Age of Empires II (2013)

Age of Empires II (2013)

Pesqueira's Graphic Pack
103 Comments
Dutspice 18 Mar, 2019 @ 12:29pm 
How come in Imperial age the town center and a couple other buildings return to their default textures?
javierbourdieu99 7 Feb, 2018 @ 7:40am 
mod para arboles pequeños ??Small Trees ??
Iceman 20 Jan, 2017 @ 6:42am 
That's why we have things called scenario, where people can put only rivers. But anyway...I understand it takes time and could be difficult to get the right tonne. Thanks.
Peska [ES]  [author] 20 Jan, 2017 @ 6:21am 
That fits only in rivers, and we need to have water who can fit as seas too.
Iceman 20 Jan, 2017 @ 4:30am 
Hi. Would you be able to do waters in this color, kinda dirt with sand? It would suit very well for African Kingdoms expansion.

http://imgur.com/ijv2G7m

http://imgur.com/hljN258

http://imgur.com/210QSgT
OS | harooooo 9 Dec, 2016 @ 4:37am 
May i ask what program did you use for editing textures?
Ermenher 12 Jul, 2016 @ 8:22pm 
Thank you.
Peska [ES]  [author] 12 Jul, 2016 @ 12:48am 
Sure, you have
Ermenher 11 Jul, 2016 @ 9:11pm 
Pesqueira, could I have permission to upload the dark age buildingsas a seperate mod?
Ermenher 10 Jul, 2016 @ 10:49pm 
The designs for the buildings look great so far. Dark age buildings look proper for the time and later ages look great. I did have a glitch with the Vikings town center, in the castle and imperial age half the roof reverted back to it's origional color. a suggestion I have isfor desert civilizations like the Saracens and Turks give them the tent dark age buildings if you can. Great work so far.
mini_lancer 29 Mar, 2016 @ 6:13am 
Thanks! The new mod can be found at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=655337772 (haven't figured out a way to add you as the owner of the mod though)
Peska [ES]  [author] 29 Mar, 2016 @ 5:14am 
Yes, of course.
mini_lancer 27 Mar, 2016 @ 4:47am 
May I have your permission to upload just the jungle as a separate mod? (with full credit and everything)
Ken-il-Guerriero 14 Mar, 2016 @ 8:22am 
How can I do that? However I was curios about the content of your graphic mod: what changes you made? I noticed the jungle, berry and mines.
Peska [ES]  [author] 14 Mar, 2016 @ 7:38am 
You can delete the rest of the graphics and create a new mod.
Ken-il-Guerriero 13 Mar, 2016 @ 8:55pm 
Can I have the jungle trees only pls?
AtticNote 12 Feb, 2016 @ 4:56am 
Yay thank you I will :)
Peska [ES]  [author] 11 Feb, 2016 @ 10:52pm 
Sure, Ali, but don't forget to credit my work.
AtticNote 11 Feb, 2016 @ 4:14pm 
May I publish my edit of your bridge in my graphics mod? I've darkened it and added some moss.
Amon 3 Feb, 2016 @ 12:18pm 
its amazing nice job bro
Peska [ES]  [author] 28 Jan, 2016 @ 6:08pm 
Sorry, I'm very bussy right now.
[LpLp]omarr_gg 27 Jan, 2016 @ 7:15pm 
hey Pesqueria, amazing work, also I checked the page of Carcoma in aok heaven and he just finished the rest of the architecture set, so can you please update your mod?
CoryNation [G.O.D] Aapple_Fry 26 Jan, 2016 @ 6:01pm 
Hey Pesqueire I have played around with it some and I like the other textures it just somthing about the spanish castle I dont like thou. Great Job on the other hand.:Honored:
CoryNation [G.O.D] Aapple_Fry 22 Jan, 2016 @ 12:56pm 
I like the idea I just feel like it doesn't fit the game but hey thats my opinion. Keep up the work though.
Peska [ES]  [author] 7 Jan, 2016 @ 3:08am 
No lo sé. Nunca conseguí contactar con él.
[Capsule Corp] Ren Majestic 6 Jan, 2016 @ 2:24pm 
Donde puedo ubicar a Carcoma en steam?
Maattaaayy 3 Jan, 2016 @ 9:00am 
cool!
The Stralex 1 Jan, 2016 @ 2:52am 
nice^^ !!
HoroWheats 27 Dec, 2015 @ 7:49pm 
It's good but I don't like the color of water.:summersun:
Sollãnor 24 Dec, 2015 @ 4:41pm 
wow nice texture:steamhappy:
Peska [ES]  [author] 23 Dec, 2015 @ 9:16am 
Anyway, I'm working in a better proyect, and it will be bigger than Age of Empires, and free. ;)
julianbaba4 23 Dec, 2015 @ 7:57am 
That's ok.
Peska [ES]  [author] 23 Dec, 2015 @ 7:54am 
I have no time by this moment, sorry.
julianbaba4 23 Dec, 2015 @ 7:50am 
Sorry I know your busy, but are you going to fix the right orange pergola on the Northern European imperial TC?
Peska [ES]  [author] 22 Dec, 2015 @ 3:14am 
Sorry, I'm engaged with some other work.
ルイス 21 Dec, 2015 @ 4:37pm 
puedes poner los puentes en un mod separado porfavor :AOEShield:
julianbaba4 19 Dec, 2015 @ 1:00am 
Can you please release the Northern European architecture (last picture) independently from this pack?
Chalva 15 Dec, 2015 @ 8:34am 
lo sé, tengo el set donde solo los indues cambian su arquitectura mientras los demás del medio oriente siguen igual, y cuando juegas una partida Arabes- indues- etc.... se agradece Y MUCHO... es lo que quiero decir, el Workshop y la comunidad está "resucitando" este juego todos los días y ojalá llegue un momento en el que se pueda hacer que cada civilización tenga su propio set.
Peska [ES]  [author] 15 Dec, 2015 @ 5:25am 
Bueno, hombre. Pega y mucho con Francia, con Italia y con Portugal. En cuanto a la arquitectura india, ya lo plantearon así y incluyeron los gráficos árabes dublicados, listos para ser reemplazados.
Chalva 15 Dec, 2015 @ 2:42am 
Es una pena que Carcoma esté ilocalizable, porque al igual que se ha subido un mod exclusivo de arquitectura solo para los indues, sería estupendo tener un mod exclusivo para los Españoles.

