SOMA
Surface
76 Comments
BloodyRo 31 Mar, 2022 @ 10:22am 
It's very flawed but also out of all Soma mods I played this is the most creative and atmospheric one. Good job!
007n7 4 Jan, 2022 @ 12:55pm 
My only complaint is the area where the brain is at first, but like it´s understandable, it´s cool to walk trough a base that is tilted/sunked with monsters inside, but since soma isn´t perfect it bugs out and the enemies can't navigate very well, other than that, i had a good time with this mod and really enjoyed it, and the ending was something else, that was really good :k8happy:
B 29 Sep, 2021 @ 5:05am 
Awesome, I'll check em out!
The Dreamer  [author] 28 Sep, 2021 @ 1:11pm 
@Trucidar Crash should now be fixed for Surface along with the rest of my mods.
B 28 Sep, 2021 @ 3:40am 
Gives "Fatal Error: Could not load script for 'LuxRichPresenceHandler' "of class 'cScrRichPresenceHandler'"
Thaumiel 2 Feb, 2021 @ 2:19am 
Interesting level design.
GniQQ 30 Jun, 2020 @ 3:10am 
I am good in games but this was utter nonsense and garbage. It bugged in after I walked into the water once and got eaten by piranhas so that from then on I had them swimming in the air around the buidling and couldn't do anything. Also there was nothing working after I sent out the robots. Nothing.
SOFA 15 Sep, 2017 @ 3:31am 
I liked it but I found it really anoying to go though the red area ,And it was REALLY anoying at the end with the robots. But it was good
Allie 23 Jul, 2017 @ 7:31pm 
Okay, that was great. Moving around the Red Powerpack area was awkward at times (for myself and the others) but the ending made everything worth it. Found the references funny and charming.
Vent Xekart 24 May, 2017 @ 8:06pm 
I loved your use of the Galaxy Quest theme in the end. :demoticon:
ketale 25 Nov, 2016 @ 11:46am 
pretty broken cant even enter all areas.
slimjim8055 19 Nov, 2016 @ 11:22am 
Too glitchy, got grabbed some health in the place with the red chip and I couldn't turn around anymore. Done with this
howdy 4 Nov, 2016 @ 1:37pm 
10/10 mod it really is like a whole new story
The Dreamer  [author] 15 Jun, 2016 @ 10:01pm 
@xX_MAXATTACK_Xx The monster was ported from Penumbra, so not all that credit goes to me but thank you, glad you enjoyed it!
iNEPTOiD 15 Jun, 2016 @ 1:39pm 
This map was really good, love the new monster AI and how you used the leviathan on the final tower area. Music was really good, and I really enjoyed your new monsters.
The Dreamer  [author] 23 Apr, 2016 @ 7:07pm 
Gotcha, consider the lessons learned.
Dread Pirate Tuco 23 Apr, 2016 @ 6:41pm 
I completed the game.

The last area was something I didn't explore much because I accidentally picked the right house first - so I got to skip most of it. The last area isn't all that special or worth taking up more coment space over; since it's just a simple run-for-your-life kinda area.

These criticisms aren't for a rework - but for any future projects that you may/may not work on.
The Dreamer  [author] 23 Apr, 2016 @ 6:28pm 
@Dread Pirate Tuco, All fair criticisms, but I don't plan on rebuilding the map in any large way, though I have experimented with some success on the blue/red areas and may update those. I take it you never got around to the 4th area (opens up with 3 Powerpacks)?
Dread Pirate Tuco 23 Apr, 2016 @ 4:08pm 
Review of the key areas continued:

The Spider Cave:
+ Nice design for avoiding the monsters. The roundabout gives the player a way to carefully walk around the deaf monster.

+ Good dialouge. Picking up the pack and getting the message "HE HAS STOLEN THE STAR!" was terrifying.

- Two deaf ones and a... whatever that thing is ...is a bit much. They would trap eachother in a room and I'd have to wait for them to dislodge from eachother. Just having that white thing[/] would have been enough. Perhaps make him replace the spider you talk to at the front - who then only turns hostile when you steal the "star"?

