] 6 Nov, 2015 @ 2:37pm 
read the description
MAMPF(GER) 6 Nov, 2015 @ 11:38am 
Can you created a word with this ship please, and send me the link
Lord Commissar  [author] 6 Nov, 2015 @ 5:32am 
go ahead
Groodiz 6 Nov, 2015 @ 4:22am 
Great ship, awesome idea for the user manual, will take this idea with if you don't mind !
Lord Commissar  [author] 5 Nov, 2015 @ 9:16pm 
to each their own, i suppose. i just don't want people downloading the ship to find it empty and think i'm doing some false advertising lol
SergeantShavedBalls 5 Nov, 2015 @ 9:03pm 
eh I just like the style.
Lord Commissar  [author] 5 Nov, 2015 @ 8:55pm 
I'm noticing a disturbingly higher amount of people getting this ship than they are the missile to go with it. Please everyone, read the description above. If you don't have the missile, there isn't much point in getting this ship. Or get the world file so you don't have to worry about it.
SergeantShavedBalls 5 Nov, 2015 @ 6:59pm 
I like how you created the user manual with picture of the toolbar. That's a cool technique I might have to steal if I ever upload stuff :)
TheOklahomie 5 Nov, 2015 @ 2:40pm 
See the new script that guy wrote is starting a trend.
Laffyistired 5 Nov, 2015 @ 9:54am 
is there any other way
Lord Commissar  [author] 4 Nov, 2015 @ 12:52pm 
Vanilla ramps don't grant me the ability to create 3x1 slopes
leo312 4 Nov, 2015 @ 10:58am 
Nice, but I really wish It'd work with no mods.
Stratus 4 Nov, 2015 @ 6:10am 
Nice!