Viscera Cleanup Detail

Viscera Cleanup Detail

Domestic Disaster
69 Comments
K R I S A N D R 30 Jul @ 6:05am 
good map 102% 2h 50m 48s
Coralilac 1 Oct, 2024 @ 12:56am 
Amazing map! Had a unique premise, we get to see those "home incidents" mentioned in Revolutionary Robotics lol. Loved all the furniture to fill my office with, and the miniguns and different coloured PDAs were fun to collect too
MyoRi_(묘리)♥ 16 Sep, 2023 @ 9:38am 
really good and excellent map! :steamhappy::steamthumbsup:
rlaqhthd27 4 Sep, 2023 @ 7:11am 
thank u what a excellent map
Liandera 26 Jun, 2023 @ 10:29pm 
Really enjoying this map! Thanks for your work!!
Zissouo 22 Aug, 2022 @ 5:02pm 
Great map!
getting the door open was a bit of a pain, so here's the solution:

X is pushed in, O is pulled out towards you.
O X O
X O X
X X O
CarThief  [author] 2 Dec, 2021 @ 5:30am 
Hm, didn't PDA stand for Personal Data Assistant, or something? Either way, it's those small screens/tablets you can pick up, they ussually have text on them. Could also be that I've put the combination on a Note... Well, it's either a Note or PDA with text on it.

It's likely found in the brown rusty "storage" area. If you still can't find it, the pattern should be: Pressing the fuses in, in the shape of an Arrow facing down-right . Atleast, I think it was that, it's been a long while.
easyMatthew 2 Dec, 2021 @ 4:57am 
i can't find the combination and i don't know what "PDA" means o_o
CarThief  [author] 22 May, 2021 @ 2:31pm 
If i'm not mistaken the Barrel Zone is in the storage room too. Should be dead ahead if you enter the industrial-looking storage room and turn left, should be in that corner of the room. I don't remember if i added any other barrel zones though.
tstaffor 22 May, 2021 @ 2:20pm 
Thanks, I found the fuse box but one more thing. Where's the Barrels area? I've found 2 Crate areas (in storage and the hallway) but I can't seem to find one for Barrels.
CarThief  [author] 20 May, 2021 @ 12:23am 
Hm, wasn't it near the Security room? In the hallway, near the turrets and security scanning field? Look for a box on the wall that presumably has a switch nearby that'll open it up. It looks like one of those standing lockers you find in the starting room of the office, that come in big and small sizes.
tstaffor 19 May, 2021 @ 11:06pm 
Where is the fuse box? I cannot find it and I'd really like to be able to finish this level but for right now, I can't open security.
Skye 29 Jan, 2021 @ 7:02pm 
Best map yet! The amount of detail and thought put into designing this is insane! It was beautiful! ... in a very horrifying way at certain areas lol. So much fun cleaning this one up, especially with all the utilities put in a central location. You also managed to balance the size of the map to the amount of mess perfectly! The puzzle to get into the Security Room was very fun and a nice change from just hacking a console. Used 32 buckets, but it was well worth it! Fantastic work! Thank you!
CarThief  [author] 21 Nov, 2020 @ 4:50am 
I think it was a specific combo in the fusebox. One of the PDA's should have the code, possibly in the big storage bay?

