Cortex Command

Cortex Command

Mechanisms
32 Comments
艾娜 27 Nov, 2020 @ 4:52pm 
bad
chesse 21 Jun, 2018 @ 4:46am 
This mod still works,..i barley found out how i do it by myself,....all the images explained me
Coopertt 15 Apr, 2018 @ 5:35pm 
Yes this mod still works
Jbt7493 10 Mar, 2018 @ 12:34pm 
Does mod still work?
Arc 3 Feb, 2018 @ 11:11am 
Does it still work?
Nasty Peep 17 Mar, 2017 @ 10:35am 
Does this still work?
Blackstaff 10 Dec, 2016 @ 10:33pm 
Hello, the turret has been giving me problems, I finally got it to work though, but can you make it work with rev-up weapons such as the minigun? Thanks!
ASK 28 Oct, 2016 @ 2:21am 
dont work
DrOpEnZ 22 Jun, 2016 @ 8:08am 
can somone help me with this mod pls
IsopropylPod 15 Feb, 2016 @ 2:59pm 
why cant i see them in the bunker maker?
HaZ 7 Feb, 2016 @ 12:08am 
o_O holy s*it! works perfecly and is fun as f*k! thankx! now i have a reason to keep playn :D
Mr.Coolaid100 22 Jan, 2016 @ 9:37am 
im having trouble with the timers they dont seem to be working i power them but nothing
Onee-san Haremancer 14 Dec, 2015 @ 9:05pm 
No Clearer Instruction, i cant see if it is already rotated etc ir if it is even connected to the generator, after a mission or two it goes missing in the building mode. fraustating but it is a great mod.
Lyzrinn 25 Nov, 2015 @ 1:53pm 
A really intrusting and useful mod, downloaded and had some fun with it, definetly keeping it !
spooky skeleton 15 Nov, 2015 @ 12:12pm 
there should be some static button actor thing that allows you to activate things without sensors
Magolor_bro 14 Nov, 2015 @ 6:07pm 
and die's alot
Magolor_bro 14 Nov, 2015 @ 6:07pm 
im like this mod but im dumb and can't use this s### my dumb brain's dumb
Hypersonic Bomb 13 Nov, 2015 @ 5:26pm 
were do i find these shit
Reelshiny 13 Nov, 2015 @ 11:34am 
If you set mechanisms in a scene and save the scene will they work in gameplay?

How about sum doors btw
Lionbreaker08 13 Nov, 2015 @ 3:33am 
great mod mod but i am not going to use it becase i am dum
200 evil skeletons 11 Nov, 2015 @ 11:20pm 
Why don't you add this outside of build mode?
Hypersonic Bomb 11 Nov, 2015 @ 12:49pm 
i still dont get it
Sims_doc 10 Nov, 2015 @ 3:12pm 
This seems like a very useful mod, unlike most. Good job!
Quiantkbw123 10 Nov, 2015 @ 11:48am 
i had two gun turrets and turned one right with the wrench, i only wanted that one to shoot right the other left, not one that shoots both ways
Noidea  [author] 10 Nov, 2015 @ 7:44am 
Turrets only fires in one direction, regardless of where the sensor is pointing. Only the motor can change the direction of the turret.

So making a turret that can fire in many directions would involve a whole bunch of sensors, and a whole bunch of motors. It's a bit clunky, unfortunately.
Quiantkbw123 9 Nov, 2015 @ 10:11am 
i put a gun turret down put a gun in it and the sensor worked but it only fired left, only had sensors on right
Sebbers 9 Nov, 2015 @ 8:39am 
Great work! a whole new concept introduced into cortex command!
This would make multiplayer a whole new tactica-... oh wait :steammocking:
Sharky 8 Nov, 2015 @ 5:24pm 
This is fantastic!
Noidea  [author] 7 Nov, 2015 @ 7:20pm 
The D200 has 200 pixel range, and the L700 has 700 pixel range. They also sense in a straight line, like a laser pointer, so the pics were inaccurate (fixed now).

This mod does have a lot of things going on, so it would be best to keep questions specific. Thanks!
Zeyther 7 Nov, 2015 @ 4:55pm 
why is it not workng for me
Polygonal Person 7 Nov, 2015 @ 2:55pm 
I actually have a question, what's the difference between the D200 sensor and the L700 sensor?
Polygonal Person 7 Nov, 2015 @ 10:05am 
oh hell yeah! thanks for this mod man!