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Keep up the great work!
It has been a long time since I made a map, I actually have 2 or 3 I haven't uploaded yet. My 3 submissions are all from a D&D session I hosted, and those were maps I made for the campaign. Map making was definitely one of the most enjoyable parts of the hobby for me, so I think if my playgroup gets back together, I'll return to making maps and submitting them.
Funny coincidence is that your Dwarf port map(which is still beautifully done!) was one of the first maps my group and I used when we made the jump over to TTS for D&D. And I believe that will have been a year ago as of next month! So I have to ask, will you be making more map uploads? We really enjoyed the attention to detail you put into them with what tools you had available at the time.
However, if you haven't already you should take a look at my Warhammer collection. The Empire has some pretty neat units that could fit the roles of wizards, fighters and rogues, but I understand the model style is quite different from the WoW ones and might feel out of place.
So, in short, yes I do plan on doing human PCs in the near future!
However I do have to ask what you are trying to do/why you are trying to bake the texture? When it comes to WMV imports i've never baked or layered textures onto a model. What you do is take all of the individual texture files exported from WMV, combine them into a single png/jpeg(I normally use pngs and compress them later), seperate all the UVs of the model in blender, then merge all the model sections together so that all the UVs appear together in the editor and reposition them over their new single texture you made in PS. This is what your texture should look like: http://i.imgur.com/79wqzm9.png
The basics of what I do are not hard to learn if you're willing to put the time into becoming familiar with programs like Blender, Photoshop and 3D Ripper DX. Aside from that you need access to the game you want to export models from, assuming it's compatible with 3D Ripper in the first place. From what I was briefly able to look at FF 11 is an mmo that at least requires you to make a one time purchase of the game (don't know if it has a sub as well). It also seems to use Directx 11 and 3D Ripper can't be used on anything above Directx 9. I glanced at some forums where people were trying to run FF 11 through Dx 9 but it didn't look like they had success. So unfortunately, I don't believe I can export anything from there with what I know at the moment.