Think the code might've been it looking like either the pulled-up or pushed-in fuses looking like an arrow pointing bottom-left, or something like that anyway, hm... Best to find that PDA i guess, as there's no "tell" if you've set a fuse in the correct state.
Leonardo 21 Nov, 2020 @ 1:51am 
How to open the security station?
Fallowsthorn 11 Oct, 2020 @ 6:01pm 
Excellent map! A friend and I just finished it and had a fun time. Seconding most other people's reactions here. My only two complaints/criticisms are a) the door to the restroom-within-a-restroom is not placed correctly, so there's a lip to it that makes it really hard to walk through, especially carrying something, and b) it felt like most of the bodies were the "you think it's a whole body but when you touch it it explodes" sort, which I personally don't like. Two or three are okay, a dozen is a bit much. Aside from that, though, really enjoyed the small logic puzzle and it definitely feels like a canon level, so well done!
Alcodile 22 May, 2020 @ 2:34pm 
Great map! Very beautiful and at the same time challenging. The map is elongated so I used 3 pairs of teleports. Very enjoyable experience. Have screenshots if interested. :vcdmutant:
MedivaNL 4 Feb, 2020 @ 3:42pm 
The view on this map was amazing...thank you for that. We didnt encounter any problems,although the barrelzone is really hard to spot. We only noticed at the end and even with someone telling me, could hardly see it..;) Lines are very vague..;)But thats the only thing we had, we loved this one and will be one of my favourites so far!
TOTTI 17 Aug, 2017 @ 5:38pm 
Domestic Disaster is a very,very,very long map.It tooks us like 3 days to complete. Obviously we were not sleeping in the game.

The map has custom objects which is really good.Its well optimized in terms of FPS even though its enermous.I would love to have some story in such a long map but there was no story,sadly.The map lacks some music fx as well which would make it more interesting.

Overall not much to say about this map. I do recommend others who have patience and time to dedicate to try this map.No bugs whatsoever.

GaryDave 4 Aug, 2017 @ 10:23am 
Ah that was all it needed, the verifying of game files thing, something must have gone wrong somewhere as it found a few files that needed to be re-downloaded. Cheers muchos, the level looks amazing!
CarThief  [author] 3 Aug, 2017 @ 1:03pm 
Hm, not sure if that's related to the map or just a game problem, does it do that with any workshop map or just this one? If it does that with multiple workshop maps it may be a problem in your game. Try right clicking the game in Steam, select Properties, go to the local files tab and use the cache integrity thing, it should fix any missing/broken files and maybe then it'll work.

That or you didn't fully install the level, maybe? Kinda works like this for Viscera: 1> subscribe to map(s), 2> load up game, wait around until maps are done installing (hover over the blue workshop icon to see it's status), 3> restart game, wait a brief moment, maps are ready to play.
Make sure the DLC is fully installed as well, as it needs resources from it or it won't work. Otherwise, maybe make a topic on the forums, there's people there who know how to fix those issues.
GaryDave 3 Aug, 2017 @ 11:37am 
I get an instant crash when trying to launch this level, any ideas? It's some generic error about the Unreal engine stopping.
Willy Mays 25 Jul, 2017 @ 10:46pm 
Come on! All the really good maps require the horror add on..
Lars Luron 16 Mar, 2017 @ 11:12pm 
Very well put together map, good prop placement and overall design. I was thankful that there was a fairly low number of stackables that needed to be dealt with relative to the level size. It definitely gave the feeling that the robots had slipped in through the vents, killed everyone, and slipped back out again. My only real complaint is that the big shelves and the lamps were kind of a pain to move- the former because of the size, the latter because they kept using the base of the lamp as the grip point rather than the center, causing them to flop all over the place and knock stuff down when you carried them. All in all, I give it a 9/10.
Lutukor 31 Aug, 2016 @ 3:09pm 
(cont) The only problem I had with the level was the code to open the armory. I burned the item that told me the code pretty much right away and didnt realize it, because I tend not to read papers and PDAs. I had to look up the answer on the level's comments here to get the door open.

One way I can think of to fix this for everyone is to have the code written in blood or something in the room that's on the other side of the door, so you can peek in through the door's window and see it. That way you can't possibly destroy the code until you've already used it. If the code wasn't written in the comments, I would have had to restart the whole level. That's my only major gripe about this level.
Lutukor 31 Aug, 2016 @ 3:02pm 
This was a really good level. I was able to beat it in 2:48 without any stacking or filling out reports and I managed to get 100%. 3 to 3.5 hours is a pretty good time estimate, if not a little liberal.

