Tales of Maj'Eyal

Tales of Maj'Eyal

Experience Controller v4.0
33 Comments
slash6102 3 Jul, 2021 @ 6:15pm 
appreciate it
Errant Nyles  [author] 3 Jul, 2021 @ 5:32am 
Addon updated to v4.0 for TOME v1.7.4 - I've also added a lot more functionality and customization to it, you can now fully control how much experience you want at any time.
slash6102 26 Apr, 2020 @ 12:03am 
2020 update, using the FLAT bonus creates an error message, just use multiplicative mode for boosted exp
Errant Nyles  [author] 13 Jul, 2019 @ 1:29pm 
@Yusukitty I can't guarantee the compatibility since it hasn't been updated for a while, but there's no "forced level cap" after which this mod will stop working.. so you should be good to go
Yusukitty 11 Jul, 2019 @ 2:54pm 
Answered my own question. But is itcompatible with ID500s removal of the level cap?
Yusukitty 24 Jun, 2019 @ 12:12am 
Thank you for the mod.Can you use fractions for multipliers? Like I know 2 will work, but will 1.5?
NE Primo 27 Jan, 2019 @ 5:45pm 
thanks for your work on keeping the mod updated! saw no one has commented, but didn't want you to feel unappreciated
Errant Nyles  [author] 21 Mar, 2018 @ 12:41pm 
The addons has been overhauled and checked for TOME v1.5.5
Jonlissla 16 Mar, 2017 @ 11:13pm 
With this mod activated I didn't recieve any experience from completing quests, bizarrely enough.
ZarahNeander 3 Dec, 2016 @ 6:01am 
Doesn't work for me. Even with a multiplier of x2, I get *less* XP. I normally get a lvlup from killing a dungeon guardian, not with this mod. I toyed around with an elite, with x1, I was at 33%, with x2, it was 28%. Huh?
I dont have any other XP related mod, which doesnt mean there're no conflicts. I also would like to have a float value for the multiplier
Errant Nyles  [author] 16 Jul, 2016 @ 10:27am 
@bearhiderug Exponential Leveling, my other mod, does increase gold gained during gameplays, so you might want to check it out. At this moment, I do not have many plans for upgrading this MOD, but things might change in the future.
Errant Nyles  [author] 8 Mar, 2016 @ 9:03am 
@SigiL I'm very sorry for this issue, I'll give a look at the code as soon as possible to find a solution.
SigiL 8 Mar, 2016 @ 5:29am 
Many thanks for your great work. But maybe there is a problem that in the infinite dungeon mode, before I stopped gaining exp when I was lv200, my HP also changed. Seems when it reached some point, the number of it would turn back from the very beginning again. I used Flat mode until lv100, then changed it into default mode(value 25). When I was lv120, my HP become only 50 and from 50 it started to grow again. Perhaps other stats may have the same problem, too. Any idea to fix it? Thank you very much.
Errant Nyles  [author] 20 Feb, 2016 @ 1:30pm 
@iPotato Glad you appreciate it, thanks!
SassyAsses 20 Feb, 2016 @ 11:51am 
This is a great mod!
atless 31 Jan, 2016 @ 12:29am 
Hey thanks. Sounds good whatever the method is.
Errant Nyles  [author] 30 Jan, 2016 @ 11:52pm 
@Atless At the moment the only way to decrease exp is to set the mod to FLAT mode and enter a little number (1-100, depending on your character level). % reduction is not avaiable at this time because the mod could cause damage if you enter a wrong decimal value.
atless 30 Jan, 2016 @ 3:45pm 
Can this be used to decrease the experience gain? Example: .5, or 50%?
Errant Nyles  [author] 19 Jan, 2016 @ 3:18am 
Glad to hear that! If you have suggestions be sure to ask :)
Taikei no Yuurei 18 Jan, 2016 @ 6:14pm 
This is really nice for playing around with builds, especially for those classes that have a really weak start. Does create a few odd problems like missing out on the arena if you aren't careful, but the ability to change the xp rate mid game makes that fairly minor.
Trickdaemon 17 Jan, 2016 @ 2:48pm 
Nice work, man! Appreciate it
Errant Nyles  [author] 16 Jan, 2016 @ 8:46am 
Version 2.0 released, try out the new FLAT feature if you're up for some speedruns :)
Zexacal 15 Jan, 2016 @ 1:57pm 
thanks
Errant Nyles  [author] 15 Jan, 2016 @ 1:54pm 
@GoldMaster22 Yes you can activate and disable it whenever you want DURING a game. Example: you start a new game, set it to x5 exp, at level 10 you change your mind and want to go back to normal rate you can do it by setting the mod to 1 from options. It simply multiply the EXP you WILL gain from future kills when you change the value, it doesn't reduce the amount of exp you've already gained.
Zexacal 15 Jan, 2016 @ 12:27pm 
can i turn this mod of later? or do i lose my exp ganed from mod?
Errant Nyles  [author] 3 Jan, 2016 @ 4:49am 
@Gump No it doesn't disable achievements.
Mr.Gump 2 Jan, 2016 @ 3:06pm 
Quick question. Does this disable achievements?
Errant Nyles  [author] 12 Dec, 2015 @ 8:14am 
Problem should be fixed with v1.1, uploaded.
diabetic ham 12 Dec, 2015 @ 8:12am 
No problem! Thanks for your prompt replies!
Errant Nyles  [author] 12 Dec, 2015 @ 7:45am 
@Ser Laz You are right, there seems to be a bug for 100% exp setting. I'll update the mod very soon to fix that, thanks.
diabetic ham 12 Dec, 2015 @ 7:23am 
I have noticed something.. It seems like the starting rate of xp is greatly reduced. I usually end up around level four or five after completing trollmire as a skele on nightmare difficulty without the mod active; but when your mod is active, I usually end up as level three on vanilla settings. Of course, increasing the xp rates does seem to work; just the starting exp rate seems low.

It may be something I'm misenterpreting, or a strange combination of mods or the like. Just thought you should know :)
Errant Nyles  [author] 12 Dec, 2015 @ 3:20am 
@Ser Laz happy to help! If you have suggestions they are gladly appreciated.
diabetic ham 11 Dec, 2015 @ 12:25pm 
Thank you for your hard work! The xp nerf for some of the more fun races was more annoying than anything. It just meant more grinding low level dungeons; instead of kicking back with The Master.