Total War: ATTILA

Total War: ATTILA

No Campaign Map Fog of War
33 Comments
Il-Khan of Persia 7 Jan @ 12:58pm 
Anyone looking for a FOW mod that works in 2025, this one does. I just used it in the new mod Anno Domini 1051.
DaVolp3 5 May, 2024 @ 9:59am 
anyway for it not to be glitchy while moving heroes? stutters pretty bad and for Ai when they move also
Mrauksia 31 Jul, 2023 @ 1:35pm 
Does not work.
Crotou 31 Oct, 2020 @ 2:44am 
This mod helped me to get rid of the "separatists bug" long before CA patched it. So thanks to its creator.
BRAN MAC BORN 31 Oct, 2020 @ 1:58am 
If this is only to be used for one turn and causes crashes what good is it to see what the ai does. Does not the ai work without fog of war I thought the Ai makes its decisions that it can see the whole map- ambushes do no work in Rome or Attila-the Ai does not use them like in Shogun or Rome 1. Ai moves through Players Zone of control at will-there is no zone of control for player armies -only ai armies vs player. kind of stupid yes?
dassh99 12 Feb, 2020 @ 7:35pm 
Is this mod possible to work for MK 1212 A.D.? Or better yet have a version only for MK 1212 A.D. Mod.
Thunder Bagel  [author] 29 Nov, 2017 @ 5:09am 
hm. I don't know. I literally used this mod a couple of days ago. You might have another mod running that interferes with spies. That's my only guess.
aimlessgun 28 Nov, 2017 @ 7:26pm 
So I disbaned an existing spy, recruited a new spy, moved it. No change in FoW. Ended the turn and moved the spy more. Still no change in FoW. Mod is enabled, loaded an existing save. What am I doing wrong?
Thunder Bagel  [author] 2 Nov, 2017 @ 3:06pm 
You know, I never thought of that but yeah, you probably could
Snafu 2 Nov, 2017 @ 1:25pm 
can you recruit a spy, get vision of all the factions on the map, and then delete the spy / untick the mod and still have the map discovered even if it still has fog of war?
gervbafdsw 18 Apr, 2017 @ 1:15pm 
So this fosters the AI movements' turn crashes proneness. Pretty little crashy AI CA made...
(I was actually locking for some info on the AI movements' turn crashes rather than a mod; a lot of thanks for the information)
Thunder Bagel  [author] 15 Apr, 2017 @ 8:48am 
I use it quite often in my grand campaign
Aristoxenus 15 Apr, 2017 @ 8:22am 
It only works in The Last Roman Campaing (all factions but not Belisarius s'army)
Thunder Bagel  [author] 19 Jul, 2016 @ 4:37pm 
You're not suppose to use it more than one turn
Thunder Bagel  [author] 17 May, 2016 @ 10:00pm 
Updated to include line of sight increase for all agents. however, only spies will be able to see the contents of an army. priests and champions, though, will still be able to see the whole map
Crotou 11 May, 2016 @ 2:51pm 
Ok, thank you !
Thunder Bagel  [author] 11 May, 2016 @ 2:13pm 
If you end the turn, the spy you recruited permanently has that huge line of sight
Crotou 11 May, 2016 @ 1:31pm 
I used this mod to get rid of the separatist bug and it worked. But now, I cannot bring the fog of war back. I turned the mod off but the fog of war didn't come back. Any idea ?
Sophie 29 Feb, 2016 @ 12:49am 
Thank you for informing me
Thunder Bagel  [author] 28 Feb, 2016 @ 2:32pm 
You exit the game without saving and turn the mod off
ChickunSoupMachine 28 Feb, 2016 @ 1:40pm 
So it's only meant to be used for one turn, how do you deactivate it?
[MoS]CdamAelej 23 Jan, 2016 @ 11:29pm 
It isnt such good how command "toggle_fow" in rome 1 but in workshop isnt better mod for delete fog of war
Sophie 23 Jan, 2016 @ 5:06pm 
Thank you for your answer. I didn't notice
Thunder Bagel  [author] 23 Jan, 2016 @ 5:01pm 
Well you're not suppose to keep it on. It's just if you want to see how the AI developed. Then turn it back off
Sophie 23 Jan, 2016 @ 4:47pm 
After use, the computer is very card
Thunder Bagel  [author] 11 Jan, 2016 @ 5:33am 
Oh well this mod is only intended to be used one turn, just to have a quick glimpse of how the AI has developed in unseen parts of the map. If you keep it on, the end turn sequence will be much longer. If you really wanted to keep it on, you could. You would just be waiting much longer every time you hit end turn
[MoS]CdamAelej 10 Jan, 2016 @ 11:20pm 
"Do not keep this mod active for several turns" So after how many turns I should this mod off?
Thunder Bagel  [author] 10 Jan, 2016 @ 2:44pm 
What do you mean
[MoS]CdamAelej 10 Jan, 2016 @ 3:49am 
how many turn?
Thunder Bagel  [author] 13 Dec, 2015 @ 6:12am 
Nope :/
Nero 13 Dec, 2015 @ 12:02am 
can't you make this player only by some way?
Thunder Bagel  [author] 12 Dec, 2015 @ 2:14pm 
Unfortunately not. If you have any ideas, feel free to share them though
Levie 12 Dec, 2015 @ 2:13pm 
I always wondered why this was never an option to begin with. I understand that it could be considered cheating but it fun imaging how all of the empires end up.

In my current save game with the White Huns, I would have to convert one of my structures to enable Spy training. Do you think there is an easier way to accomplish this? I'm thinking old school now but what about typing something in the Chat box?
Edit: Actually it seems like just having a spy is enough to trigger the map reveal. Still my questions stands! :)