Garry's Mod

Garry's Mod

ttt_stardestroyer_v2
13 Comments
¤[Joystick]¤ 16 Jan, 2017 @ 10:59am 
Damnit, thanks for the info, though.
LeKo79  [author] 16 Jan, 2017 @ 10:32am 
No only in ttt
¤[Joystick]¤ 15 Jan, 2017 @ 12:47pm 
Ah, so would I not be able to see it in Sandbox?
LeKo79  [author] 15 Jan, 2017 @ 10:51am 
There should be a red hand that only the traitor can see and activate with 'e'.
¤[Joystick]¤ 14 Jan, 2017 @ 2:09pm 
Hey, I saw the trap disposal doors in the hall of the living quarters. How do I trigger them?
Neuron 22 Dec, 2015 @ 9:21am 
You should make like a destroyen citadel ttt map, maybe confiscation field is a terrorist trap?
LeKo79  [author] 21 Dec, 2015 @ 8:23am 
You can find a link for the map without CSS textures in the description ^^
Neuron 18 Dec, 2015 @ 9:31am 
You can use EP1 or EP2, because we got details in citadel in Episode 1
LeKo79  [author] 18 Dec, 2015 @ 5:23am 
I'll try finding other models or textures for the map but I can't assure you that it will look as good as with CSS. But I'll do my best ^^
Neuron 17 Dec, 2015 @ 11:51am 
really like this maps screenshots but i dont have css
Neuron 17 Dec, 2015 @ 11:51am 
Can you make another map with combine without css?
LeKo79  [author] 17 Dec, 2015 @ 7:35am 
Yes it does require CSS (problably should write it in the description ^^), there are 16 player spawns and ramdonly selected weapons ^^
♕ Dilly ✄ 16 Dec, 2015 @ 8:57am 
Couple of questions:
Does this require CSS?
How many player-spawns?
Do weapons spawn, or do we need to make our own?