De otra forma cuando juegas con otra civilización occidental no pega nada.

Lo mismo sí podrias hacerlo igual, aunque esté capado para multi, pero dandole los créditos de autoria a Carcoma por el diseño al igual que usas su set para incluirlo en tu mod.
Enquidou 12 Dec, 2015 @ 1:12pm 
Oh :(
Peska [ES]  [author] 8 Dec, 2015 @ 8:18am 
Enquidou, I didn't decided that. Carcoma did.
Enquidou 8 Dec, 2015 @ 5:54am 
Why have you decided to make Carcoma's building set for West Europe (France, Briton, and Celts)? Doesn't this go much better with a Mediterranean set (Spanish, Italians, and Portuguese)?
Quisqui 8 Dec, 2015 @ 3:16am 
Vale, muchas gracias por la atención. En cuanto a las texturas, sigue así, están quedando muy bien!
Peska [ES]  [author] 6 Dec, 2015 @ 9:25am 
Quisqui, no puedo. Una cosa es subirla citando al autor como parte de un mod con otras cosas que son mías, y otra distinta es publicar algo que no me pertenece. No pude ponerme en contacto con Carcoma para pedirle permiso, debe de estar ocupado.
Tampoco puedo hacer que afecte solo a los españoles, eso requiere editar datos y hace que el mod sea incompatible en multijugador.

Si quieres solo los edificios españoles puedes bajartelos de la página original:
FEUDAL: http://aok.heavengames.com/blacksmith/showfile.php?fileid=12526
CASTILLOS: http://aok.heavengames.com/blacksmith/showfile.php?fileid=12558
Crea una carpeta con el nombre que quieras dentro de la carpeta mods de tu instalación de AgeHD. Dentro de esa carpeta crea las carpetas resources\_common\drs\graphics y extrae todos los slps ahí y luego activala en tu mod manager. Así tendrás solo los edificios españoles.
Quisqui 6 Dec, 2015 @ 8:58am 
¿Puedes poner la arquitectura de los españoles en un mod aparte? Y, si puede ser, exclusiva de esta facción, que no esté también en ingleses, por ejemplo. Por cierto, aciertazo con la arquitectura románica. Me encanta!
NZL 1 Dec, 2015 @ 10:17pm 
love your work so much please keep doing it
Enquidou 30 Nov, 2015 @ 11:58am 
@Lautrec yes, I think so too, but it would take months of work to make all civs have their own.... data set. Not that they'd get graphically reworked, just so that it's possible that other people coudl do that. That's why they only did it for the Indians. This is what a few people told me, including one of the modders (CysionBE). So I'm not very confident that this will happen :-/
Peska [ES]  [author] 29 Nov, 2015 @ 5:08pm 
No, Met_hell should have some kind of problem, since he is the one with problems.
Zero Suit √ 29 Nov, 2015 @ 3:56pm 
Does this actually crash??