Cities: Skylines

Cities: Skylines

Sub-Building Template (only for asset creators)
23 Comments
boformer  [author] 17 Mar, 2017 @ 12:43am 
you have to apply a DummyBuildingAI with mod tools. The easiest way to do that is to use a template that uses such an AI.
hikke 15 Mar, 2017 @ 5:34pm 
@boformer

I want to know the method

I choose “placementstyle= on ground”

The road connection icon is displayed
boformer  [author] 15 Mar, 2017 @ 12:04pm 
Just use this template in the asset editor.
hikke 14 Mar, 2017 @ 9:43am 
@boformer Hi~

How to change "No crime" or " no road connection"

can you teach me? in modtool ~~

and how to Save changes

thankyou !!

I am poor in English sorry~~
Tomas13TO 21 Oct, 2016 @ 8:54am 
ok. thanks
boformer  [author] 20 Oct, 2016 @ 7:15pm 
Sorry, that was a mistake. I hit the wrong button on mobile, and there was no way to bring it back.

The answer is yes.

For a better result, use the ".../Building/NoBase" shader (second line in the script)
Tomas13TO 20 Oct, 2016 @ 1:12am 
hey. Why did you delete my question ? really thanks for that
Par_T Knight 19 Oct, 2016 @ 7:47pm 
does that mean we dont know how they will behave or is undefined behaviour a modding term for broken ... sorry for the noob questions ... cities is the first game ive ever tried to mod ... cheers for the help and great work on all of your great mods
boformer  [author] 19 Oct, 2016 @ 12:19pm 
Mixing Item classes causes undefined behavior.
Par_T Knight 19 Oct, 2016 @ 10:37am 
is there a description of asset "item class" or a list of example buildings that use different AIs and item class ... ie whats the difference between a "garbage facility" and a "garbage pile" ... what happens if you give a "PowerPlantAI" the "Beutification Item" Item class.
boformer  [author] 16 Sep, 2016 @ 12:08am 
No. You have to tell players to flatten terrain.
Crazyglueit 15 Sep, 2016 @ 8:34am 
Hello, I am in a similar situation as Tomas13TO. When I use the script my asset forms to the terrain. I want my building to remain stiff when the terrain is lowered/highered. Is this possible? while still getting textures to show below ground?
dobartka 27 Aug, 2016 @ 11:36am 
:(
boformer  [author] 27 Aug, 2016 @ 11:28am 
hahaha. no.
dobartka 27 Aug, 2016 @ 10:48am 
make it real
Salyut 10 Dec, 2015 @ 7:58am 
cant wait if you can plop this building and its a real terminal!
or if it will have texture
Tomas13TO 1 Dec, 2015 @ 3:34pm 
thanks
boformer  [author] 1 Dec, 2015 @ 2:56pm 
Just run this script with the mod tools console (F7) while your building is loaded in the asset editor: https://gist.github.com/boformer/752127809ee1b93cefe8

That will change the shader, so underground texturing works.
Tomas13TO 1 Dec, 2015 @ 9:41am 
Could you make this template for underground assets ? I'm working on Rod Laver arena and part of that building is underground. When I use your or airport template all parts of the asset which are underground have no textures. http://imgur.com/KkTNK5G
boformer  [author] 28 Nov, 2015 @ 4:59pm 
I don't recommend Larger footprints for anything. Sub-Buildings Enabler is the best choice.
Tomas13TO 28 Nov, 2015 @ 2:52am 
good work. just question. What mod do you recommend for creating stadium? Sub-buildings enabler or large footprint mod?? This is very useful for huge airport or huge hospital, prison etc., but I can't imagine how to create stadium. what is your opinion?
boformer  [author] 26 Nov, 2015 @ 12:45pm 
Yes, it is like a part of a bigger building. It is not intended that you place it.
Tim The Terrible 26 Nov, 2015 @ 8:22am 
If it can not be placed by the player in the game (no menu entry) then how does one place it? Or should it be used as a part of a bigger building, meaning it comes along with another asset? Seems very promising anyway, great work once again!