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It's probably best to rewrite it at this point. This is so old.
Also, C# isn't my native programming language, though I must say I fared pretty well with it so far.
Under speed mod, a "natural" orbital trajectory is possible but not stable. The equation is simply, iirc, V = sqrt( alt_above_center * A_G) where A_G is acceleration due to gravioli... So the logic would be to look at the proposed orbit, compute the required velocityy, if over the limit, abort and park ship outside of SoI. Otherwise, the code would simply tune the velocity to null out the vertical component of the vector at the desired altitude.
As Bill KERMAN would explain, planets are surrounded by a spherical vortex of gravioli particles...
" Caught exception during execution of script: Input string was not in a correct format "
I love orbiting planets and moons in KSP! It would be just deadly awesome if you could fix this prob. Looking forward to it and good luck
Its a compass navigation script.
Jab, check out this script, the guy figured out how to do direction such as North, South. Would be amazing if your scripts could play together!
All Im asking is to take the same point of reference for North!
Working on Random offsets as well as needing only one text screen for memory.