Space Engineers

Space Engineers

[AAi] PS Flante - H2020
137 Comments
CONS  [author] 19 Sep, 2016 @ 2:25am 
I'm Sorry mate, as said before this ship is really outdated and actually that's It. It was an experiment that now it's almost 1 year old.
NetcodeNOOB 18 Sep, 2016 @ 12:20pm 
i need help, eberytime i launch 1 set of kobe missiles, and try to rebuild them they just keep on building the merge block and fall off i need help plz. also need help on the main weapon, the timer doesnt work, im a complete noob
Strážmistr 12 Aug, 2016 @ 10:43pm 
Ok, thanks.
CONS  [author] 12 Aug, 2016 @ 8:54am 
It's very outdated, I think you should update and test all the script's.
Strážmistr 12 Aug, 2016 @ 4:21am 
Great idea, i just had to subscribe :-)
CONS  [author] 18 Jul, 2016 @ 9:29am 
Sure, np for me :)
kingcavespider1 16 Jul, 2016 @ 6:43pm 
could I upload a version that has homing misiles. i would leave a link to the original.
Askan Helstroem 23 Mar, 2016 @ 3:08am 
yeah it's sad...and the function of the gravity generator is hardcoded so it's not so easy tomake them work on planets...but a modder did it by mistake...and he updated it so even with his mod it doesn't work on planets anymore -.-'
CONS  [author] 23 Mar, 2016 @ 2:24am 
Oh damn... Sorry I was only building in space lately and I missed the point. :p
Askan Helstroem 22 Mar, 2016 @ 3:29pm 
oh Troz...my problem was that u can't place gravityguns on a planet :P
My Orbital Gravity Gun works fine, and can blow up any target in a distance of +20klicks ;)

but i prefer it as a satalite...
the long range is nice, but ships should fight close combat. only 1-3 klicks in distance i think.
Matman V5 22 Mar, 2016 @ 11:24am 
cool ship i cant make a ship like this in million years :steamhappy:
CONS  [author] 22 Mar, 2016 @ 11:08am 
hehe, thanks... btw I've just released yesterday a small gravity gun corvette (check my workshop), you can take that as model also for your ship. Just put the mass block in the middle of the launch tunnel, invert the direction of gravity generators and you go FTL :D
Askan Helstroem 22 Mar, 2016 @ 9:50am 
woow...flash? xD

I see...
But of course, ur guided missiles r still rly awesome...
i mean...i had problems building a Gravitygun based rocket launcher (for traveling without much fuel.
...ok the problem was the planet...but still :P


nice work.
hope for more ;)
CONS  [author] 22 Mar, 2016 @ 9:26am 
Well It was published 4 month ago, many patches went out and I don't know what have changed in physics since that, if you look at the video it was able to penetrate 2 layer of heavy armor blocks, but since that I really didn't updated the ship anymore. I know for sure that the MMaster LCD script is outdated, and I don't know if something has changed into the Whip's guidance script. But I believe what you said, and this means that something in game physics have changed since that.
If I will ever publish a MK2 of that ship, I will make the missiles more effective than what they are now. That's granted.
Askan Helstroem 22 Mar, 2016 @ 9:16am 
it's rly nice, but the missiles can't even destroy a normal block wall...it just explodes in front and the wall had some dmg but not a hole...

maybe i did something wrong?
nobu 6 Mar, 2016 @ 12:40am 
Okay thanks.
CONS  [author] 6 Mar, 2016 @ 12:29am 
Yea, and it happen's because the blueprint loaded it's also not owned by you... so to have everything owned by you you should:
A) Print missile
B) transfer all to: owned by ME.
C) Save that blueprint
D) Load that blueprint to the projector that load's those missiles.

