Tabletop Simulator

Tabletop Simulator

Vess's Faction Pack-Humans Part 2
13 Comments
Cerin616 18 Apr, 2017 @ 7:23pm 
No chicks with weapons

So hard to find a female combatant anywhere
Eddytor 3 Feb, 2017 @ 4:47am 
Thoses are truely awesome and thank you very much for making theses !
Howerver, there are literraly too many models, and i have to wait 10 minuts for everything to load before i can start looking for what i want... It can be annoying when you have to load 30 pose for rogue models then 30 for warrior, when you are just looking for a female wizard ( just an example)

Also, can you make a NPC/civilian pack ? i foudn a few in your first human pack, but a pack with only farmer/vendors/travelers/king/queens etc would be awesome :D

Again, thank you for making theses, without them, I dont think i Would have bought the game.
[KNPPL]Diogenes 7 Jan, 2016 @ 6:32am 
thank you sooooo much vess.
when you are finished with your 40k models just continue with those warcraft stuff. :D :D

really, thank you. more fun with tabletop simulator because of you.
Baryonyx 9 Nov, 2015 @ 7:27am 
Hmm, seems that it is not possible to make a chest bag with a lid as I tried to make the lower part of one of my tanks a bag and it sucked up the turret immediately... -.-
Time to suggest that to the devs I guess! xD
Squiddy 7 Nov, 2015 @ 11:11pm 
Sweet, this fits perfectly for all my Rough City Guards in my games, along with fitting the bill for decently gear Mercs! Awesome set
Vess  [author] 7 Nov, 2015 @ 2:58pm 
@Baryonyx: Gottcha, well ill tinker around with that and let you know what I find. Though this also gives me an idea to try your method on making opening and closing gates/doors as part of the next model pack im working on!

@BloodyMutt: Thank you! Im glad you're enjoying my model packs. I know how it can be exciting just to imagine what you can put together for a game or map when you have plenty of tools and options to work with. It's why I do this! But, it's also why I encourage people to comment on things they might want to see in future uploads. I have plenty of stuff still on my plate but I'd rather spend time working on content you guys want rather than what I think you might like. :MrSkull:
BloodyMutt 7 Nov, 2015 @ 12:37pm 
These packs are just fantastic. I haven't had the chance to run something with them yet, but just doing prep-work with them has been a great deal of fun ^_^
Keep up the awesome work!
Baryonyx 6 Nov, 2015 @ 4:51pm 
Well with my tanks I didn't create any special thing in Blender, I only made sure that the coordinate origin was in the place I wanted the tank hull and the turret to turn at, this is the only important thing.
Hmm, I see the problem with the lower part "eating" the lid, but if they are connected it shouldn't happen I think. Maybe you can first make the lower part a figure or generic, attach the lid and then make the lower part the bag. Hopefully that won't explode the connection...
Vess  [author] 6 Nov, 2015 @ 2:55pm 
@Baryonyx: Thank you! Hope its been/will be useful. If you're asking if the same process you used to make your moveable tank turrets can be applied to my chest model then I'm fairly positive the answer is yes. If I recall correctly, you created a hinge in Blender on the base of the object and then import the base and whatever part you want to move on it as separate objects. Then you lock and connect the two parts together in TTS, allowing you to move them independently. At least that's my understanding. The only problem I could imagine with these chest, assuming you kept them as bags and not generic, is that the top lid would get put inside the bag when you attempted to close it. Either way I'm certainly willing to try!
Vess  [author] 6 Nov, 2015 @ 2:55pm 
@Luthervian: Glad to hear that Luth! My DM has been very satisfied with all the great monsters you've shared with us and looks forward to seeing more!

@DonnieLove: Always happy to help add to (what I'm assuming is) you're ever expanding horde of Tabletop models Donnie. One of these days Id like to see some of the stuff you put together for your sessions :MrSkull:
Baryonyx 6 Nov, 2015 @ 7:53am 
Looks cool. Great selection there!
Now that I see the chest open and closed, wouldn't it be possible to attach the chest top as a hinge so that it can actually close and open ingame?
DonnieLove 6 Nov, 2015 @ 5:46am 
This is pretty spectacular work. Pathfinder RPGs and DnD will benefit greatly from your efforts. The flying arrows was a neat touch.
Luthervian 6 Nov, 2015 @ 4:00am 
Awesome job. My players will be happy to have some 3d models for their characters for D&D.