- The design allows the player to go to the objective (the power pack) without finding the exit. In my experiance, this means the player will go from A to B and then back to A. Only then will they find out that A is not the exit, but a one-way entrance, and they will begin to wander cluelessly.[/spoiler]
Dread Pirate Tuco 23 Apr, 2016 @ 4:08pm 
Review of the key areas:

The Wreckage:
+ Good dialouge from the robot. Headbutt protocol should be standardized!

+ Running up the wreckage and away from the patroling robot was tense. I wasn't totally sure if he was hostile, but the way he chases you slowly as you scramble up the side of the wreck was awesome.

The Under-Water House:
- This area felt a little buggy. As much as I like the idea of tilting the world on it's side - as that really messes with the players senses in a unique way - it makes the monsters very confused. They get stuck in the crooked doorways constantly.

- The design of the hallway leading back to the brain was... odd. I would suggest building a house as if it were actually a house rather than putting a strange tunnel as a room. Or just replace that part with a vent.
Dread Pirate Tuco 23 Apr, 2016 @ 4:03pm 
Your work is good - but as a tip:

Less is more. You tend to overkill areas with multiple enemies that overlap. Having tons of enemies causes them to block eachother. I'd rather have a single enemy with lots of monter-attraction triggers. One enemy per area - sometimes two - is nice but tons of guys all stepping on eachother's toes is a little too much. I'll be posting a review of the 3 key areas of the mod.
Hotstream 21 Apr, 2016 @ 11:44am 
@The Dreamer Thanks :) some windows were blocked, its the back right window as you spawn thats open. yeah had to pretty much do the game without healing, still made it though :)
also when you take the blue battery the monster needs to appear quicker because you can just grab and run that :)
also when a monster hits you, it doesnt back off, so I once got stuck in a corner with it endlessly hitting me, think in the main game they back away.
also when you go into that room when the boss monster appears in the window, i had to leave and enter twice to get him to disapear, not sure if thats intended.
good game :)
The Dreamer  [author] 21 Apr, 2016 @ 10:13am 
@Hotstream Glad you liked it, thought the windows had been block-boxed, I guess not. I'll look into the healing pod thing, never seen that happen before, maybe the update broke it.
Hotstream 21 Apr, 2016 @ 6:08am 
good game, completed it, first thing i did at the end? jumped out the space ship window xD gravity still works outside of the ship.
Also using the heal pods stops you from moving aka breaks the game
The Dreamer  [author] 26 Mar, 2016 @ 12:51pm 
@Arrick It's not Earth, the story here is completely unrelated to the plot of Soma. You landed on an alien planet, launch pad on the planet is nonfunctioning and has locked your ship in, gotta escape with Jessica, (who is the thing under you.)

@invaderzac Congrats, :D
Λrrick 26 Mar, 2016 @ 10:42am 
so im confused is this supposed to be earth? lol why are there flying fish? i was expecting this to be like the actual surface above pathos. and is jessica the thing in the bunk under me?
invaderzz 26 Mar, 2016 @ 1:13am 
Prety cool. I beat it.
Empire 16 Mar, 2016 @ 8:25pm 
Ye all right. Thanks dood :D
The Dreamer  [author] 16 Mar, 2016 @ 6:56pm 
@Empire Ants Feel free to, just keep in mind it currently has background music that gets flagged, working on a custom score but that's down the pipe a while, so make sure it's a LP you talk through, or you may have problems.
Empire 16 Mar, 2016 @ 5:59pm 
Hey, is it okay if I film this and post it???? I'd post a link so that you can use it if you'd like.
The Dreamer  [author] 11 Mar, 2016 @ 1:36pm 
@Ragun NP, and just to clarify, go to the red lit area after you grab the powerpack, it leads to a tunnel you can escape through, as you can't escape through the room you enter from (might patch in an option to climb back up that way when I have time, seems to be an unfortunately pervasive problem for people, :\)
Ragun 11 Mar, 2016 @ 11:10am 
@TheDreamer Ah, i tried the invisible wall after grabbing the pack (as seen in the video) but perhaps it didn't work effectively, so i'll give it another shot and reupload it when i get it working. Thanks for the quicki response!
The Dreamer  [author] 11 Mar, 2016 @ 10:37am 
@Ragun https://www.youtube.com/watch?v=q6p5Ehv8iLU There's a fairly detailed walkthrough here if anything else comes up. Here's hoping you give it another go, :D
The Dreamer  [author] 11 Mar, 2016 @ 10:27am 
@Ragun The invisible wall goes away when you grab the powerpack, so you should be able to escape through that tunnel. Also, I have seen your playthough, and it would probably help you to have the subtitles on.
Ragun 11 Mar, 2016 @ 5:01am 
Hello there 'The Dreamer'.
So i'm trying to do a playthrough of your Mod but when i recieve the first 'blue chip' i'm unable to leave that underground (old ship) area. The monsters aren't the issue here. but the terrain is rather buggy/messy and i'm either getting stuck or hitting invisible walls.
Normally i don't ask for assistance in Custom Stories (Amnesia and SOMA) but this time round i could do with abit of advice.
I've done a fresh reinstall as well.

