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Also the game would crash randomly.
You idea is doable, I had it in mind too: In vanilla Skyrim, the more potent a potion is, the more clutter it has around the bottle (feathers, rope, labels, shit like that). Same could be done here. Since it'd be modular (plus every potion bottle already has a label model on it), it wouldn't even be that much work. However, currently I don't have the time to create this.
While I'm taking the time writing, is it at all possible to give the more potent crafted potions a more impressive appearance? Let's say, a posion that deals 50 damage and above would have a more elaborate exterior than a lowly 15 damage poison? Exactly how a virulent poison looks better than a weak poison. I know nothing about modding but I wanted to bring it up just in case :3
Download the mod from Nexus or so, copy all the model files from the /meshes/sync/-folder and copy them into the /data/meshes/clutter/potions folder (at least I think that's what its called. It will use the majority of my models, but since in vanilla Skyrim the strongest and second stronges potion use both the same model, not all will be used.