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^ If that is of any use to you, either-way I would love to use your mod with weaponcore as this mod lets one make a large ship with only minimal internals for reduced lag, however it only works for some weapons.
Defense shields v2.0(38)
Weaponcore -2.4
Northwind Peformance edition (Change it to whatever weaponcore weaponmod, result is same)
Admin blocks with protection.
1: Have a shielded ship, have another ship engaging it - tit for tat.
2: Remove one ships shield and each hit causes lag spikes.
I first thought it was the weapons, but it's this mod.
Weaponcore, defence shields mostly.
This mod has 2. The one with 1000x and the other with 50x.
If it still too hard you can use my other thrusters mod too. ^^
Is there a way though to have a bit of less thrust? I can now only land by slamming into an astroid / planet :D
i set the mass of the admincomponent to 100 000kg, so no player can't pick it up. But this had the issue that the adminblocks has 100 tons too 🤣
Fixed.
i also tried this in a vanilla world and it also doesn't work so i do know it is this mod that is the issue, i just cant think of why.
They using prefabs. If someone build in that prefab a ship with this mod and the encounters mod using that ship you can be for sure you have NPCs with admin blocks.
I don't know how encounters mod can use these blocks. Never had that problem.
You maybe have conflict with other mods
Players logs off after 5 mins there grid is unbreakable till they log back in
- added MATERIALS in Mod SDK to fix pink texture issues for modders
that's why i can't add the new model. i got that shit pink texture
I tried it out 2 days ago with npc mining hauler and with my station. It's working (except the effect bug).