Space Engineers

Space Engineers

Freya Battery Management
265 Comments
miku567 26 Jan @ 4:06am 
The first link in the description is broken :steamfacepalm:
Saki 26 Apr, 2017 @ 9:05pm 
indeed freya is awsome would be an inprovment
Vex 24 Apr, 2017 @ 7:20pm 
Its not that, im just a firm believer of crediting the original author.
Craig P  [author] 24 Apr, 2017 @ 6:04pm 
That's fine, you don't have to bend over backwards for me!
Vex 24 Apr, 2017 @ 6:03pm 
Im also going to be getting a video Explaination and Photos uploaded shortly to assist others on set up, additionally giving you credit in the video.
Vex 24 Apr, 2017 @ 6:02pm 
Apologies i must of misread that beforehand i swore i checked that, but ill defenately update that tonight.
Craig P  [author] 24 Apr, 2017 @ 4:59pm 
Just look at the top of the page. "Updated Mar 17, 2016"
Vex 24 Apr, 2017 @ 4:26pm 
Apologies it looked like it was discounted as of roughly then i saw no other Comments around that time. Can you give me an estimated date? Ill fix that tonight after work.
Craig P  [author] 24 Apr, 2017 @ 12:27pm 
(Only problem I have with your summary is that you say I discontinued this a month after starting it, which is simply incorrect.)
Craig P  [author] 24 Apr, 2017 @ 12:26pm 
Great, I put a link in the description!
Vex 24 Apr, 2017 @ 10:13am 
In this Script Fix, I had to Temporarily Remove Vehicle Function, but in Promises that it will be readded, due to Error Reports working on Fixing it.
Vex 24 Apr, 2017 @ 10:12am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=911384087

This is just the Current Fix to have Freya Operational, I did Change the Project Name to DROID and Offer capability to fully customizing AI name for personal uses for each Subscriber.

I fully credited you both in Sctipt and in Description as Original Founder with Freya Name.
Vex 22 Apr, 2017 @ 6:19pm 
Yes i am just working on Finalizing the Tests and such to continue the Freya Project.

I will defenately Message you and that way we can have Freya Continued :)
Craig P  [author] 22 Apr, 2017 @ 4:38pm 
Alternately, I can let you have control over this mod and you can replace it here. Your choice.
Craig P  [author] 22 Apr, 2017 @ 4:37pm 
If you message me when you post it, I'll link to the new one in the desc here.
Solo 22 Apr, 2017 @ 2:55pm 
Yes! I've been hoping this would get updated. I've been wanting a good script that will take actions during the day and night cycles.
Vex 14 Apr, 2017 @ 12:22am 
For a notice to anyone who is still wanting to work with Freya, I'll be double checking over any Updates over this weekend and should have one posted atleast by Sunday, Goaling towards uploading an Update Friday Evening.
Craig P  [author] 13 Apr, 2017 @ 12:35pm 
Sure, absolutely do anything you please!
Vex 13 Apr, 2017 @ 8:00am 
I've Noticed you abandoned the Freya Project, I am very Interested in what you had started Craig, if you wouldn't mind I wouldn't mind Continuing the Freya Project and Providing you Credit to the Original Founding of Freya?
Craig P  [author] 1 Feb, 2017 @ 12:05pm 
Haven't played in a year, sorry.
LetUsSmile 1 Feb, 2017 @ 7:45am 
do oyu knew a working one?
LetUsSmile 1 Feb, 2017 @ 7:45am 
ok thank you
Craig P  [author] 31 Jan, 2017 @ 12:33pm 
This is really ancient, I don't recommend you try to get it to work.
LetUsSmile 31 Jan, 2017 @ 8:40am 
i cant the text output on the lcd, how does it work? can someone help me plz
Saki 19 Nov, 2016 @ 12:44am 
probably not as Craig said below batteries in neutral works just as well.
ThatMattGuy 18 Nov, 2016 @ 8:25pm 
This script is broken in the current version - is there an update planned?
game plays 1230 29 Oct, 2016 @ 11:00am 
if you can't do it for the main base can you please do it for the moble Vehicles then i don't like haveing reactors on my Vehicles
game plays 1230 29 Oct, 2016 @ 10:56am 
the battries will pul what ever thay need to thay don't ack like real battries there are still overloads can you please fix this script
Craig P  [author] 10 Sep, 2016 @ 2:22pm 
I don't see much reason to. Just leave your batteries in neutral.
mentalis 10 Sep, 2016 @ 2:14pm 
so will there be a fix?
Craig P  [author] 23 Aug, 2016 @ 5:48am 
(Really the big thing Freya did was turn all the batteries to charge when there was sunlight and discharge when there wasn't.)
Craig P  [author] 23 Aug, 2016 @ 5:47am 
Yeah, that change happened a few months back. You can probably replicate Freya's behavior relatively easily nowadays, though, since I think solar panels A) work, B) work in multiplayer and C) have an actual field for kWh output instead of needing to parse text.
Mad Mephit 22 Aug, 2016 @ 8:49pm 
Battery management seems to be a neglected art anymore (or, I gather, so much of a tearing pain that there's not much point in even trying until Keen fixes something), so despite the "old and creaky" warning I tried to come back to Freya.

