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It seems that after transformation, plains tiles become 1f/1p marshes, grassland tiles seem to sometimes become 1f/1p or 2f, and desert floodplains are always simply 1f (but appear to be 2f when outside your borders; but become 1f when you expand to them)
Go into the mods directory in documents/my games/ civilization 5, find the sukitract's calusa directory, go in it, find a file ending in .modinfo
In the file there will be section of a line that says:
import="0">Art/Scenes/MC_CalusaLeaderhead.xml
Change the 0 to 1, that fixed it for me.
@maskejode - The marshes appearing when you build roads comes from the E&D decision, and is very powerful. My strategy is to build the farm, the plantation, the manufactory, the mine or the academy on the tile first, and then build the road over it for the bonuses. It only converts to marsh once, so you have to build whatever you are going to build first and then put the road there.
Not so sure about UU. The reteat ability is kinda useless due to its weakness, unless you combine it with the starting strenght. So it kinda pushes you to build a lot of them (which works out with the cheper value) to swarm a stronger enemy. But when you upgrade, you keeep the retreat bonus but lose the other one. w/o the weakness, that bonus becomes more useful on its own but i think i'd prefer to keep the other one and continue to think in terms of swarming for naval battles.
@Timothy.bat™: Enhanced User Interface
like the mod that makes the fields kind of green and shit on the city screen