On a side note, I know for sure that you have to upgrade the script MMASTER LCD to latest version (don't forget to use the same prefix listed in the text planel naming).
nobu 6 Mar, 2016 @ 12:22am 
Ah I found out why, it only happens when I take ownership. I'm guessing it's because when it welds the new mergeblock, it's not owned by me, so I guess the only way to fix it is make the mergeblocks owned by noone, and everything else owned by me.
CONS  [author] 6 Mar, 2016 @ 12:21am 
Did you this while moving or still standing? Anyway I'll take a look since the ship isn't updated since it's first release.
nobu 5 Mar, 2016 @ 9:04pm 
Hello, for some reason when I try to create a missle, it just welds the merge blocks, and then the merge blocks fall down, so all it does is weld a few merge blocks.
WuzNab 28 Jan, 2016 @ 8:20pm 
sorry for replying so late
WuzNab 28 Jan, 2016 @ 8:20pm 
o ty
CONS  [author] 24 Dec, 2015 @ 4:48pm 
@wangv9141 just wait they release first, and afer you can E & Q as much as you can. Unfortunatly, missiles start slow and you need to stand still till they get far from your ship. Welders have a 3x3 radius, so for that kind of configuration you can't get any better with a so much limited number of blocks per missile.
WuzNab 24 Dec, 2015 @ 11:45am 
fail
WuzNab 24 Dec, 2015 @ 11:45am 
errr just me or
i suck at flying this XD
I tend to press e and q alot and land on my sides and then the missles implode so.. yea :steamfacepalm:
CONS  [author] 21 Dec, 2015 @ 5:07pm 
@Metavamp Is just the default gray color on the background, no mods.
Metavamp 21 Dec, 2015 @ 4:37pm 
Thanks for the comment on my UESC entry. Your ships are awsome! Great presentations also, how do you separate the ship from the background so well, single colored wall behind, or mod?
CONS  [author] 17 Dec, 2015 @ 11:28pm 
@vincent1890 for what I have understood, this ship works only in atmosphere
vincent1890 17 Dec, 2015 @ 11:39am 
Hello has you he a question of waiter / customer's version there or is that he(she) has to work on any version of games(sets)?
CONS  [author] 17 Dec, 2015 @ 12:27am 
@vincwnt1890 sorry I didn't understand what's your problem. BTW Ctrl+V is not a blueprint issue
vincent1890 16 Dec, 2015 @ 10:11pm 
[AAi] PS Lifter - HSI1010 is ok no prob !
[img] https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=577197307 [/img]
vincent1890 16 Dec, 2015 @ 8:38pm 
Hello impossible to throw(plan) survival or ctrl+V creative nevertheless I can make him(it) with other vessels but I want your absolutely magnificent.

[img] https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=576282867 [/img]
Kephyr DeBlini 16 Dec, 2015 @ 5:38am 
I think this is the best presentation I've seen on the workshop, and a very impressive design!
Liked and subscribed ;)
CONS  [author] 16 Dec, 2015 @ 2:05am 
@ATMLVE thanks, finally someone that perfectly understand how do I see things in this game. Same point of view. Even if evrybody has it's way to use this sandbox... it's own background of imaginative and maybe fictional sci-fi past experiences comes in at some point, and that is the lever IMHO when starting to build something that makes different each work in this game.
Glad to have found someone that shares some opinions that I understand better than others. :)

[UESC]SnowCrash=FILTH= Thanks Snow, I always loved the way you have built your ships, and taking a compliment by guys like you or 5URG3 makes me proud of what I did, even if we are talking of a silly game after all :)
SnowCrash 15 Dec, 2015 @ 9:11pm 
beautiful work my friend, absolutly astounding the ingenuity and perfection put torwards this design not to mention the great work you did in the description, overall... Im speechless great job bud
ATMLVE 14 Dec, 2015 @ 6:33pm 
Fantastic! I love seeing ships that aren't "mining hauler" or "atmospheric fighter", which is the completely unimaginative and uncreative fodder that seems to always fill up the top pages. You have made an outstanding creation.

Similarly, I love the logical design, in the fact that it's main components such as engines and power sources arent exposed, especially the cockpit... Idiodic and steroetypical design thrown away for realism as they should be! Excellent work.
Mike Loeven 14 Dec, 2015 @ 5:34pm 
Am i the only one who thinks this looks like a stubby version of the gecko from eureka 7
CONS  [author] 14 Dec, 2015 @ 2:42pm 
@vincent1890 check if inventory size is set x10, if not I'm sorry the ship works on 1g, planet with inventory x10. To be extremely clear only on planets where athmospheric thrusters works.
vincent1890 14 Dec, 2015 @ 12:24pm 
I cant get it off the ground.
plz why ?
Sylas 14 Dec, 2015 @ 7:12am 
It's... beautiful... :steamsad:
CONS  [author] 14 Dec, 2015 @ 3:17am 
@ImposterJoe I think the ship.... But the description went very close this time :steamhappy:
Mr.Nobody 13 Dec, 2015 @ 11:36pm 
which took you longer the discription or the ship lol :3
Crimson Revenant 13 Dec, 2015 @ 10:34pm 
Shape sorta reminds me of the White Stars from Babylon 5...
edkyo 13 Dec, 2015 @ 8:41pm 
Brilliant!
Xilo The Odd 13 Dec, 2015 @ 10:17am 
the thumbnail reminded me of eureka seven.
Krulac 13 Dec, 2015 @ 7:48am 
Wow Man! Realy nice work on this, the detial and effort you put in to this has made me a subscriber.
C4 Flame 12 Dec, 2015 @ 7:43pm 
Nvm
C4 Flame 12 Dec, 2015 @ 7:40pm 
I hope it works without guided missils because I not downloading that, I find it op
Peekofwar 12 Dec, 2015 @ 5:23pm 
That moment when your watching Keen's update video and at quick glance of the credits you think you saw a Tazoo. So you look back and find there was no Tazoo.
Peekofwar 12 Dec, 2015 @ 5:19pm 
@Trozoo Becasue that's what I used to test if it even worked... I don't really know.