Portal 2

Portal 2

Testing: Alpha
14 Comments
The Sojourner 11 Jun, 2016 @ 12:31am 
jandlml 4 Dec, 2015 @ 6:04pm 
interesting
water 1 Dec, 2015 @ 4:27pm 
Really nice concept! I managed to save the chair from the begining all the way through!
Skyferret 26 Nov, 2015 @ 3:51am 
As much as I like Portal 2, I still like seeing a somewhat of a Portal 1 theme. The only thing I might suggest is keeping the surfaces in multiples of 128 Hammer units for better texture alignment. For round portal doors, I make a brush that's 128 X 128 X 32 and carve a 32 sided round hole in it then make it func_detail (then save it for next time). Other than that, I enjoyed playing it.
kwinten 25 Nov, 2015 @ 3:28am 
Ok, but the button height is painful to reach
DeathWish808 23 Nov, 2015 @ 3:32pm 
Pretty cool. Was like an alt version of P1 start. Thumbs up, good job.
It would be nice to see another that provides more of a challenge now that you've introduced things.
Ignus 23 Nov, 2015 @ 2:22pm 
Interesting
elhalconmisterioso 23 Nov, 2015 @ 1:41pm 
The "anti-grav" rooms were very creative.
r_rodrigo_filipe  [author] 23 Nov, 2015 @ 11:32am 
Sorry, but you cant export a map back to the PeTI after you dont anything with hammer, and since the entrire map was based around hammer, its impossible to do.
Kazuto 23 Nov, 2015 @ 9:19am 
Good :D use beemod :steamhappy: to auto portals
MoFF 22 Nov, 2015 @ 12:50pm 
Real good made :)
bonkrood 22 Nov, 2015 @ 11:51am 
Fun start, I liked it. :)
Kazuto 21 Nov, 2015 @ 12:02pm 
and good job :D
good luck
Kazuto 21 Nov, 2015 @ 12:00pm 
Hey fix all auto poryal with beemod and the cristals