Counter-Strike 2

Counter-Strike 2

Re-released description for URL!
740 Comments
Out man 3 Feb, 2017 @ 6:54pm 
nice
Inferno 9 Jul, 2016 @ 5:19am 
Top map man, thx!
Max  [author] 17 Jan, 2016 @ 5:44am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=600728667 go to this post and comment since this is the old version : -) the level has been re-released
Max  [author] 13 Jan, 2016 @ 10:30am 
Thanks Nogo : -)!
Nogo 13 Jan, 2016 @ 10:06am 
Nice, nice
Zidane 12 Jan, 2016 @ 2:45am 
Халявка кому надо =)
:steamhappy:
Max  [author] 3 Jan, 2016 @ 12:50pm 
Haha yeah you said it!
Cfight ツ 3 Jan, 2016 @ 12:46pm 
A site is totally coppied from dust 2 lel
Max  [author] 1 Jan, 2016 @ 3:15am 
I will be releasing a callout sheet later I think both squeekees need to stay for obvious line of sight issues that would be caused otherwise
Big Coelacanth 31 Dec, 2015 @ 7:33pm 
The squeaky doors on this map are fun to use, but B site has one too many. I was going around thinking of callouts and called both B squeaky. I suggestion opening the route from ct to B. The doors are fun, but the two being on B make it confusing for callouts, and messing w/ sound.
Max  [author] 31 Dec, 2015 @ 5:03am 
Patched B -)
Big Coelacanth 30 Dec, 2015 @ 3:18pm 
If you want full detail on what I have to say add me and I'll show you in game.
Big Coelacanth 30 Dec, 2015 @ 3:16pm 
The main mid area, looking from t side w/ small window, is small enough for me to sneak through and knife two of the enemies and hit the last one through the door. if it was a bit bigger it would give them a better chance. also sniping is killed by an m4 or ak too easily from ct side.
Max  [author] 30 Dec, 2015 @ 2:52pm 
Savior I will look into what I can do to fix this : -) any area in particular?
Atlas 30 Dec, 2015 @ 2:13pm 
Add me, I'll playtest the map with you whenever. I also have some minimal experience with the Hammer level editor. ^^
Big Coelacanth 30 Dec, 2015 @ 1:57pm 
Played this in a 5v5 w/ friends this time. We agreed that mid needs to be a bit bigger.
Max  [author] 30 Dec, 2015 @ 5:29am 
Lol hahaha lol thanks for spam breh
#FreeTomLembong 30 Dec, 2015 @ 5:27am 
Check out my workshop items,this is cool i hope u guys like it!!!!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=586316820
if u guys like it please HIT yes button, thx for ur support
#FreeTomLembong 30 Dec, 2015 @ 5:27am 
Check out my workshop items,this is cool i hope u guys like it!!!!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=586316820
if u guys like it please HIT yes button, thx for ur support
#FreeTomLembong 30 Dec, 2015 @ 5:27am 
Check out my workshop items,this is cool i hope u guys like it!!!!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=586316820
if u guys like it please HIT yes button, thx for ur support
Max  [author] 30 Dec, 2015 @ 3:17am 
Patched : -)
Max  [author] 30 Dec, 2015 @ 2:46am 
Thanks savior : -) I am looking into making A more fun!
Big Coelacanth 29 Dec, 2015 @ 10:14pm 
Great map! only thing I have to say is A site feels to central on the rised area. It feels that it should be focoused on the car no the raised area. This can lead to some interesting tactics, being a rush through the door and rush planting. The cover on the site is fairly plain. If you could please add some diversity to A site. B site its self seems to be good how it is. Lastly in ct spawn the trash container is wall bangable, even if intended, it was acting a bit odd from certian angles. Great job! I see potential in this map.
Max  [author] 29 Dec, 2015 @ 11:40am 
<3 <3 <3 <3 <3 <3 <3 <3
if i miss I WILL KILL MYSELF!!! 29 Dec, 2015 @ 11:21am 
You a Genius, I appreciate that. :)
Max  [author] 29 Dec, 2015 @ 6:07am 
TheHoodedFiddle yo smart u loyal I appreciate that
(Thanks for the feedback)
if i miss I WILL KILL MYSELF!!! 28 Dec, 2015 @ 6:38pm 
I like the map a lot, but i do think that bombsites can be easily taken over with snipers, the middle confuses me a bit although it's a pretty cool idea. I do have a couple of things that could be improved in my opinion, but those are nitpicks and they don't 'have to' be done so I'd rather not mention them here. Honestly Great map, very good design as well. Have a nice day.
Max  [author] 28 Dec, 2015 @ 5:57am 
Patched : -)
Max  [author] 27 Dec, 2015 @ 7:17pm 
Woo : -D!!
Max  [author] 27 Dec, 2015 @ 7:10am 
Why does it look like shit?
vic 27 Dec, 2015 @ 12:36am 
fohdeesha be all like fix your no draw noob - http://imgur.com/608CJqV -- and can you do a final compile so this map does not look like shit.... thanks :2015cookie:
Max  [author] 26 Dec, 2015 @ 3:08pm 
Noted B -) will be fixed for next patch
GHOST2000 26 Dec, 2015 @ 3:08pm 
add more swag pls 5/7
Max  [author] 26 Dec, 2015 @ 2:09pm 
Patched B -)
Max  [author] 26 Dec, 2015 @ 1:30pm 
Tackar mannen : -) patch kommer idag och gör den ännu snyggare ;)
Fy Farao 26 Dec, 2015 @ 3:16am 
btw den är as snygg
Fy Farao 26 Dec, 2015 @ 3:11am 
looks just like it in the layout :D
Max  [author] 25 Dec, 2015 @ 12:26pm 
Nope
Fy Farao 25 Dec, 2015 @ 12:17pm 
ewmake of dust2?
Max  [author] 23 Dec, 2015 @ 4:44am 
Thaks guys : -)! GCooler <3
GCooler 23 Dec, 2015 @ 4:08am 
But you changed a lot of things I told you. All the problems which I had with this map were fixed. and know it is a MM map greate work again. And I have no more FPS drops on A. Great great great work. But know for me there is another issue in this map xD (not again this guy why?) you fixed mid yea thats true but know you must go to A short to come to the mid and I think thats not that good. My thoughts were that when you are going on A short that there a A guy can stop you easily to go mid. But on the other hand I think this was the right decision. You can be proud of your work.
GCooler 23 Dec, 2015 @ 3:58am 
I need to say It's a pretty good map in it's current stage. I think it's playable in MM. But is this a newer version of the map or did you took a old stage because the graphics were looking mutch better in a other version of it. Great work man. I hope Valve will put this map in the next Operation I want to play it in MM.
Karl Franz (Mo) 23 Dec, 2015 @ 2:21am 
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Crazy 22 Dec, 2015 @ 11:56pm 
nice map
Max  [author] 20 Dec, 2015 @ 4:07pm 
Patched B -)
Max  [author] 20 Dec, 2015 @ 1:02pm 
Patch coming today will fix this issue
Znug_ 20 Dec, 2015 @ 12:20pm 
Well atleats im not the only one getting low fps on the map?
Max  [author] 20 Dec, 2015 @ 3:31am 
For you Myles? I will do it ;)
Hackerman 19 Dec, 2015 @ 5:41pm 
Actually some parts are greatly optimized to where I get 300 fps and some parts I only get 50.
Hackerman 19 Dec, 2015 @ 5:36pm 
looks great, but is poorly optimized and objects that should be put into the 3d skybox aren't. Objects you can't reach have collisions enabled. You should try closing off parts of the skybox so not everything is being rendered.