Invisible, Inc.

Invisible, Inc.

API EXAMPLE MOD
22 Comments
floof birb 8 Aug, 2019 @ 3:17pm 
that tiny head
bogos binted 20 Feb, 2018 @ 7:04am 
So, I've been getting into modding Invisible in the last few weeks, and I've stumbled over a hurdle with animations. Is there any way to open them? I know how to change individual elements of the animations by extracting the KWADs and recolouring the png files within them, then zipping them back up, but is there a way to actually open the animation file itself, in, say Flash? (Which has since 2016 rebranded to 'Adobe Animate' it seems). Research on the internet has gone nowhere, as it seems that what has been done here is unique to this game (or perhaps Klei, I haven't poked around in other games). It would be really helpful to get some good screenshots, etc, of ingame things for use in modding. I understand that it is possible that it was never intended for people who are not devs to open the game's animation files, so it would be fine if thats the reply, but it would be cool if possible.
homedrone  [author] 17 Nov, 2017 @ 10:20am 
Did Human_Kirby's suggestion help at all? I just went through the process and all the files were in there.
Human_Kirby 17 Nov, 2017 @ 3:08am 
Did you update the mod inside the game? You need to go into settings --> gameplay (I think) --> something along the line of update mods or update workshop, not sure
SpacePirateKatz666 16 Nov, 2017 @ 8:18pm 
Okay I downloaded the mod via the workshop and I look at the folders that you suggested where it should be located but it is neither inside the invisible inc\mods nor it is in the content\workshop and it is not in the \Steam\steamapps\common\Incognita\mods\workshop-551989114 ?
homedrone  [author] 9 Feb, 2016 @ 11:15am 
Hey Moonman, subscribe to this mod and look in the folder. (mine is at C:\Program Files (x86)\Steam\steamapps\common\Incognita\mods\workshop-551989114).There will be a "InvisibleInc modding notes.doc" with a bunch of information on how to set up a mod.

Using that and this mod itself as an example you can hopefully get going.

There is also a guide on how to upload your mod to Steam.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=551358899

You can also go here with questions:
http://forums.kleientertainment.com/forum/90-invisible-inc-modding-forum/
An Ol' Spicy Keychain 7 Feb, 2016 @ 9:10pm 
Hello, I am looking into modding for this game. Could you by any chance explain what I need exactly to accomplish this? I am more of an artist than a programmer, but I think I can handle it if someone could give the time for me to learn the tools
Green Raven 6 Dec, 2015 @ 12:44pm 
Can someone make a mod that just replaces Deckers Augment? I think the scanner is really cool but I have no intrest in running a rescue mission and finding Bryant.

Thanks a mil!
Terzalo 30 Nov, 2015 @ 8:04pm 
Thanks! Would be great to be able to create custom widgets for gameplay GUI.
homedrone  [author] 30 Nov, 2015 @ 10:39am 
You could make a KWAD with images of the same name as ones used on the hud or menu page and that would display instead. So you can replace images, but that's the extent of modification to the GUI using the API right now.
Terzalo 30 Nov, 2015 @ 3:22am 
Hello! Is it possible to modify GUI with mod API?
homedrone  [author] 24 Nov, 2015 @ 10:00am 
No worries, I can appreciate getting frustrated and wanting to say something. Sorry you had the bad experience. This is the right place to come if you have a modding question though, so fire away :)
Markie 24 Nov, 2015 @ 1:04am 
Its my own fault, sorry.... I added ur mate and was like "Hey man can u do me a favor please?" (asking him to tell you to add me) and he insta removed and blocked me. Id say game devs are to godlike to waste time on a pathetic community member like me but other games devs aint so cold. Should have walked away instead of coming here to whine.
homedrone  [author] 23 Nov, 2015 @ 6:26pm 
Hey, +9=[](thats where cat goes). Sorry man, I just get a lot of requests, so I don't accept until I've had contact before the request usually.. like someone posting a question here ;)

I'm happy to answer a question if you have one.
Markie 23 Nov, 2015 @ 6:21pm 
Man i have one question about modding invisible inc so i come to you because you seem to know what your doing, and i get blocked before i even get a chance to talk to you. Toxic, and your friends are to.
tova 19 Nov, 2015 @ 1:20am 
Awesome documentation. You might want to swap colors of the first two boxes (blue is purple and purple is blue) in the modding notes.docx
Unodus 17 Nov, 2015 @ 1:07pm 
Does using mods prevent earning achievements? :B
Digihuman 15 Nov, 2015 @ 12:07pm 
I am going to have to take a look into this.
I know a little bit of LUA so it shouldn't be too difficult if I learn the basics.

With any luck I might actually be able to make an agent :D I have an idea already
Human_Kirby 12 Nov, 2015 @ 8:41pm 
Thanks. Will look into it when Im back from school, want to port my mods over asap
Loscil 12 Nov, 2015 @ 4:26pm 
Man, you really did a nice work with the documentation.
When I first took a look at the DLC, it wasn't as intuitive. I was beginning to create vague ideas for what should be where. I'm guessing I should start learning Lua coding.

Thanks a lot.
homedrone  [author] 12 Nov, 2015 @ 3:59pm 
Once you've subscribed, you need to get the game to download all your subscribed mods.

At the games main menu, click:
OPTIONS -> GAMEPLAY -> REFRESH MODS

Then if you browse your local files for Invisible Inc, in the "mods" folder, each subscribed mod will have a folder name "workshop-#######"

The API Example Mod on my machine is "workshop-551989114".
Loscil 12 Nov, 2015 @ 3:49pm 
Alright, but where do the files are? I can't see them in the DLC/Mods list.