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Of course there may be a chance.
I can port the models to custom request but i will not refer to these as my own work.
And unfortunately the QL is not prepared to make custom models visible online to other players.
Joe Leiberman and Dick Cheney model
Since the textures did not contain an alpha channel.
therefore, it was relatively easy to convert them TGA to PNG.
However, I noticed an interesting phenomenon never before seen:
Google photo [photos.google.com]
In the old Quake 3 game, this phenomenon does not appear.
Maybe the error is due to the old 3D Studio Max coding.
I will try to recode the models with Npherno's MD3 Compiler program. (maybe that will solve this error)
It appears as an error in the console but it uses the default voices.
Here's a video on how to load it:
https://youtu.be/AA9Jydqv1Bo
Oh hey, a chaingun! The hell with respect!"
https://youtu.be/AA9Jydqv1Bo
<3
But I think the most from should be recast.
Exists in Quake3 version of the Olddoom model!
You can find the download here:
http://steel-painter.deviantart.com/art/Classic-Doom-111816138
soldiers from Gone With The Blastwave web comic
Tachikoma model from ghost in the shell movie
Protoss models from StarCraft game
As if I have time, I convert this model to QuakeLive
http://i50.tinypic.com/2s8paic.jpg
And must enter into the console: model OldDoom
In this case the game will use the default skin
You can use the (OldDoom/default) command, the end result will be the same.