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Unless you want to keep it as legacy for old SE deluxe/beta or whatever. But ppl should let go of those already regardless and collisions are bonked anyway.
Also, it appears it has a whole cube collision which made me WTF and LOL hard. xDDD
good mod, as always ...
But with the new shader , would it possible to get the lights, if it set to off, the same "non-glow" look as the vanilla lights ?
It is a little bit strange, if the lights at "off" still glow (and good visible at distance ..)
Regards
Keen hasn't unlocked the light dummies which means we cannnot make things like LED panels with multiple light dummies simply because it would be impossible to control each little lights color in the currrent control panel we have now.
Im a bit of a dummy -.- I didnt realize you where the author when I posted my last comment. Sorry. But the coding in that mod should work with this one too.
Based on Prof.Liebstrumpf you can look at the coding or talk to the author for this mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=564286950
and acheve a better effect. although it still has the light dummy at a centralized point, the model changes color with the light setting. itd get rid of the issue for him I believe. Also do you know if they will ever unlock the light dummy?
To avoid any conflicts incase he updated his-- which I doubt will ever happen. :/
Do they directly replace the old non DX11 dolInteriorLights?
Keen has to unlock the light dummy and allow it to be resized to match the size of the light or w/e object they are used for.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=565372748
The Lights are always in white and that blue thing in the middle is annoying.
Vanilla light is 324 triangles
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=>Added the straight light strip for small ships.
***Rest will follow once I can fix the alignment issues.***
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