Space Engineers

Space Engineers

Doctors Planet Pack #2 [Discontinued]
29 Comments
Luca 8 Jan, 2020 @ 9:48am 
How do i use this modpack how do i get the planets?
Jawastew 18 Aug, 2016 @ 11:21am 
PSA: not working for current Build 01_144_009 64bit
Doctor Octoganapus  [author] 30 Jan, 2016 @ 8:53pm 
Yes I have landed and taken off before but you need some serious thrust power. Also its easier if you use mods but I have managed to take off in vanilla.
Gear Ratio 30 Jan, 2016 @ 6:35pm 
That's not to say that I don't like it. I think it's great!
I am curious though... Is it actually possible to leave the surface?
Doctor Octoganapus  [author] 30 Jan, 2016 @ 5:52pm 
Well looks like you never read the description of the planet before going there.
Gear Ratio 30 Jan, 2016 @ 5:42pm 
A friend and I decided to fly around to various random planets I had downloaded, and were having a blast. Then I had the fantastic idea to try to take us to Vanos. Not realizing the insane amount of gravity on this planet, I casually sat back and looked away as we came into the planet's atmosphere. Soon, however, my friend commented on how we had already hit 3.5 G's, and that something wasn't right. I realized this and tried to pull away, but we were already too far. Instead, I now was focused on landing without crashing. That... went about as well as you might expect. Once on the planet's surface, my jetpack was rendered useless, and jumping was impossible.
To sum it all up: never go to Vanos. Ever. It's evil! :p2wheatley:
Doctor Octoganapus  [author] 18 Dec, 2015 @ 6:29am 
Anything you build is its own separate entity and there by would not be affected.
Psyborg 18 Dec, 2015 @ 12:40am 
Ok, deleting the files fixed the issue with mod loading. Anyway, does that mean that if I've had built on those planets, then all my constructions would be gone as well?
Doctor Octoganapus  [author] 17 Dec, 2015 @ 2:28pm 
I just updated the packs containing them - which means the DS downloaded them incorrectly. To fix simply delete the planet packs from your server mods folder and let it redownload them. This is a bug with DS's thats been around for a long time there is nothing I can do about it.
Psyborg 17 Dec, 2015 @ 2:17pm 
Looks like KEEN have been messing with planets... After the latest patch 1.113 Vanos and Faros disappeared from the game, although te files are still in the save. The game stopped loading them. When I try to spawn them on a DS, the server crashes. I can spawn them in single player though...
Doctor Octoganapus  [author] 15 Dec, 2015 @ 6:08am 
And sorry for the slow response my time is going into fixing my broken planets.
Doctor Octoganapus  [author] 15 Dec, 2015 @ 6:07am 
For me the only get saved if you change them in any way - as in mine them.
Psyborg 15 Dec, 2015 @ 4:49am 
Regarding my previous post - seems that creating those nasty files is related to the newly introduced feature called "ore in rocks". I guess those rocks are generated in the same way as asteroids (the object gets saved only when you interact with it)... So, 5k rocks on the surface = 5k additional files....
Doctor Octoganapus  [author] 14 Dec, 2015 @ 3:05pm 
It has come to my attention that Karvona is no longer working properly as a workshop mod. After todays update it no longer spawns any vegetation unless you extract it and run as a local mod.
Psyborg 14 Dec, 2015 @ 5:06am 
First of all I want o say that all your planets look amazing and I've got them all on my DS. :)

Unfortunately I came to a problem with Vanos. When I get to the planet and start building, mining or doing anything, the game creates thousands(!) od files named: "P(Vanos-12345d120000)S((101, -1, 45))A(StoneCoverageIronCore__82).vx2" Yesterday I removed over 4,5k of those files from my savegame folder created only within 2 hours.....
Rum Monkey 13 Dec, 2015 @ 3:45pm 
Good to know, thank you!
Doctor Octoganapus  [author] 13 Dec, 2015 @ 3:42pm 
The seed will change certain aspects of the planet but the more basic terrain generation will stay the same.
Rum Monkey 13 Dec, 2015 @ 3:41pm 
Quick question, does the "seed" number and size affect how the planet is generated? I noticed that on the save it has the planet name and then the seed number that was used when building it.
StealthCharm 13 Dec, 2015 @ 3:14pm 
Yeah maybe one day we'll get that sweet sweet volumetric water!
Doctor Octoganapus  [author] 13 Dec, 2015 @ 3:11pm 
If water was actual water - then yes but otherwise no.
StealthCharm 13 Dec, 2015 @ 2:41pm 
Ok thanks! Have you ever thought of making an ocean planet with small island chains on it and maybe one or two large land masses?
Doctor Octoganapus  [author] 13 Dec, 2015 @ 2:11pm 
Rocks trees and anything along those lines will only spawn when it detects the characters proximity. Spectator does not count.
StealthCharm 13 Dec, 2015 @ 1:51pm 
I've visited the "poor mans death trap" and didn't see the rocks from the screen shots I'm not sure if this is a bug or because I was there in spectator and not with my astronaut. Also good work with these planets they feel very unique and I can honestly say you are responsible for making the best modded planets on the workshop!
Rum Monkey 12 Dec, 2015 @ 6:01pm 
I will definitely jump on the server. Thanks! You should also release the server map for those who are wanting to do creative single player.
Doctor Octoganapus  [author] 12 Dec, 2015 @ 5:59pm 
The server I administor has packs 1 & 2 on it.
Rum Monkey 12 Dec, 2015 @ 5:53pm 
I would love to see you take your planet packs and build a world with all of them in it. These planets are amazing!
DeAnti 12 Dec, 2015 @ 4:00pm 
GREATNESS look at it that way
Doctor Octoganapus  [author] 11 Dec, 2015 @ 8:02pm 
That statement could be good or bad depending on how you look at it - which is it?
DeAnti 11 Dec, 2015 @ 3:11pm 
you're killing it