Space Engineers

Space Engineers

SS Cortez - Respawn Planetary Lander
18 Comments
dog_on_chair 1 Mar, 2022 @ 4:50pm 
@Ιππότης του φως you can build it in a creative world, copy the blueprint and build a projector in your main survival world then weld it together
Ιππότης του φως 28 Dec, 2018 @ 10:30pm 
Is there any way to put this ship into a current game save? I'm new to using the steam workshop for this game. It would be nice if this game allowed me to place a already made ship like I would a planet or an asteroid.
Explicit Prophet 16 Feb, 2016 @ 5:54am 
Is there a version of this that will remove the factory spawn ships? Very Nice design btw!
GDI-BOSS 16 Dec, 2015 @ 6:50pm 
when i add this for my games dont appear and eliminate all other ships,only work with inventori x1??i playing with x10
Tidusflame1 12 Dec, 2015 @ 6:01pm 
any thoughts as to why my foward thrusters keep blowing themselves up randomly?
JSizzle  [author] 5 Dec, 2015 @ 3:50am 
I've redesigned this ship to work with x1 inventory weights. She holds less stuff but you should have no problems landing now.
I.C.E. 28 Nov, 2015 @ 10:23am 
With inventory x3 I've managed to land it in Habitable planet scenario (all vanilla, including speed limit). Had to fire Hydrogen thrusters for initial speed breaking.
I also want to ask you to provide initial cargo with some girders, so players can build small solar panels if they want to, and 1-2 hydrogen bottles would be nice too, since jetpack is now usable on planets' surface.
JSizzle  [author] 23 Nov, 2015 @ 1:13pm 
@Malchron
If you start in the PlanetaryLander then just get out of the seat and kill yourself (backspace). You can then choose a new ship from the respawn list.
Malchron 23 Nov, 2015 @ 9:03am 
How do I start off in this ship and not the default one?
Koder 22 Nov, 2015 @ 7:39pm 
I'd recommend to hold off until patch before you do any redesigning. I'm pretty sure it's a bug, maybe it'll get fixed this week :)
JSizzle  [author] 22 Nov, 2015 @ 7:37pm 
@icanchaos
I just tested myself and you are absolutely correct. Inventory size is affecting it somehow but I'm not sure why. Thanks for the tip!

If you want to use my ship you'll have to set it to x10 inventory until redesign her. Sorry for the confusion everyone.
老婆讓我改個名 22 Nov, 2015 @ 6:59pm 
Hi JSizzle, I think I've found the problem, it must be related to the inventory size, where in 1x the same cargo appears to be much heavier.

So I tested it out in 1x, 3x and 10x inv size:
in 1x world it drops like a rock, no matter what you do you land/crash to ground at 200-300m/s;
in 3x world hydrogen thrusters can actually slow it down, but not quite enough where you still crash into ground at about 90m/s
in 10x world, you can safely stop the craft above 1600 meters
Koder 22 Nov, 2015 @ 5:09pm 
Hey, nice looking ship. In response to some of the other comments, I've been seeing a similar issue with my respawn ship mod. There are just some cases you can't seem go get any thrust with the atmospheric thruster (even when getting close to the ground) when landing in multiplayer.

I'm pretty sure there is a bug on the forum for it. Hoping the best for next patchmas.
symptomy 22 Nov, 2015 @ 12:40pm 
Hey, I've actually had similar problems with a custom spawnship I've got here on steam. It works fine locally but as soon as I add it to my server nobody can land it. We've tried two different versions of it, one with a battery & one with a reactor, but players have either overload issues or non-responsive thrusters. I've been trying to find a solution & have heard that mods being added to Steam aren't uploading correctly.
JSizzle  [author] 22 Nov, 2015 @ 12:31pm 
I'm not sure what the problem could be. She's really heavy but I've landed her many times and I've seen my friends land her too. I've landed with a speed mod and without (the latter being extremely easy).

I'd recommend removing all of your mods and double checking that all your dampners and thrusters are on.

Make sure you keep the ship level with the horizon as well (aim the crosshair on the line). You want the hydrogon thrusters pointing directly at the ground.

You should also be more careful when trying to land in mountainous terrain. The altimeter isn't that accurate and you may need to fire thrusters much earlier than you think.

8000m (I'm traveling about 260m/s by then) Is a good height to start hydrogen thrusters. I have yet to crash from that height even in the highest mountains.You can start lower but it gets increasingly dangerous.
Uberknight72 22 Nov, 2015 @ 11:41am 
I'm having serious problems landing with this too. Its like no matter what there isn't enough thrust to slow it enough that it dont smash into the ground with force. The slowest I can ever get it to is 30ms. No matter where I start the hydrogen thrusters at
老婆讓我改個名 22 Nov, 2015 @ 2:30am 
Somehow I wasn't able to land this respawn ship, tried everything, including activating H-thrusters above or at 6000-7000 m, can you check on it? Thanks!
Cousin Grubbin 20 Nov, 2015 @ 7:28pm 
Errr sorta kinda fell like a brick without slowing down....