Sid Meier's Civilization V

Sid Meier's Civilization V

Orry's Kingdom of Mann and the Isles
38 Comments
RJ  [author] 3 Sep, 2021 @ 1:15pm 
Yes Max
Max 21 Aug, 2021 @ 11:41am 
it seems you can build the Keeil on forest and marsh without chopping them, but you have to chop jungle. Is that intended?
Narrelama 3 Dec, 2016 @ 2:19am 
Strangest thing.
When I first met Orry & the Isles the world map went totally glitchy and pixelized. When I scrolled away from the worldspace where his units (and cities) were located, the game corrected itself after some more seconds of glitch. This was consistent for several turns, and just when I considered abandoning the save and this mod, the error more or less went away.

Like; the buttons looks like they are of a lower resolution still, but otherwise it works fine, and tho I feared CTD and game-breaking, the save survived.
So, dunno what that's about. Been a modder for a long time, never seen anything like this before.
RJ  [author] 2 Sep, 2016 @ 6:24am 
@noornavillus

You should be able to just move the unit onto the boat by moving it as if you were going to embark on the tile where the birling is situated.
marzipan 1 Sep, 2016 @ 5:34pm 
How exactly do you get the Birling boarding to work in-game? It's showing me the same red circle you get from not being able to stack military units.
Solarak 15 Aug, 2016 @ 4:11am 
Cool!
I was expecting Ivar "the Boneless" Ragnarrson as leader, considering the "Vikings" hype xD

Thank you ! Great job ! :KneelingBow: ^^
Nikiforos V Fokas 3 Mar, 2016 @ 9:49am 
All good stuff. o7
CowboyRider 25 Feb, 2016 @ 8:33pm 
Excellent civ. Well done! Finally I get to play the civ of my ancestors!
RJ  [author] 18 Feb, 2016 @ 4:30am 
@ruhrgebietheld

Thanks for your comment! I might try resizing the Birling unit flag.
Mojave Neon 16 Feb, 2016 @ 9:00pm 
Finally did a full game with these gauys. Fairly solid overall. The UA can be somewhat situational, but on any type of islands map you get a lot of use out of it. The Birling was nice and its transport function worked great. I will say that its unit flag was a little unpleasant to look at, because it had a whole bunch of lines crossing each other that were slightly fuzzy. That's just a cosmetic issue though. The Keeil was a wonderful UI. Got great value out of it but the restrictions prevented it from being OP. You might want to add into the description that it can't be built on snow, because it was a little disappointint to find that out firsthand instead of knowing that limitation upfront. Overall, a solid little civ.
Afuganisu-tan 1 Jan, 2016 @ 8:20am 
Get it? It sinks, so all the people are dead, including the units.
Afuganisu-tan 1 Jan, 2016 @ 8:20am 
How about this; when the naval unit is destroyed, the units that are on it are also destroyed instead of going off.
RJ  [author] 1 Jan, 2016 @ 7:45am 
@Taco_Bell_Employee

It'd be pretty overpowered
Afuganisu-tan 1 Jan, 2016 @ 7:12am 
I wish you updated it for that.
RJ  [author] 1 Jan, 2016 @ 5:38am 
@Taco_Bell_Employee

Nope, it's lost on upgrade
Afuganisu-tan 31 Dec, 2015 @ 7:26pm 
I have a question: Can you still have two units on the ship when it has upgraded?
apache 4 Dec, 2015 @ 9:03pm 
Ellan Vannin?
RJ  [author] 30 Nov, 2015 @ 7:05am 
@<Insert Clever Username Here>

Could I have some screenshots?

Is EUI the only mod you're using?
glaagafragadu 30 Nov, 2015 @ 6:33am 
@ryanjames The trouble I'm having is that that isn't registering as a valid move. It won't allow it full stop.
RJ  [author] 29 Nov, 2015 @ 9:04am 
@<Insert Clever Username Here>

You just drag your unit movement cursor over to the Birling, and have them occupy the same tile. This automatically loads the unit onto the ship. A word of advice, when loading or unloading units from a birling, units can sometimes have postponed movement orders which will be enacted next term. This is unintentional, so when unloading/loading units onto a Birling, make sure the unit does not have any extra movement orders.
glaagafragadu 29 Nov, 2015 @ 8:16am 
How do you load units onto the Birling? I can't put it one tile away from the land and have the units go to it, and I don't see any button when it's in port to have the units load up onto it, a la Civ IV. Is there something wrong with my game? The only thing that I think could affect this in any way is that I'm using EUI
RJ  [author] 28 Nov, 2015 @ 1:20pm 
@Yenis

Wikipedia and various Iranian history sites
Kerim Adil Sağlam 28 Nov, 2015 @ 12:57pm 
where did you get the information about Sogdiana? (sorry it's unrelated to this mod)
RJ  [author] 26 Nov, 2015 @ 11:39pm 
@kudzuma

Using any other mods?
kudzuma 26 Nov, 2015 @ 9:00pm 
Has anyone noticed any odd behavior with Archers with this mod installed? I have had them disappear or stop being constructed. Not all, just some. but it's happened in two games now. So far, that's the only unit with the odd behavior.
Techne 24 Nov, 2015 @ 8:18am 
@ryanjames
It was more an accident in my playthrough. I kept a few as troop transports and found they could hold planes too.
RJ  [author] 23 Nov, 2015 @ 3:35pm 
@Techne

Is it really worth it though :P
Techne 23 Nov, 2015 @ 2:05pm 
FunFact: If you keep your Birlings until the modern era you can use them as carriers for Airplanes!
RJ  [author] 22 Nov, 2015 @ 11:51pm 
@Robbycarr(CS:GO l Clutch That)
Nope
Duncan Macleod (Robert) 22 Nov, 2015 @ 7:55pm 
Do you play csgo?
RJ  [author] 21 Nov, 2015 @ 4:14pm 
@Robbycarr(CS:GO l Clutch That)

There isn't one, I don't make mods for money, but thank you for the consideration :)
Duncan Macleod (Robert) 21 Nov, 2015 @ 4:01pm 
Author wheres the donate button?
RJ  [author] 16 Nov, 2015 @ 5:43am 
@Fenragon, Sea nomad

Er, thanks I suppose XD

Have fun with that then, he has a few extra dialogue lines than normal compared to most of my civs, brace yourself for Manx slang words :)
Fenragon 16 Nov, 2015 @ 5:07am 
The leader looks super hot :P

I'll enjoy playing with AND against this civ to be sure :D
Havana Beer 15 Nov, 2015 @ 10:08am 
Thanks for the speedy reply. I had no idea that that one existed XD.
RJ  [author] 15 Nov, 2015 @ 9:33am 
@Obi Juan Kenobi

There's already one out there by davey_henninger

Also thanks for the comment, I appreciate it :)
Havana Beer 15 Nov, 2015 @ 9:12am 
Would you consider creating the Kingdom of Northumberland?. This civ is great by the way, feels very well made.
sean don 14 Nov, 2015 @ 3:15pm 
wow I love the engineering legacy perk