Cities: Skylines

Cities: Skylines

[DEPRECATED DO NOT USE] Modular Promenades Tiled Illuminated Paths and Parks
Počet komentářů: 22
PaperClip 21. pro. 2016 v 2.06 
who knows how to make this into decal?
Big Boss 23. úno. 2016 v 16.18 
Thank you.
MrMiyagi  [autor] 23. úno. 2016 v 16.17 
*as soon as I get to uploading them, I meant
MrMiyagi  [autor] 23. úno. 2016 v 16.17 
MrMiyagi  [autor] 23. úno. 2016 v 16.15 
¯\_(ツ)_/¯ Seriously now, I'm glad you brought this up so I can fix that, it will make things much much easier for everyone (which is something I try to do). I've finished updating these and I'll put the props on the collection list, too, as soon as I get to updating them. You're right, you would have to click each of these suckers :D
So you know ahead of time, you don't need the custom trees seen here, the season changing trees will be vanilla.
Big Boss 23. úno. 2016 v 16.06 
Your - Americana Prominade Comedy Club After Dark - has 11 props.. thats 11x3 clicks!
Big Boss 23. úno. 2016 v 16.04 
For instance, your americana promenade collection...
Some of the assets got 8 props, thas 8x3 clicks for just ONE asset in a collection with 33 assets.

33x3 is alot of clicks.
Big Boss 23. úno. 2016 v 16.03 
check if they got props*
Big Boss 23. úno. 2016 v 16.03 
"an extra"
more like click each individual fucking asset, then check if they got assets, thats another 3 clicks per extra prop (click prop -> subscribe -> close the window)

"Im not a company"
Its not difficult for you to add the required assets to the collection. Imagine if this had 50 assets each with unique props.. thats ALOT of clicks.
MrMiyagi  [autor] 23. úno. 2016 v 15.54 
They're about to be updated in All Seasons version, which change automatically to snowy. Anyway, I'll pretend you said "it would be helpful to have the props listed here in the collection" like an adult, and will say in response to you: "Thanks for pointing that out, I missed that part, that will make it much easier for you all"
MrMiyagi  [autor] 23. úno. 2016 v 15.48 
Oh my god, you might have to click an extra button or two. Heaven forbid! I'm not a company, just a person who does this on my free time for everyone else to have. Don't like it? Make some yourself. Go ahead. Let's see how you can do. :steammocking:
Big Boss 23. úno. 2016 v 14.03 
Oh I fucking hate it when people make collections but never include the props.
Spec. Tater 18. pro. 2015 v 4.48 
Not a prob. Path is great - when I use the Asset Search mod, I can search on "path" and they show up. It's handy.
MrMiyagi  [autor] 18. pro. 2015 v 4.02 
Oh nooooooooooooow I see why it is not quite accurate of me! I put the world path in there. Thanks for your good point. The only reason I put path in there is because those who don't speak English as a native language are pretty unlikely to have encountered the word promenade. Any idea what we'd call this thiing other than a promenade= Your help is greatly appreciated
MrMiyagi  [autor] 18. pro. 2015 v 3.58 
Wait, No Pillars can do what now?? Is that the collision option (no idea what that meant lol).
So, I seriously wish I were able to assign things menus. That's way past my ability level even though there is an (aging and iffy) mod that allows you to fiddle with that (trust me, with ten billion little props all stuck in the parks decoration menu, I've tried lol). Other than the mod, the only people who are able to make the choice is if you can model 3d. I believe at the import stage is where they get the choice to assign it to a menu, as far as I understand. I do have a few modder items in my paths menu (forget what they are atm).
Me? I just use the game's asset editor to take their amazing trees and props to cobble together something interesting. :steamhappy:
Spec. Tater 17. pro. 2015 v 23.46 
Good point about the ground textures. I've just been No-Pillars overlaying a path and that works ok.

Other suggestion though - could you move the promenades to the Park Path submenu to make them all easier to find? I've got scores of parks and park-like objects (brushes, ball fields, alleys...) but the paths menu is empty.
MrMiyagi  [autor] 17. pro. 2015 v 13.42 
Ah I like good questions like yours because I can start thinking of ways to make your idea work. So the reason why I didn't put paths in here was because I wanted that nice tile ground. Unfortuantely nothing can be placed on top of a path in the asset editor, so it would have been concrete paths crossing through area with nice tiles. would look less...eh, classy? The only option to have nice tile (or cobblestone etc) to replace your pavement is to use the terrain texture themes mod, which replace "pavement" with something much nicer.. So, this here is a compromise. For the future, if I make another set like this, I will put down paths so they walk through, and pavement everywhereelse so it looks uniform, and then do something different like much wider tree planters behind the benches so that the grey pavement is more hidden
Spec. Tater 17. pro. 2015 v 5.36 
Awesome!
Are they supposed to be working paths for Cims? Because the park paths are not connecting to them, so cims won't cut through them.
MrMiyagi  [autor] 9. pro. 2015 v 10.28 
Welcome! I got the idea from Flippityfloo, who made a set with palm trees, so if you want that tropical look.... https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=505925133
FeanorKND 9. pro. 2015 v 9.18 
it is a great idea.. thanks!!!!!!!!!
MrMiyagi  [autor] 7. pro. 2015 v 2.36 
Glad you like!
SuperSizeMe 6. pro. 2015 v 21.58 
Nicely done.