Cities: Skylines

Cities: Skylines

TOD_Medium_Green_Grass
6 Comments
sevenof9 10 Mar, 2017 @ 5:15pm 
Awsome
thebigeasy66 29 Nov, 2015 @ 2:55pm 
I think its a little too tall to be used as rough...good for hazards though
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=565460696
templeofdoom  [author] 29 Nov, 2015 @ 11:04am 
@Turtle - thanks for the feedback with that! Although I didn't notice any stray poly's myself, I did raise several clumps of them so they would sort of have a varied effect. A few of those may be noticeable. I'll see what I can do but for the most part I'm seeing most of the clumps connect to the ground. You could try and delete a few of those strays or try Boformers tree rotator mod that helps make those more varied in rotation. Here's the link to that mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=556784825
Turtle 28 Nov, 2015 @ 8:38pm 
Hey temple great model! One issue - all your grass assets for me seem to float a bit off the ground rather than being connected to the ground.
templeofdoom  [author] 28 Nov, 2015 @ 3:34pm 
Thanks TheBigEasy67! It would make my day to see these being used on other assets! :)
thebigeasy66 27 Nov, 2015 @ 9:09pm 
Looks nice...We'll see how it looks with my golf assets. ;)