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Hope this helps :)
by this i mean do they worlk well with thiss mod as i did not find annything in the description of eter of the 2 mods that tells me this
It may not be best as a dedicated server mod as it does have a 1km/s speed limit.
Draygos will provide you more customization options.
Apart from the wings included in your mod of course.
I ask because a fast moving large ship 2000+ parts will cause lag. This is because the massive amount of changes that occur during reentry. The heaviest calculation being: Blocks being destroyed, which causes updates for the whole grid in space engineers itself.
This can be avoided by using less blocks, or by slowing down before entering the atmosphere.
Some other mods cause exponentially more updates than would be done normally, which can cause slowdown.
Sadly there is no good way to reduce these issues otherwise.
Now, if none of these issues are present, then there is definetly an issue which needs to be resolved, and I will need to be able to recreate the scenario you are experiencing to pin point the problem.
Here's some links:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=335780603&searchtext=wing+blocks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=574390993&searchtext=wings
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=571958280&searchtext=wings
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=861253547&searchtext=wings
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=590273941&searchtext=wings
The travel module on the other hand desentigrated within a few seconds of entering the atmosphere. So I know this system works.
Heat doesnt spread of the entire craft evenly either. Heat is only applied to the blocks at the foremost position for the faces directly recieving drag.
This means that with proper driving you could attach (Using merge blocks) a heavy armor heat shield on one face, and keep your ship carefully pointing that heat shield in the direction of travel until your parachutes/thrusters/drag can slow you down enough the heat isnt a danger, and then jettison the heatshield to reduce weight.
Another option is to not enter the atmosphere over 500ms. This is usually enough to keep most of your ship intact. (Light armor shouldnt even take damage)
This is because heavy armor takes more heat to take damage, and takes it at a reduced rate.
This means that with the massive amount of damage that is applied via re-entry the shields do not tend to last long. (I use the energy shield mod too, they dont do alot of good)
2017-08-30 15:55:24.502 - Thread: 1 -> in file:
2017-08-30 15:55:24.502 - Thread: 1 -> Compilation of C:\Users\atg\AppData\Roaming\SpaceEngineers\Mods\565427330.sbm_PlanetDymanics failed:
2017-08-30 15:55:24.503 - Thread: 1 -> MOD_ERROR: [Dev/Stable] Planetary Dynamics - Re-Entry Heat, Drag, and Wings.
2017-08-30 15:55:24.503 - Thread: 1 -> in file:
2017-08-30 15:55:24.503 - Thread: 1 -> C:\Users\atg\AppData\Local\Temp\SpaceEngineers\565427330.sbm_PlanetDymanics\HotBlock.cs(88,22): Error: There is no argument given that corresponds to the required formal parameter 'validateOwnership' of 'MyCubeGrid.ColorBlocks(Vector3I, Vector3I, Vector3, bool, bool)'
2017-08-30 15:55:24.503 - Thread: 1 -> MOD_ERROR: [Dev/Stable] Planetary Dynamics - Re-Entry Heat, Drag, and Wings.
This seems to be space engineers itself as I added a few markers to show when my mod is actively applying forces.
While in space the jerking continues, but my mod is not applying any forces at that time. So it seems to be yesterdays update and not planetary dynamics.