This level takes the approach of having one large and open hallway with mostly small and cramped rooms branching off. There was only one "large" room, and when I first saw the large room, I wasn't overwhelmed looking at the mess in there (which can be tough balancing room size and messes when designing large rooms).

The bucket and bin dispenser as well as the incinerator are all placed right next to eachother in the middle of the map, so you don't have to take repeated 5-minute hikes just to grab a bucket or incinerate something. The sense of progress in this level is also very easy to measure, since the level is very linear with no looping paths and nothing that was extremely out of the way of the incinerator.
CarThief  [author] 14 Aug, 2016 @ 3:17am 
Well, those coloured tablets where more for fun and decoration, think of it as a screensaver, maybe. I've got no writing creativity anyway and am rather bad at it, so i try to avoid doing notes, heh... And they're fun for in the office.

Pretty sure it's standard procedure for all (human) bodies to have PIDs, though. Maybe that they forgot to give some bodies PIDs in one of the older Viscera levels? I write down and keep track of who died in what way via the Janitor's personal notepad (slot 5), if i can still be bothered about it these days, anyway... :P (It kinda burns you out after so many levels.)

But good to know the level was enjoyable.
wolfdrums 13 Aug, 2016 @ 3:35pm 
Nice level, feels like one that you would find made by the VCD team! But only two things I could think of that would have made it better.

1) You hade a lot of blank tablets laying about that could have been used to tell more notes pertaining to what happened to each other the crew that would have given not only more scenrio depth, but also more information to fill out when logging in the W.T.F. forms.

2) SO MANY P.I.D's....in the normal VCD levels, not every corpse had a P.I.D. on them, and when it came to getting them to log them in, it personally felt more like a task logging all of them in especially with little information in regards to the person they belonged too.

But that can be argued as nitpicking nd overall this was a thumbs up level for me.
The Renegadist 26 Jun, 2016 @ 9:19pm 
I've added your map to the Best of the Best collection, congrats!
killer catfish 20 Jun, 2016 @ 6:07pm 
Very well made level! Tells a story just like the normal viscera levels, plenty of little details that make it very entertaining, without a doubt my favorite player made level!:steamhappy:
Stoyan 14 Jun, 2016 @ 10:30am 
Another quality map from this author. I had some trouble with barrels stored on shelves getting jammed, but repeated beatings with my mop got most of them free. Oddly enough, the ceiling guns would disappear between bootings of the game if I didn't install them immediately, so don't vend them if you aren't going to install right away. Just a minor thing though.
General Frost 13 Feb, 2016 @ 7:52am 
ahh alright thanks for clearing that up. yea i have all 4 of your levels lol. they are all very high quality.
CarThief  [author] 13 Feb, 2016 @ 3:14am 
Nah those are just there for decoration, the color's intentional, fun stuff one could put in their office if they wanted to, basically. Some PDAs even display door stuff or other things as decoration (their UI isn't interactive).

There is a PDA with text for the fuse box puzzle, though.
The other giant 5-hour level i made also has those colored PDAs but that level's old and i kinda did that improperly back then, so they won't import correctly to the office, these ones work fine, though.
General Frost 12 Feb, 2016 @ 8:18pm 
I seem to be having a problem with the PDAs and monitors they area all various solid colors. idk if they are suppose to be like that but you mention a hint on a PDA. all of the PDAs i found were solid blue or purple or red and so on. know anyway to fix it if its not suppose to be like that?
Queso 10 Feb, 2016 @ 8:00pm 
Look For the Lower Case 'L' And You
Will Be Kissed Tomorrow:
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLlLLLLLLLLLLLLLLLLLLLLL LLLLL
*Now Look For The Q And Your Wish
Will Come True:
... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposite
cruela 15 Jan, 2016 @ 3:06am 
Thanks, this combination has functioned :steamhappy:
CarThief  [author] 14 Jan, 2016 @ 5:31am 
Uh, i'm guessing you're having trouble with that fuse box. Try this order:
* - *
- * -
- - *

* = pull out
- = push in

My German's so poor i might as well not know the language, so i wouldn't know what you want with the PDA's, but i wouldn't know how to localize them in the user's language nor do i know German, so... Unless you're just having trouble understanding the hints.

