Quake Live

Quake Live

DeFRaG/race Promode & Vanilla Map Pack
9 Comments
^3ker^7Plunk 29 Jan, 2017 @ 4:18pm 
he was asking if someone is making these will they make it that type of map
x⊕rnn  [author] 12 Jan, 2016 @ 4:13pm 
Of course not, these aren't playable as normal maps.
Karlo 12 Jan, 2016 @ 3:44pm 
Could you release it as non defrag (normal) maps? For duel, tdm and so on?
dakryon 11 Dec, 2015 @ 6:35am 
Thanks! Works great with these factories.
x⊕rnn  [author] 9 Dec, 2015 @ 8:56am 
g_itemTimers 0, I added a link to my defrag factories so you can see how I did it.
dakryon 9 Dec, 2015 @ 8:13am 
Great pack! I've got a problem though.
I've tried to run vanilla maps with VQL physics, but the game keeps crashing on item pickups other than weapons - armor, speed, etc.

I use custom game mode script with vql ruleset.

{
"id": "vqlrace",
"title": "VQL Race",
"author": "theone",
"description": "Race with VQL physics.",
"basegt": "race",
"cvars": {
"ruleset": "1",
"g_respawn_delay_min": "0"
}
}

Do I miss something?
kanzo 30 Nov, 2015 @ 11:20am 
yeah too many maps to test :D thanks for uploading.
x⊕rnn  [author] 30 Nov, 2015 @ 10:16am 
Thanks. I actually don't test them after I compile them any more because the list is too big and would be too time consuming, and 95% should work normally anyway. That's why I appreciate yours and others' input :) Fixed it, will upload in about 2 hours when I get back from the gym.
kanzo 30 Nov, 2015 @ 8:39am 
cpm_10 does not load for me, I get ERROR: SV_SetBrushModel: NULL