Cities: Skylines

Cities: Skylines

Sub-Building Template (only for asset creators)
23 kommentarer
boformer  [ophavsmand] 17. mar. 2017 kl. 0:43 
you have to apply a DummyBuildingAI with mod tools. The easiest way to do that is to use a template that uses such an AI.
hikke 15. mar. 2017 kl. 17:34 
@boformer

I want to know the method

I choose “placementstyle= on ground”

The road connection icon is displayed
boformer  [ophavsmand] 15. mar. 2017 kl. 12:04 
Just use this template in the asset editor.
hikke 14. mar. 2017 kl. 9:43 
@boformer Hi~

How to change "No crime" or " no road connection"

can you teach me? in modtool ~~

and how to Save changes

thankyou !!

I am poor in English sorry~~
Tomas13TO 21. okt. 2016 kl. 8:54 
ok. thanks
boformer  [ophavsmand] 20. okt. 2016 kl. 19:15 
Sorry, that was a mistake. I hit the wrong button on mobile, and there was no way to bring it back.

The answer is yes.

For a better result, use the ".../Building/NoBase" shader (second line in the script)
Tomas13TO 20. okt. 2016 kl. 1:12 
hey. Why did you delete my question ? really thanks for that
Par_T Knight 19. okt. 2016 kl. 19:47 
does that mean we dont know how they will behave or is undefined behaviour a modding term for broken ... sorry for the noob questions ... cities is the first game ive ever tried to mod ... cheers for the help and great work on all of your great mods
boformer  [ophavsmand] 19. okt. 2016 kl. 12:19 
Mixing Item classes causes undefined behavior.
Par_T Knight 19. okt. 2016 kl. 10:37 
is there a description of asset "item class" or a list of example buildings that use different AIs and item class ... ie whats the difference between a "garbage facility" and a "garbage pile" ... what happens if you give a "PowerPlantAI" the "Beutification Item" Item class.
boformer  [ophavsmand] 16. sep. 2016 kl. 0:08 
No. You have to tell players to flatten terrain.
Crazyglueit 15. sep. 2016 kl. 8:34 
Hello, I am in a similar situation as Tomas13TO. When I use the script my asset forms to the terrain. I want my building to remain stiff when the terrain is lowered/highered. Is this possible? while still getting textures to show below ground?
dobartka 27. aug. 2016 kl. 11:36 
:(
boformer  [ophavsmand] 27. aug. 2016 kl. 11:28 
hahaha. no.
dobartka 27. aug. 2016 kl. 10:48 
make it real
Salyut 10. dec. 2015 kl. 7:58 
cant wait if you can plop this building and its a real terminal!
or if it will have texture
Tomas13TO 1. dec. 2015 kl. 15:34 
thanks
boformer  [ophavsmand] 1. dec. 2015 kl. 14:56 
Just run this script with the mod tools console (F7) while your building is loaded in the asset editor: https://gist.github.com/boformer/752127809ee1b93cefe8

That will change the shader, so underground texturing works.
Tomas13TO 1. dec. 2015 kl. 9:41 
Could you make this template for underground assets ? I'm working on Rod Laver arena and part of that building is underground. When I use your or airport template all parts of the asset which are underground have no textures. http://imgur.com/KkTNK5G
boformer  [ophavsmand] 28. nov. 2015 kl. 16:59 
I don't recommend Larger footprints for anything. Sub-Buildings Enabler is the best choice.
Tomas13TO 28. nov. 2015 kl. 2:52 
good work. just question. What mod do you recommend for creating stadium? Sub-buildings enabler or large footprint mod?? This is very useful for huge airport or huge hospital, prison etc., but I can't imagine how to create stadium. what is your opinion?
boformer  [ophavsmand] 26. nov. 2015 kl. 12:45 
Yes, it is like a part of a bigger building. It is not intended that you place it.
Tim The Terrible 26. nov. 2015 kl. 8:22 
If it can not be placed by the player in the game (no menu entry) then how does one place it? Or should it be used as a part of a bigger building, meaning it comes along with another asset? Seems very promising anyway, great work once again!