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My Orbital Gravity Gun works fine, and can blow up any target in a distance of +20klicks ;)
but i prefer it as a satalite...
the long range is nice, but ships should fight close combat. only 1-3 klicks in distance i think.
I see...
But of course, ur guided missiles r still rly awesome...
i mean...i had problems building a Gravitygun based rocket launcher (for traveling without much fuel.
...ok the problem was the planet...but still :P
nice work.
hope for more ;)
If I will ever publish a MK2 of that ship, I will make the missiles more effective than what they are now. That's granted.
maybe i did something wrong?
A) Print missile
B) transfer all to: owned by ME.
C) Save that blueprint
D) Load that blueprint to the projector that load's those missiles.
On a side note, I know for sure that you have to upgrade the script MMASTER LCD to latest version (don't forget to use the same prefix listed in the text planel naming).
i suck at flying this XD
I tend to press e and q alot and land on my sides and then the missles implode so.. yea
[img] https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=577197307 [/img]
[img] https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=576282867 [/img]
Liked and subscribed ;)
Glad to have found someone that shares some opinions that I understand better than others. :)
[UESC]SnowCrash=FILTH= Thanks Snow, I always loved the way you have built your ships, and taking a compliment by guys like you or 5URG3 makes me proud of what I did, even if we are talking of a silly game after all :)
Similarly, I love the logical design, in the fact that it's main components such as engines and power sources arent exposed, especially the cockpit... Idiodic and steroetypical design thrown away for realism as they should be! Excellent work.
plz why ?