It no longer passes the "check code" stage.

Error text as follows:

Program(773,40): Error: 'IMyBlockGroup' does not contain a definition for 'Blocks' and no extension method 'Blocks' accepting a first argument of type 'IMyBlockGroup' could be found (are you missing a using directive or an assembly reference?)
Craig P  [author] 22 Jul, 2016 @ 5:37am 
Freya doesn't turn off lights, but she might be malfunctioning and shutting off all your power except solar, causing a brownout. This is a very old script.
otisczech 22 Jul, 2016 @ 3:53am 
Why are my lights blinking at night? I tried to turn off Freya and they didn´t. So where is the problem please? Freya is trying to turn them off but then stay on - so they blink....
Dekiru 20 Jul, 2016 @ 3:21pm 
Thanx man. This script works great for my base
Craig P  [author] 20 Jul, 2016 @ 3:16pm 
There's a function called SetBackgroundColor or similar. Just change the values or comment them out.
Dekiru 18 Jul, 2016 @ 5:07pm 
How can I cannge the background color to black? I use Isys Solar Alignment Script to allign my solar panels but I'd like them both to have a black background. Or even any color.
angelshot555 10 Jul, 2016 @ 2:30pm 
aawww ok :(
Craig P  [author] 10 Jul, 2016 @ 11:23am 
They can't.
angelshot555 9 Jul, 2016 @ 11:18pm 
ok thanks still don't if a programable block can detect enamys thew a antena and how far away thay are
Craig P  [author] 9 Jul, 2016 @ 8:00pm 
You can do that, but it might not work in multiplayer and you'd have to program it yourself.
angelshot555 9 Jul, 2016 @ 6:47pm 
i been looking for some thing like this i'm a huge battery and soular fan

is it posable to not only tell how much power were useing and producing

but also if the producing level or usege level rises or falls beond the other that if it happens it dischareges the batterys

and if the batterys are equil or less then 5% it discharges the back up batterys and shuts down some unneeded things till the producing power is up past the usege then thay go back to on and recharge
Craig P  [author] 1 Jun, 2016 @ 5:35pm 
Sorry, it's not high on my list right now.
Zephalon 1 Jun, 2016 @ 2:33pm 
Please continue, i don't want to dissect your script just to keep playing SP :P
Craig P  [author] 22 May, 2016 @ 5:27pm 
The problem is that Keen keep changing the way power works, so I gave up.
Ryoi Mibu 22 May, 2016 @ 4:08pm 
Ah i see how the script works i guess i was wrong about what it did my guess was that its main power would have been solar/battery's and as backup if it couldnt handle it it was gonna use the reactor ^^
Craig P  [author] 22 May, 2016 @ 1:50pm 
During the day, Freya turns off the batteries. If your solar + reactor isn't enough to run the base, then Freya won't help with that.
Ryoi Mibu 22 May, 2016 @ 1:12pm 
When its daytime it only charges the battery's ? and not providing power to the rest of the systems is this intended or is it an error?
Craig P  [author] 21 May, 2016 @ 1:27pm 
Yeah, I dunno. If batteries no longer charge themselves cyclically, there's not much point.