Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
copy right
@ThrillHo couldn't agree more, thanks for the comments!
I'm not so good with creatively building large ships so thanks man, for all the inspiring work!
Blueprints are part of the original game. Sort of like having the ship saved without the world.
You can use the vanilla sorter blocks to keep things from going into a particular container, which are already on my container pods for this reason. It's simple but I like it rather than working with a program.
Also, the merge block will connect the container to the big ship, but if you leave the connector unlocked from the big ship conveyor network you can keep the cargo pod's separated that way as well. For example if you are just hauling ore for a friend and you don't want it mixed up with the rest of the ship cargo.
I did update the ship this weekend. Added several finishing touches (removed the small rotor parts), Nav lights, few new pod types, added LCD screens with instructions on control button panels etc. Just waiting on the contest to release the results so I can update the world for everyone.