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For example, when previous mod data is left over and a new mod is used, the length of audio files do not match. If the original file in the soundbank is longer or shorter than the modded file, the difference will be replaced with screeches.
In other words, not properly deleting old mods will cause problems and/or clashes with existing mods. These mods that have been reuploaded were not recent, and there is no other explanation i can think of since i can not replicate your bugs.
This mod in particular seems to have a lot of problems, and since they mainly mention the reloading, it's most likely a clash with a weapon skin or some other sound pack that the galil might share with a different gun, possibly from DOI.
As you can tell, this specific mod seems to run into many problems and I am unable to determine the cause. All sound files run at the correct sample rate, and were overlayed on top of the of the original sound clip to keep the correct length. Since they all play correctly, I know that the file pathing is correct as well. I've already redownloaded and tested this mod countless times and never ran into a problem, as all sounds played correctly and never displayed any errors in the console log. The sound mod creation process is so simple that the majority of errors encountered are clientside. Regardless, I've decompressed and checked each file once again before recompiling and reuploading it back to the steam workshop. If it still doesn't work, then all I can do is recommend that you [[ clear your workshop cache ]] and resubscribe to the mod. I can not emphasize that point enough.
>ruining their
>ruining
More like improving.