Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks a lot!
I did make an other map with that trick a long time ago, it's called "event horizon".
Small tip : you don't have to jump to enter the funnel, it even works better if you just run through the portal on the floor as the momentum you gained pushes you up :D
Ray Charles run :-P - https://youtu.be/kazLpeujPMY
I don't get why you need the cube in the intro room since that room's only purpose is to teach the player how to jump into the funel. The cube just makes it more confusing.
I'd make some layout changes to the chamber but overall I think it's quite good. Thumbs up!
Anyway, I have to say good job for the puzzle behind all that.
otherwise I would probably still be looking for the solution.