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Raportează o problemă de traducere
So you know ahead of time, you don't need the custom trees seen here, the season changing trees will be vanilla.
Some of the assets got 8 props, thas 8x3 clicks for just ONE asset in a collection with 33 assets.
33x3 is alot of clicks.
more like click each individual fucking asset, then check if they got assets, thats another 3 clicks per extra prop (click prop -> subscribe -> close the window)
"Im not a company"
Its not difficult for you to add the required assets to the collection. Imagine if this had 50 assets each with unique props.. thats ALOT of clicks.
So, I seriously wish I were able to assign things menus. That's way past my ability level even though there is an (aging and iffy) mod that allows you to fiddle with that (trust me, with ten billion little props all stuck in the parks decoration menu, I've tried lol). Other than the mod, the only people who are able to make the choice is if you can model 3d. I believe at the import stage is where they get the choice to assign it to a menu, as far as I understand. I do have a few modder items in my paths menu (forget what they are atm).
Me? I just use the game's asset editor to take their amazing trees and props to cobble together something interesting.
Other suggestion though - could you move the promenades to the Park Path submenu to make them all easier to find? I've got scores of parks and park-like objects (brushes, ball fields, alleys...) but the paths menu is empty.
Are they supposed to be working paths for Cims? Because the park paths are not connecting to them, so cims won't cut through them.