-AndrewAllStars
The Dreamer  [author] 27 Feb, 2016 @ 4:34pm 
@DeathlessDeagon, Glad you liked it, :D
DeathlessDragon 27 Feb, 2016 @ 3:39pm 
That was awesome! What a ride lol. The ending was great!
The Dreamer  [author] 1 Feb, 2016 @ 7:26pm 
@Crash Headroom© Yes, actually, a lot of unused beta content is provided in the game files, including all the stuff from the teaser trailer as well as a few removed monster encounters. As for Surface, its gameplay aspect is completely finished, it has an ending, and is entirely doable, as can be seen in the walkthrough. I only intend to change up visual aspects as well as add block boxing when I get a chance in order to combat clipping issues with the Leviathan.
Lofty 1 Feb, 2016 @ 6:52pm 
#The Dreamer: I shall give it a proper run through from start to finish and give my proper ten cense (mearly looked round nodded thought ok). Was gonna' come back once you had done more. Also yes i know about this problem in the spider (its actually written on the concept art ^^) i just didn't think the model had been left inside :) is there anything else left from its older incarnation?
The Dreamer  [author] 1 Feb, 2016 @ 2:09pm 
@Crash Headroom© The robo-spiders' models and animations are available, but turning them into actual monsters will take more work than you'd think, as they have no AI and their standing animations are displaced fairly significantly from their standing positions. Also, I'm open to recommendations regarding changes, "needs some work" is awfully vague, :P
Lofty 1 Feb, 2016 @ 11:59am 
Huh....so they left the robo-spiders in the code eh? Interesting...Mod needs some work but its comming along. GL with it sir!
KumTroll 12 Dec, 2015 @ 3:59pm 
SO MANY MONSTERS JESUS!
KumTroll 12 Dec, 2015 @ 8:04am 
Alright Thanks dude!
The Dreamer  [author] 12 Dec, 2015 @ 2:00am 
@bigdsmashman I wish I could, but I recently had a hard drive failure, so while I still have a physical copy of the art in question, the digital copy got mind wiped from my drive. That being said, the picture that serves as the current logo is of a decent quality if viewed from http://images.akamai.steamusercontent.com/ugc/640997663684789898/C7206EBB7C7583CB9A6E7A2B016BB6791DD8DCA3/
KumTroll 11 Dec, 2015 @ 7:40pm 
Hey can you give me the art to this so I can use it in a thumbnail for my youtube channel, Im planning to record this
The Dreamer  [author] 11 Dec, 2015 @ 4:06pm 
@Momo Terrys can't hear you and won't attack unless you're right next to them, keep your distance and distract by throwing bones, ;D
chii 11 Dec, 2015 @ 3:51pm 
make that two terrys
chii 11 Dec, 2015 @ 3:51pm 
TERRY AND YOSHIDA IN THE SAME ROOM
send help
The Dreamer  [author] 9 Dec, 2015 @ 1:15pm 
Glad you liked it, though the story dialogue only shows on english versions, I'm afraid, so you may get pretty confused as the mod goes on, :\
Kawaku 9 Dec, 2015 @ 12:14pm 
I like it :) I'm walking on a playthrough of your mod :) https://www.youtube.com/watch?v=K7jR_TdTvKI I'm sorry, for this first part I had forgotten to turn on the subtitles :C (it's in french)