Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamuserimages-a.akamaihd.net/ugc/960850004169046136/2797C11502B7127B24C346CA43D283E98404EAE4/
but, i think we need use names of models which used by quake live.
C:\Program Files (x86)\Steam\SteamApps\workshop\content\282440\548860415
i tried to fix it but hopeless.
other shaders will test soon.
flayer's eye has a missing shader too.. idk about the others, ursula's eyes is fine.
haven't tested fallen yet..
and the envmaps instead uses the team skins instead of their shadings, just replace the red envmaps with redshad in the shaders config of those models.
u_torso,models/players/khancrusaders_red.tga
but it should be:
u_torso,models/players/khan/crusaders_red.tga
http://www.moddb.com/games/openarena/addons/ql-playermodels-ioquake3-oa
Nothing against it, i know it was meant to look better but, seeing parts of the character's body on the reflections is weird.
same shader. same textures.