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But the wolfmen are almost invincible.
What shoud that? Very unrealistic.
The unit only exists as generals.
You know how.
Nice work.
I tweaked them a little to add them to my Geat campaine (didn't seem to have the building or faction group permisions in the mods for campaine play).
I was wondering though: is there a way to remove the unit cap - Allowing for an army of wolfmen rather then just a unit of them.
I only ask because this is such awesome work that my first second and third thoughts were: more more more.
it shows the third tier one wearing a cloake all you need to do is find that mesh recouler it and chang a little of the texure to black. give it a sword then you have as similar as you can get to a ring wraithe or just a scary looking unit .
that would have highe health exalent armour pierceing good damage and medium armour or lighte and have a small speed boost but weaknes is range units so there not over powerd and you dont get fire sword units to kill with fire so rang would have to do.
i would try this myself but i looked on how to do it and due to my disibilitys it looks to complicated and someone who has made unit mods would be better thanks.
(because the front sreen of the aksum has a lion)