ARK: Survival Evolved

ARK: Survival Evolved

Better Beacons: Building Loot - Discontinued
23 Comments
Salzbrocken 3 Dec, 2016 @ 4:24am 
ID:552083711
Bobo, not Tatsu 23 Apr, 2016 @ 2:18pm 
Does this mod have to go before Battle Beacons in the mod priorities?
Ad 20 Mar, 2016 @ 3:43pm 
All are waiting on your pvp server X10

Server IP: 185.43.4.24:27015

Rates:
Collection x10
Life resources x2
Experience x10
Timing X10
Raising animals X10
Damage Wild Dino X3
Damage Turrets x2
Sayvil [FR] 16 Feb, 2016 @ 7:12am 
vahlala compatible ?
TheDarKnight_87 15 Feb, 2016 @ 10:35pm 
@P0k3r_OF_Sm0t would love to see them two things listed in the future updates brought in.
Goober 17 Dec, 2015 @ 6:45am 
The drops are inside rocks and the ground??? why are they going through the world?
Thiil 15 Dec, 2015 @ 9:21am 
Agreed with @XenWolfson. Would love to be able to turn off the chance-spawn and use it for events and such (adminspawned)
Greystar 10 Dec, 2015 @ 12:21pm 
is there any way to make this a NEW spawn and not remap and existing spawn? So that it doesn't replace anything and stays green as it were.
Shadowbreed 23 Nov, 2015 @ 8:00am 
Is there any way to alter the spawn rate? I'd like to make it EXTREMELY rare
XenWolfson 19 Nov, 2015 @ 6:08am 
an ini setting would be nice to turn them off (admin spawn only) or to change the spawn rate from often to less
SPEZZ 17 Nov, 2015 @ 7:19pm 
question.... can this mod be added to a server but not spawn til a admin spawns it in????
CID 17 Nov, 2015 @ 2:10pm 
We run this on the server I play on along with some others. 167.114.210.189:19615
Sir_Rob_DSM 17 Nov, 2015 @ 9:44am 
what servers are running this mod, can mod maker make a discussion thread where server owners can advertise there server running this mod ( etc etc )

nice mod.
TigertheLion 15 Nov, 2015 @ 4:54pm 
@p0k3rofsm0t - Alrighty good to know, I like the mod alot but it was feeling a little bit unfair lol... and was monopolizing my time XD
P0k3r  [author] 15 Nov, 2015 @ 11:50am 
TigertheLion - Looking back, green doubles weren't the best choice to override for this so I will be moving them to blue doubles which should make much them less common. It's cooking right now
TigertheLion 14 Nov, 2015 @ 10:48pm 
These are supposed to be kind of rare right? It feels like every time I turn around one's dropping within spitting distance of my base lol. I've literally looted one, brought it back to base, and immediately left to pick up another one three consecutive times (so like three in 40 or so minutes, not including the ones I didn't bother with because they were too far away). I just wanna know if this is working as intended or if it's goofed somehow?
P0k3r  [author] 14 Nov, 2015 @ 9:48am 
Doh! Accidentally set this to hidden when I uploaded last nights update! Fixed!
P0k3r  [author] 13 Nov, 2015 @ 7:53pm 
Oops! just found a bunch of blueprints instead of elevator track! Fix incoming.
Llama samba 13 Nov, 2015 @ 7:57am 
oh i see , ty for the info *o*
P0k3r  [author] 12 Nov, 2015 @ 3:34pm 
MoonG - No, they do not work together. Whatever one loads first will be the one enabled since they both remap the same files. That's why if using one of the others this one has to go first. It remaps one of the files that they both already overwrite. Guess maybe I should add that to the description on the other 2. Thanks :)
Llama samba 12 Nov, 2015 @ 2:19pm 
forgot to ask but does the normal better beacon's and beacon's lite work together ?
Llama samba 12 Nov, 2015 @ 2:18pm 
this looks pretty interesting *o*
P0k3r  [author] 12 Nov, 2015 @ 2:01pm 
Enjoy!