安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
The issue I've been facing besides the fact I work full time, is I've not been able to re-compile the model with the edits we've made due to the vast amount of animations on it. Looking at the source code for the smd compiler it appears there is an arbitrary limit of animations per .mdl file so this has held the update back for some time until I can find a work-around to re-compile it again.
Bizz (who originally compiled them) has stopped responding to messages entirely and is only left as an author due to him porting them all in the first place. I do hope to fix this issue soon.
1. GetBoneMatrix - [C]:-1
2. UpdateOrientation - lua/autorun/sh_power_armor_anims.lua:493
3. UpdateOriantations - lua/autorun/sh_power_armor_anims.lua:480
4. fn - lua/autorun/sh_power_armor_anims.lua:452
5. unknown - lua/ulib/shared/hook.lua:109 (x274)