Age of Wonders III

Age of Wonders III

Inflict Status Abilities Overhaul
12 Comments
Helion139 22 Jun, 2024 @ 3:21am 
Does this mod still work now?
And if it does does it still work correctly?
Hehaw 30 Jan, 2019 @ 5:48pm 
Going to try it out, I didn't even know I needed this until I read your post. +1
shawn 29 Jan, 2019 @ 10:02pm 
Going to try this one out. Thanks for both of your mods!
dizzy 24 Aug, 2018 @ 10:43pm 
Thank you!
Dunadd 25 May, 2017 @ 7:55pm 
Also when installing this mod it is called 'Noin's mod' in package manager, which is likely to cause some confusion for people trying to uninstall it or your other mod.
Dunadd 25 May, 2017 @ 7:53pm 
Nice mod. Would it be possible to make it so that anything that reduces damage reduces the chance of stun / immolation / freezing / whatever, rather than just obstacles?
Noin Trongaz  [author] 30 Nov, 2015 @ 10:56am 
I changed the Inflict abilities, I found how to do it by reverse-engeneering the hindering effect on Shoot Musket.

About the sorcs - they already have all the tools, with early School of Enchanting they can position themselves everywhere, and go to the other side of the wall as well. They can't stun the defenders with impunity though, as fragile Supports jumping over the wall will not be protected from melee, unless the assault is coordinated >)
BBB 27 Nov, 2015 @ 9:17am 
Would be interested to know how you did this exactly :). I'm guessing changing the type of fire?

Anyway, did you bost Sorcerors a bit to compensate for their main (arguable) trick being somewhat nerfed now?
Pajaga 24 Nov, 2015 @ 9:24am 
Simple, yet elegant. Well done.
Noin Trongaz  [author] 9 Nov, 2015 @ 8:36am 
Please let me know if there are any bugs!
I'll upload a new mod in a few days :)
Uber-n00bie 8 Nov, 2015 @ 11:42pm 
These changes make a lot of sense. As a result, ranged will be less OP and *far* more interesting/strategic imo. Bravo!

Can't wait to see more from you. :)
Tanaka 8 Nov, 2015 @ 5:14pm 
Interesting!