Hope the drawing didn't get mangled in the comment-creating process...
cruela 14 Jan, 2016 @ 4:46am 
Rätsel um eine verschlossene Türe aufzumachen (Sicherungskasten), hab es nicht verstanden, sehr schade - ohne dieses Rättsel (mit PDA'S und scheinbar sind Farben auch noch wichtig, oder auch nicht) wäre es super geworden.... ;-(
Dorosi 4 Jan, 2016 @ 9:07pm 
What should I do? Unlock security station, let me know!! please!
PS - Some errors but this map is really cool.
grrl267 22 Dec, 2015 @ 9:17pm 
I'll watch for it, but this is the only map it has occurred on, the missing names on PID's in the report. This map was really, really enjoyable for me, and is definitely (rep)playable. Thanks for making it! :steamhappy:
CarThief  [author] 22 Dec, 2015 @ 5:02pm 
Well i'm not even sure if i could fix that by naming the PIDs manually, but i won't need a screenshot, most likely, i know what bit you're talking about. Not much i can do about that anyway, the report screen is a built-in feature, so i couldn't fix that if i wanted to. If it does that more often maybe your game has an issue (in which case you may want to check the game file integrity or whatever), or file a bug report if that doesn't fix it.

But for now i suppose i'll leave it be, atleast the map's still playable, even without filling in reports. Just gotta hope that's one of those one-time freak accidents games sometimes do.
grrl267 22 Dec, 2015 @ 4:23pm 
To clarify, the PID's had names assigned when I found them in-game. However, the _report_ that can be optionally filled out when you clock out had blank names for 15 of the PID's. The other names were correct for the associated PID's I found in the game. Friend me and I'll send you a link to the screenshot I took.
CarThief  [author] 20 Dec, 2015 @ 2:59am 
Hm, well that could have been a freak accident by the game. Normally when leaving the name fields blank the PIDs generate a name on their own randomly.
If the issue becomes more common i could always try and fill in some names manually.
grrl267 19 Dec, 2015 @ 9:42pm 
Really fun map, thanks for making it. I was so happy: does this door open? YES, and this one? YES! woo

I did have missing names for the PID's I found, 15 came up as blank so I couldn't enter data for them on the report. I have a screen of this if necessary.
DragonNOR 7 Dec, 2015 @ 12:49pm 
Hmm I entered the hint plugs as instructed and then worked my way through the potential +2 combinations. I've probably done something wrong since nobody else have had any issues with it, but a picture of some sort would be very much appreciated :)
CarThief  [author] 5 Dec, 2015 @ 4:58am 
Perhaps you misread the puzzle solution (or it was just rather vague)? The solution requires 4 of them to be pulled outwards, all the others pushed inwards, the top-left, top-right, bottom-right ones go outwards + another one. The others stay pushed in.

Hm, maybe to try and whip up some sort of ASCII art thing depicting which ones to pull out, or something.
DragonNOR 4 Dec, 2015 @ 6:05pm 
I agree with the other comments, with this level of quality it really feels like an official map!

I can't however for the life of me get the security station puzzle to work though. I retrieved the PDA with the hints on it and I've tried every possible combination to push in the last remaining two while running back and forth to check the door. I even ran all the combinations methodically twice in case I messed up the first time.

Would it be possible to add the solution to the puzzle somewhere? It's really frustrating to have spent 2,5 hours on a map this good only to get stumped near the end for what looks like no good apparent reason.
Bookie 3 Dec, 2015 @ 5:24pm 
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS SPOOKY BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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The Evil Soultaker 28 Nov, 2015 @ 7:35am 
If I didn't know it. I would of thought this was a developer made map! Good job.