Garry's Mod

Garry's Mod

[CW2] KK CS:S SWEPs (2016)
108 Comments
Broig_Master 20 Jul, 2022 @ 5:05pm 
you need cw2 cs:s
Dranone 6 Feb, 2021 @ 11:34am 
I Cannot Reload And The Rest Of The Weapons Are Error's
Svogunas Galva 7 Sep, 2019 @ 3:28pm 
im not sure if the owner is still active, but how do i get AK ammo, Should i download a seperate addon because the ammo the AK47 takes is not present in the vanilla CW ammo
White Boy Euthanasia 26 May, 2019 @ 10:44am 
Does the "Akimbo" feature actually mean that you can dual wield any light weapon or is it exclusive to the elites?
kangkung 23 Mar, 2019 @ 2:44pm 
the only weapon that has model and no error was m60
other weapon was error could someone help me please how?
zerx 24 Oct, 2018 @ 9:14am 
Map Name Pls :3
oranchecsgo 4 Jul, 2018 @ 3:38pm 
hm, why a mag system?
The Void 30 May, 2018 @ 10:08am 
Why There is Revolver? There Should Be Deagle
PR04CH | P15 24 May, 2018 @ 5:23am 
Whats the map?
Sigfig 14 May, 2018 @ 7:43pm 
Can't even aim down sights. That would be okay if the accuracy wasn't so crappy hipfiring.
Chase 30 Jun, 2017 @ 8:47am 
you would expect something using the customizable weaponry base to.....be customizable?
Rocket Man 15 Apr, 2017 @ 4:14am 
There supposed to be restricted for the counter strike experience
TankCatapult 22 Mar, 2017 @ 3:59am 
This just uses the CW2.0 base. As a result, you can't customize these weapons.
ner0_ 18 Feb, 2017 @ 8:38pm 
I cant customize them
EEEN 30 Jan, 2017 @ 2:55pm 
One of these days... one day...
Knife Kitty  [author] 30 Jan, 2017 @ 12:23pm 
@EEEN: Not before you get Garry to support IDAG1 .ani files.
EEEN 29 Jan, 2017 @ 11:45am 
CW 2.0 CS:GO? Will it ever happen?
짱구는못말려요 1 Jan, 2017 @ 2:17am 
thank you
faasfdfdas 1 Dec, 2016 @ 3:46pm 
MAP?
SolidSnakeSVK 29 Oct, 2016 @ 3:07am 
Nôž nefunguje, robi to errory
Fear 12 Aug, 2016 @ 12:34am 
if some of my guns are invisible should i get this would it fix it?
Captain Triman 13 Jul, 2016 @ 1:58pm 
Umm, there is no M16 in this addon. Do you mean the M4A1?
Jkd 26 May, 2016 @ 7:57pm 
This weapon pack is awsome, however, i don't remember the m16 being that fast of a rate of fire :/
kyam 3 May, 2016 @ 9:07pm 
Wait do I need to name the files to the appropriate names? I did exactly what you said and nothing (no I'm not using c-hands)
kyam 2 May, 2016 @ 5:28pm 
wat
Knife Kitty  [author] 2 May, 2016 @ 1:44am 
@RipCord2243: drop them all into garrysmod/addons/000mahretexturs
kyam 1 May, 2016 @ 6:56pm 
@Knife Kitty How can you do the retextures? I have like a gazillion retextures in my custom folder waiting to be used
Knife Kitty  [author] 28 Apr, 2016 @ 12:07pm 
@Sr. Freakz: yup
Guiltron 28 Apr, 2016 @ 11:17am 
Does it work with any cs:s weapon retexture addon?
TankCatapult 20 Apr, 2016 @ 5:21pm 
Oh, okay. Good to know.
Knife Kitty  [author] 20 Apr, 2016 @ 1:25am 
@GoredonTheDestroyer: sub to my INS2 pack :cgrazz:
TankCatapult 19 Apr, 2016 @ 3:45pm 
Erm... how does one get the M72?
Call Of Duty Fan 3 Apr, 2016 @ 11:11am 
@Knife Kitty Ok Becuase I Know That The M60 And The M72 Law Have The Counter Strike Condition Zero Arms So I Just Want To Let You Know About Turning This Mod Into A Counter Strike Condition Zero Mod Instead Of A Counter Strike Source Mod
Knife Kitty  [author] 3 Apr, 2016 @ 11:08am 
@TheGunGamer: probably, but its not really in my interest right now
Call Of Duty Fan 3 Apr, 2016 @ 10:15am 
@Knife Kitty Can You Update This Mod Into A Counter Strike Condition Zero Mod Instead Of A Counter Strike Source Mod ?
Knife Kitty  [author] 25 Feb, 2016 @ 2:52am 
all except C4
+2 extra
renz 25 Feb, 2016 @ 1:56am 
Does this addon includes all CSS Weapons?
Knife Kitty  [author] 18 Feb, 2016 @ 2:33pm 
yup, its new feature
you can thank for it to ppl who keep using this without mounting the content and then report issues theyve created themselves on places that have nothing to do with that at all
Senpai_King14 18 Feb, 2016 @ 2:29pm 
I don't have CS:S, but it never used to do this before.
Knife Kitty  [author] 18 Feb, 2016 @ 12:41am 
by mounting CS:S through main menu
Senpai_King14 17 Feb, 2016 @ 5:32pm 
It keeps turning on c_models everytime I exit a map and go to a new one. How can I make it stop?
KMS Scharnhorst 17 Feb, 2016 @ 9:03am 
Oh cool
Knife Kitty  [author] 12 Feb, 2016 @ 8:48am 
all cs:s attachments are included
Link 10 Feb, 2016 @ 11:05pm 
Oh cool!
Knife Kitty  [author] 10 Feb, 2016 @ 10:54pm 
GM4P is making CW2 CSGO pack.
Link 10 Feb, 2016 @ 5:00pm 
You know what would be awesome?
You could totaly make CS:GO weapons on this base with the viewmodel hands and everything, people will prolly like it more then that TFA shit.
Just a thought :steamhappy:
Knife Kitty  [author] 30 Jan, 2016 @ 1:29am 
everything you need is listed in description
j a .. 29 Jan, 2016 @ 10:52pm 
mine is all an error, what do i need to do to fix it, does it reqire something else?
arch-vile con traje 27 Jan, 2016 @ 10:19am 
the glock sounds aren't working and i have cs:s
Knife Kitty  [author] 19 Jan, 2016 @ 5:41am 
yup
but still, c_model origins suk and I cant even get CW2 or anything to play layered animations to use that "adjustment" layer in css c_models
I may add those nades but dont expect it to happen any time soon