Tabletop Simulator

Tabletop Simulator

Vess's Wall and Building Block Super Pack
25 Comments
Kullmann 27 Jun, 2021 @ 5:45am 
Hi, how do I insert the wall from this workshop to the Zombicide table top?
Suba Steve 6 Jun, 2021 @ 6:06pm 
How do I download this once I have subscribed?
Etho 6 Nov, 2020 @ 1:07pm 
Does someone have an alternate link for the missing resources or a local TTS copy?
Smoke 15 Nov, 2019 @ 6:10am 
thank you soooo much! I have to replace some dungeon wall building blocks because a community pack has gone obsolete so this should help loads. Thank you thank you!!
Zerah_Lightbringer 28 Dec, 2018 @ 9:32am 
3 links are dead plz fix thanks for great work
Styxx42 27 Apr, 2018 @ 8:04am 
\/\/\/\/\/\/\/\/\/ What Keiss said\/\/\//\/\/
This looks awesome. Would like it to be complete.
Keiss 10 Nov, 2017 @ 11:10pm 
There are just a few missing models, colliders, etc. Any chance it can be fixed?
Where is the Aitch 7 Jun, 2017 @ 3:07pm 
Awesome mod. Great for building my maps for my DnD sessions
Zanzalazh Qwelx 6 Feb, 2017 @ 10:49am 
403 errors, cant use this pack... thats a damn bummer
Dar'Khünn 7 Oct, 2016 @ 9:39am 
Omg enough walls to keep even Donald Trump happy.
Thanks! :steamhappy:
Syler 5 Jul, 2016 @ 9:49pm 
I have also noticed the corner pieces are not loading correctly in some cases for this mod. Its 3-4 different pieces I believe that are causing the issue. The url is missing. The middle piece on load also is continuously falling through the table also.
IrrationalMaple 5 Feb, 2016 @ 9:54am 
Seems to be one of the Corner pieces, I downloaded it recently. Textures load fine so it's either the model or the texture map for the specific piece. I'll give you a more specific description when I have a chance tomorrow. :Khappy:
Vess  [author] 28 Jan, 2016 @ 3:48pm 
Is this something you experienced after having the models working properly before or did you download the mod recently and the link appeared broken as soon as you tried to load them up? At this point I'm pretty meticulous about ensuring my model links stay up on their host sites indefinitely, however I know there have been some sever issues recently but I can't say if that would have any effect on my end. It may just be a matter of updating the mod itself but i'd like to be sure if it's a problem on my end or yours.

Would you mind telling/showing me what links aren't working for you?
IrrationalMaple 28 Jan, 2016 @ 3:13pm 
Some of the links for wall pieces or textures are not linked to properly anymore (seems to be a common problem for TTS mods). Mind tossing up the mod folder documents we need as a zip somewhere and linking it?
Vess  [author] 17 Jan, 2016 @ 11:26am 
Do you mean they fall through the table or through each other? If they fall through other wall pieces then that is what they are supposed to be doing, as that is the way using non-default collision boxes works with TTS's physics. What you're supposed to do if you want to "stack" wall section is lock the pieces and then move them with the gizmo tool. This allows you to make tighter and neater maps like a forest or in this case, structures, where character pieces can be moved freeform/unlocked around them without bumping into the default collision TTS would normally give the object.
j0rdwin 16 Jan, 2016 @ 9:12pm 
There isn't any object collision for me and the pieces just fall through me and don't stack. Something on my end?
DonnieLove 22 Dec, 2015 @ 7:54am 
Stay sexy, Vess.
Vess  [author] 16 Dec, 2015 @ 9:34pm 
@Manadh: Actually you are correct, the displayed walls are the only ones I did not include an organized bag for. I had been awake for a little over 24 hours when I finally finished working on all the models and organization for this collection, so I forgot to bag the set I was using for display. Sign up for next semester's classes was at 5 am so I just stayed up through the night and worked on these until my registration time came up. So thank you for reminding me, i'll go back and create a bag for that wall set soon :MrSkull:
Manadh 16 Dec, 2015 @ 6:43pm 
Absolutely brilliant. I must note though, unless I miss my guess the walls on display are not actually in any of the bags (unless I managed to miss them and am making a massive fool of myself now). I ended up bagging them myself, but perhaps the more lazy people around would find it helpful if you included them bagged as well.
DeepThought 6 Dec, 2015 @ 1:18pm 
i love you vess
malek7720 6 Dec, 2015 @ 12:04am 
Re windows...IIRC, you can use PNGs with alpha channels I believe. That might give you some more options. Good luck!
Vess  [author] 3 Dec, 2015 @ 11:45am 
-Windows are on my list of more complex walls sections that I am currently working on(alongside doors, arches, columns, etc). The problem right now is that trying to create a window or hole in any given wall (by using a Boolean modifier) changes the UV mesh in a way that creates large shadowed areas after triangulating the new hole area. I'm sure i'll find a solution to that soon but for the moment it's too noticeable to be acceptable. Worst comes to worse I can always add windows in the textures, but I'd prefer to have an actual one you can see through if possible.

-As for the concrete texture (and more modern/scifi themed ones as well) that's something I will certainly add soon. At a certain point I had to settle with 18 textures (which already equated to 1116 models!) and just upload the dang mod. But yes, plan on MANY more texture variations becoming available in updates. :MrSkull:
Vess  [author] 3 Dec, 2015 @ 11:44am 
Thank you for the feedback Bary! As for your questions/observations:

-The flickering you notice on cross sections is a clipping issue TTS has with any objects intersecting or passing through each other that are relatively equal in proportion. This will happen anytime you put two wall segments of relative size within one another (which happens frequently when making walls unless you want gaps) so I considered it an acceptable issue relative to the amount of time and effort put into trying to create equally sized parts that would fit together without gaps in TTS. I can understand if it can be slightly bothersome at first, but as soon as you start constructing a map it becomes hardly noticeable (at least in my perspective). However I'm certainly willing to look for a practical way to fix this at some point.

Baryonyx 3 Dec, 2015 @ 10:54am 
This is a great selection of walls, and lots of textures to choose from. Thanks for your work!

The only things that could be improved:
-I noticed a slight flickering on some of the T and cross pieces.
-I would have liked to see some windows

Could you also add a concrete texture to this pack so it could be used in modern games aswell? :)