Team Fortress 2

Team Fortress 2

TC_Meridian
31 Comments
ShadowMan44 4 Mar @ 3:36pm 
I can honestly see this getting added because of how Valve is starting to add years-old maps for the hell of it.
Frieducation 15 Feb, 2024 @ 6:20pm 
It's still over 5 years.
CarlmanZ  [author] 15 Feb, 2024 @ 11:37am 
This map is turning 15 this year.
Frieducation 14 Feb, 2024 @ 7:02pm 
It may be over 5 years since this maps creation, I hope you learned from your mistakes and designed a map with more than 1 flank route.
ShadowMan44 24 Oct, 2023 @ 8:02pm 
Would've been wild to see this in this year's summer update.
[LuNo] KimFareseed @THG 15 Jul, 2023 @ 3:30am 
Odd, the tf2 wiki says it was last updated on September 2nd, 2019.
ME GUSTA! 20 Jul, 2022 @ 4:45pm 
Since nobody ever seemed to like territorial control ever since Hydro was first released along with the game, I don’t think valve will accept any further TC maps due to valve already scrapping the idea of more than 1 territorial control map because of the reason I said. And it’s too obvious of why nobody likes this gamemode. So I’d only be ok with Hydro being the only TC map. And the reason why I don’t want valve to remove hydro even if nobody likes it is because it was one of the very first maps to ever exist in the game along with 2Fort, Dustbowl, Gravel Pit, CP_Well, and Granary. And people who call any of these 15 year old maps bad maps got spoiled by the newer maps since they have no idea that these maps are weird maps because they were the very first maps to ever exist in the game
ShadowMan44 19 Apr, 2021 @ 1:02am 
Genuinely interesting map, though I wonder how the community would react to a second Territory Control map.
dick and fart butt sex 69 29 Jul, 2019 @ 2:58pm 
Now there should be a Star Wars style TC map with an arctic industrial theme, where there are middle zones in a plus shape, death pits in every middle zone, an a rocket launch silo in the center.
dangerzachattack #FixTF2 25 Apr, 2018 @ 1:37pm 
I Will admit taking a consept from TFC (That you have to capture a "Flag" and return it to your base) is a great idea! I also liked how gave a set up time so it would making it alot easier for players to find their way and alows for somewhat of a defence to set up (argably the biggest disadvantage of tc_Hydro). For me to recomend this to VALVe, i need to playtest it. Ill send word to TFTubers!
Kermit the Kermaphrodite 8 Feb, 2018 @ 1:42pm 
I'm glad people are making maps for TC. A great concept that the TFTeam kind of botched and then gave up on.
The Spookster 18 Aug, 2017 @ 11:58am 
This could actually be a pretty good map, the only problem i have with it is that the control points being intelligences would probably encourage playing on each territory as if it just was ctf. But overall its a very nice map
Groovy-Gravy 8 Jul, 2017 @ 12:18pm 
I may be the only one,but I really want this to be added on the Jungle Update,though I doubt it will.
Emmy the Eevee 26 May, 2017 @ 5:04am 
Agreed
Foreign Creature 3 Mar, 2017 @ 1:39pm 
This is a great map indeed, now i think there should be a Territorial control map where each section is a Payload race
Dogman15 18 Feb, 2017 @ 3:29pm 
I'm not blaming you or Shmitz, I'm just reporting what I've observed in my testing. It's the fault of nav_generate, and I'm sure an expert navigation mesh editor person could fix it.
CarlmanZ  [author] 18 Feb, 2017 @ 3:20pm 
@Dogman15
Sorry, that's just how bots work. It's a custom gamemode, they don't know better
Dogman15 18 Feb, 2017 @ 3:15pm 
Bots get sometimes get confused and don't know where to go, such as with the village/robot configuration. In the temple/robot configuration, RED bots at the mech will try to take BLU's intelligence back into BLU's temple base, instead of to the capture point near the mech.
Law Abiding Engineer 30 Dec, 2016 @ 12:03pm 
Probably the best tc_ map there ever was. Beautiful map even if its been out for many many years
JKTwice 13 Aug, 2016 @ 8:15pm 
This thing has been out forever
Like since 2008. Glad to see a new following
Rancho Relaxer 20 Feb, 2016 @ 4:38am 
rare to see tc maps these days... I'll check this out
racknae 5 Dec, 2015 @ 7:28pm 
Never been terribly fond of this one tbh. The textures are too busy, the map looks too cartoony, and it plays even worse than Hydro.
McQ 5 Dec, 2015 @ 1:26pm 
Not bad! Though, it does need more of a TF2 look. For starters, just try to use more red, blue, and orange throughout the map, those are generally the key colors in TF2. Here, it has more of a tropical color scheme, which isn't bad considering the map, but put some more color over the current version. It'll help out a lot.
Muad'dib 4 Dec, 2015 @ 11:00am 
Im looks interesting...but the style should be more tfish
Femboy 3 Dec, 2015 @ 11:59pm 
It looks amazing! It just doesn't really fit the universe of TF2 though in terms of design... I think you should keep that in mind when updating this map.
Dicoguy 3 Dec, 2015 @ 6:04pm 
this map cant only have 5 comments on it. So I will add one. Now its 6. Your welcome
TaintedPepsi 30 Nov, 2015 @ 6:04pm 
wow.... this needs to be advertized more its amazing keep it up
Shmitz  [author] 30 Nov, 2015 @ 3:38pm 
Sure, go ahead.
CarlmanZ  [author] 30 Nov, 2015 @ 2:38pm 
@Shimtz
Oh, i'm sorry, I did not know that you had a steam account (what was I thinking?)
Can I friend you JUST so you can be in the "Created By" section?
Shmitz  [author] 30 Nov, 2015 @ 10:46am 
I'm content with credit, so long as people know I never released a final version of this map. I assume this is the RC3 version?
HeronTanglestrand II 29 Nov, 2015 @ 10:15am 
map looks cool!