Space Engineers

Space Engineers

Admin blocks with protection
57 Comments
LordZarmack 30 Mar, 2023 @ 1:10pm 
Had a word with Akaid's mod and this is his reply: "" I would assume WeaponCore cannot handle the block HP defined within the admin blocks mod, or something similar. Shouldn’t be an issue with Militech.""

^ If that is of any use to you, either-way I would love to use your mod with weaponcore as this mod lets one make a large ship with only minimal internals for reduced lag, however it only works for some weapons.
LordZarmack 29 Mar, 2023 @ 6:33pm 
To replicate this situation, this load-order is what I tested.

Defense shields v2.0(38)
Weaponcore -2.4
Northwind Peformance edition (Change it to whatever weaponcore weaponmod, result is same)
Admin blocks with protection.

1: Have a shielded ship, have another ship engaging it - tit for tat.
2: Remove one ships shield and each hit causes lag spikes.
LordZarmack 29 Mar, 2023 @ 6:11pm 
This mod causes weapons impacting on armour blocks major lag.
I first thought it was the weapons, but it's this mod.

Weaponcore, defence shields mostly.
Prof.Liebstrumpf  [author] 14 Mar, 2023 @ 3:23am 
uh... try the other thruster. ^^
This mod has 2. The one with 1000x and the other with 50x.
If it still too hard you can use my other thrusters mod too. ^^
brantje 14 Mar, 2023 @ 12:02am 
My small shipss are hitting instantly the speed of light with this mod, love it.
Is there a way though to have a bit of less thrust? I can now only land by slamming into an astroid / planet :D
Prof.Liebstrumpf  [author] 10 Sep, 2022 @ 12:04am 
Ah yes, my bad. I forgot, the mass of components of each blocks increasing the weight of your ship!
i set the mass of the admincomponent to 100 000kg, so no player can't pick it up. But this had the issue that the adminblocks has 100 tons too 🤣

Fixed.
fieldpigeon67 9 Sep, 2022 @ 5:24pm 
i'm not finding any error codes nor does the mod conflict with any others but any ship or vehicle that has admin blocks wont react to controls. whenever i place a admin gyroscope the ship i'm working on plummets to the ground. the thrusters also don't provide any thrust for some reason. i unfortunately haven't found any logs that say anything is wrong but the mod just doesn't work.

i also tried this in a vanilla world and it also doesn't work so i do know it is this mod that is the issue, i just cant think of why.
Prof.Liebstrumpf  [author] 13 Mar, 2022 @ 7:42am 
Only in Creative mode
Dallas_NOG 13 Mar, 2022 @ 7:34am 
how to remove block protection once placed
Dyavol 26 Sep, 2019 @ 8:22pm 
just needed to add the mod to the blacklist fixed it
Prof.Liebstrumpf  [author] 25 Sep, 2019 @ 5:45am 
the prefabs are available in SpaceEngineers\Content\Data\Prefabs and in mods too (if any mods adds new ships) as SBC file.
Dyavol 24 Sep, 2019 @ 9:49pm 
seems like its the npc weapon upgrade mod with modular encounter spawns i think you have to blacklist each block using the name id or something else ima try it and let you know
Dyavol 24 Sep, 2019 @ 8:41pm 
strange i dont have any prefabs but it seems to be one of the random encounter mods in particular im gonna see if i can figure out which one it is and get back to you
Prof.Liebstrumpf  [author] 23 Sep, 2019 @ 11:35pm 
The random encounters (and other ships) aren't so random =)
They using prefabs. If someone build in that prefab a ship with this mod and the encounters mod using that ship you can be for sure you have NPCs with admin blocks.

