Garry's Mod
Fallout 4 Power Armor V2.0 [FPA 2]
1.176 comentarios
Extra  [autor] 10 JUL a las 20:36 
@TERENCEATBORDEN There is a comment literally 7 comments below yours addressing your exact question
TERENCEATBORDEN 10 JUL a las 19:43 
is this still going to be updated? because I just had an idea, the way this functions could technically be used to make titanfall mechs
LUCIFER 9 JUL a las 7:32 
can you make goliath advanced warfare
Extra  [autor] 4 JUL a las 8:03 
@fer.sagredo If your addon doesn't function like in the showcase video, then you clearly have conflictions, be it gamemode or addon related. I can't help you any more than that
GrimGM 4 JUL a las 6:08 
dude i love you so much for this thank you so much
fer.sagredo 3 JUL a las 18:53 
I disabled all my mods and i still got the same problem
Extra  [autor] 2 JUL a las 12:45 
@fer.sagredo Yes you have mod conflictions. I don't know what mods you have, so the only advice I can give you is to disable them and re-enable one by one until you find out what is causing it.
fer.sagredo 1 JUL a las 16:46 
I can see myself through the armor, and when i exit the power armor my arms become invisible, is there any explanation to this?
samuelmeurer018 1 JUL a las 16:23 
ok
Extra  [autor] 1 JUL a las 15:43 
A lot of these "upgrades" and paintjobs are on the way with the update.

The issue I've been facing besides the fact I work full time, is I've not been able to re-compile the model with the edits we've made due to the vast amount of animations on it. Looking at the source code for the smd compiler it appears there is an arbitrary limit of animations per .mdl file so this has held the update back for some time until I can find a work-around to re-compile it again.

Bizz (who originally compiled them) has stopped responding to messages entirely and is only left as an author due to him porting them all in the first place. I do hope to fix this issue soon.
samuelmeurer018 1 JUL a las 13:53 
when we question "how to customize we mean: how to add paints, jetpack, upgrades that shit
BigBam122899 14 JUN a las 17:52 
how would i set the power armor to always be first person?
[Fallout 4 Power Armor V2.0 [FPA 2]] lua/autorun/sh_power_armor_anims.lua:493: bad argument #1 to 'GetBoneMatrix' (number expected, got nil)
1. GetBoneMatrix - [C]:-1
2. UpdateOrientation - lua/autorun/sh_power_armor_anims.lua:493
3. UpdateOriantations - lua/autorun/sh_power_armor_anims.lua:480
4. fn - lua/autorun/sh_power_armor_anims.lua:452
5. unknown - lua/ulib/shared/hook.lua:109 (x274)
:theskull:
ainnoway 20 MAY a las 5:03 
add compatibility with hl2 mmod weapon replacements ples
Читер Кирюшка 10 MAY a las 8:11 
Pretty please add the x-02 armor
AGANT 5 MAY a las 15:29 
+ Also faction decals on certain armor models such as BOS and Enclave and maybe NCR?
AGANT 5 MAY a las 15:27 
Can we get more armor models such as T-60 and X-02?
Tom 28 ABR a las 11:26 
@Extra what is in the upcoming update
Extra  [autor] 27 ABR a las 11:09 
Will look into this, to patch alongside update. Thanks
Tom 27 ABR a las 3:05 
there's a bug that i found in mp, if you die while in the armour customisation station your unable to respawn
Gebibaboy 20 ABR a las 20:31 
@kencazz description
fartimpson 6 ABR a las 23:51 
why am i holding my gun like how a minebag holds his physgun?
Extra  [autor] 3 ABR a las 12:40 
No because in a multiplayer environment where players could hog the armor, that wouldn't really be a desirable feature for like 99% of people
B1TTERSWEET 3 ABR a las 10:28 
do you have any plans to make it so you don't exit the armor when dying like it is in fallout?
Patriotic name of Julyism 29 MAR a las 23:18 
could also save the settings and even allow for changing the key binding for exiting power armor
Patriotic name of Julyism 29 MAR a las 23:14 
could use an options tab to disable things liek the jump or firstperson, i know youve got the console commands but itd be a nice qol touch
Normal pereneiro 819 24 MAR a las 1:35 
where t 60?
Toddus 22 MAR a las 4:41 
I wish this ridiculous jump was disabled.
bob 18 MAR a las 11:12 
niceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Extra  [autor] 18 MAR a las 10:35 
Soon
bob 18 MAR a las 8:26 
2.1?
Gigastone 17 MAR a las 4:36 
how do u use the super jumping capabilities
Idiotinfrontofadesk 17 FEB a las 21:48 
Nah nevermind found a work around, I was giving NPCs weapons through a drop script instead of spawning a gun with a tool gun
Idiotinfrontofadesk 17 FEB a las 21:40 
Is there a fix for how this mod seems to mess with NPCs ability to pick up weapons? That's at least what the problems tab is telling me. The mod seems to work fine with ArcCW but not when an NPC picks up a gun. I know its oddly specific, but eh, whateva.
fat cj gaming 9 FEB a las 11:49 
Add t60 Power armor and t65 please
LUCIFER 7 FEB a las 9:18 
can you make goliath advanced warfare
Orion 2 FEB a las 0:30 
ok NOW
Extra  [autor] 1 FEB a las 20:34 
Mod is not abandoned just been incredibly busy
Fweggigun 1 FEB a las 19:30 
awh still no updates! Thats okk.. All I hope is that this mod isnt abandoned :) I hope that one day in the future... IT will come out!!
Orion 18 ENE a las 0:08 
first person mode?
Orion 17 ENE a las 23:47 
why is it so good WHY IS IT SOO GOOODD?!?!??!!
guerilla terrorist 8 ENE a las 17:16 
its a pretty cool addon but i wish there was ncr power armor
IceGhostKnight 30 DIC 2024 a las 21:38 
thanks for a cool mod
Apollo 30 DIC 2024 a las 9:06 
are there ani mods known for interfiering with the mod??
Wasp 27 DIC 2024 a las 20:56 
How do I bind FPA_ThirdPerson?
Extra  [autor] 18 DIC 2024 a las 11:27 
Bizz has a full-time job and no spare time and I myself have been fully occupied with strict deadlines in my own job. The update is currently in progress and I expect to drop it as soon as I make the 3d modelling edits. Thats all thats left to do really, just modelling work.
Vetrugan 18 DIC 2024 a las 11:22 
Update Bro pls
Ganupakuu 8 DIC 2024 a las 19:09 
I hope that Bizz will return to help you. I wonder what happened? Was it too much work or load?
darthtater16 3 DIC 2024 a las 15:02 
how do you get the minigun?
Spunchbub 27 NOV 2024 a las 7:41 
the animation of getting in looks weird