I don't know how encounters mod can use these blocks. Never had that problem.
Prof.Liebstrumpf  [author] 23 Sep, 2019 @ 11:27pm 
It's not possible that random encounter using admon blocks. It's not the same id
Dyavol 23 Sep, 2019 @ 4:39pm 
question i have some random encounter mods as well any way to stop them from using the admin turrets and guns
Prof.Liebstrumpf  [author] 1 Feb, 2019 @ 12:20pm 
500MW too low?
Blanc 1 Feb, 2019 @ 12:05pm 
could make an admin reactor that has like 500GW output
BibiFlox 21 Jul, 2018 @ 10:40am 
hi man futur update ?
Prof.Liebstrumpf  [author] 17 Jul, 2018 @ 1:55pm 
i too
Vahid 17 Jul, 2018 @ 1:53pm 
i was joking
Prof.Liebstrumpf  [author] 17 Jul, 2018 @ 2:44am 
He's a messi... ^.^
I SWEAR SHE WAS 18 17 Jul, 2018 @ 2:35am 
How can you need more storage than 9 million litres xD
Vahid 15 Jun, 2018 @ 4:42pm 
the containers need more storage
I SWEAR SHE WAS 18 9 Apr, 2018 @ 10:41am 
The mod seems to cause major lag when destructing things for me. Ive tested it with both the mod on and the mod off. There is next to no lag with it unloaded.
TIM 29 Mar, 2018 @ 1:34am 
Detonate warhead next to protected object
Prof.Liebstrumpf  [author] 29 Mar, 2018 @ 12:47am 
Of course it's working!
You maybe have conflict with other mods
TIM 28 Mar, 2018 @ 10:11pm 
Not work :(
Commander_Javik 21 Nov, 2017 @ 11:26am 
Nice!!!!!
MrFox 17 Nov, 2017 @ 8:19am 
It was more of a request to help protect offline players from offline raids
Prof.Liebstrumpf  [author] 17 Nov, 2017 @ 3:07am 
One problem solved.. NEXT.. ^^
🎀 Saphiraa 🎀 17 Nov, 2017 @ 2:43am 
I found out why the jetpack didnt work... I havent played this game for a year and i forgot that some custom models dont have a jetpack.... So its not the mod sorry :(
Prof.Liebstrumpf  [author] 16 Nov, 2017 @ 11:32pm 
Ok that's strange. Because the protection is not bounded to a player. Maybe it has something to do that the block is bound to player. Try this out: set the block protection to pirates or some else.
MrFox 16 Nov, 2017 @ 1:41pm 
Can you make a Diffrent version of this mod plz. For the players to "protect" them while offline.
Players logs off after 5 mins there grid is unbreakable till they log back in
Prof.Liebstrumpf  [author] 16 Nov, 2017 @ 2:35am 
Really? Maybe some changes done in last update. I check that today
🎀 Saphiraa 🎀 15 Nov, 2017 @ 11:44pm 
I cant use my jetpack in creative cus of this mod?
TripHazard 22 Jan, 2017 @ 4:52am 
or i could send you the SBC to to add to and update this mod
TripHazard 22 Jan, 2017 @ 4:51am 
hi. ive added an infinite cargo container for admin only use to your mod. is this ok for me to use on a public server or would you rather i made the cargo container a standalone mod. thanks.
Prof.Liebstrumpf  [author] 21 Jan, 2017 @ 11:57pm 
Some conflict with other mods maybe?
Amy 21 Jan, 2017 @ 2:49pm 
I can't get the protection block to work what am I doing wrong???
TripHazard 21 Jan, 2017 @ 11:30am 
awsome works perfact thanks! any chance of getting an admin cargo container that has infinite storage?
Prof.Liebstrumpf  [author] 13 Jan, 2017 @ 12:39pm 
Keens Fixes:
- added MATERIALS in Mod SDK to fix pink texture issues for modders

that's why i can't add the new model. i got that shit pink texture :dewstare:
C4PTRAMPAGE 7 Jan, 2017 @ 2:29am 
who needs skill when you've got: ADMIN POWERS OF SPACE MAGIC!!!
Prof.Liebstrumpf  [author] 6 Jan, 2017 @ 12:02am 
I'm on it this weekend.
76561198123168814 5 Jan, 2017 @ 3:42pm 
Is it possible to have the large model of the Jump drive available to small ship? :(
Prof.Liebstrumpf  [author] 21 Dec, 2016 @ 5:58am 
Can you explain it precisely?
I tried it out 2 days ago with npc mining hauler and with my station. It's working (except the effect bug).
Airomis 20 Dec, 2016 @ 12:48pm 
The protection is not protecting against npc attacks
jake from statefarm 4 Apr, 2016 @ 11:32am 
hey um i was wondering about the reactors does it comsume less or the same as a small reactor?
RedStone 17 Jan, 2016 @ 12:43pm 
oh thanks :) does i gotta restart my server for it to take effect?
Prof.Liebstrumpf  [author] 17 Jan, 2016 @ 4:14am 
Fixed!!!!! :D: