Space Engineers

Space Engineers

Taynor [Discontinued]
47 Comments
Cooler 18 Oct, 2019 @ 6:42pm 
dam it, it looks so amazing!
Kiba 24 Dec, 2016 @ 1:37pm 
This planet has texture issues. (Purple)
Atlantius 26 Jun, 2016 @ 12:48am 
I love this one.
BLUNT 13 Jun, 2016 @ 1:24pm 
Why is this discontinued?
Fireich 4 May, 2016 @ 12:01am 
yeah it is pretty sick; you're skuks man
String_Relativity 19 Apr, 2016 @ 4:08pm 
Fully Sick!

(Means awesome in Australia)
nikesocks7 13 Mar, 2016 @ 6:01pm 
So nice...except the spiders, the spiders look like Kim Kardashian gone wrong.
Explicit Prophet 17 Feb, 2016 @ 11:06am 
Okay thank you, I will do some more testing. I am hoping it was just in need of a restart after pasting it in.
Doctor Octoganapus  [author] 17 Feb, 2016 @ 11:04am 
I have the same fps on this moon as I do vanilla Earth and vanilla Alien.
Explicit Prophet 17 Feb, 2016 @ 6:30am 
Have you ran into any issues with this Moon dropping FPS drastically when landed? Also have you seen an issue with Spiders coming out of the ground and not moving? My Server restart could have solved this but I haven't been able to test yet. Moon looks awesome!
Explicit Prophet 16 Feb, 2016 @ 12:13pm 
Okay cool! Thank you for the fast replies and sorry for all the planets. Putting some in our dedicated server!
Doctor Octoganapus  [author] 16 Feb, 2016 @ 12:12pm 
There is ore on all my planets except the one i just released called Aynor.
Explicit Prophet 16 Feb, 2016 @ 12:11pm 
Is there ore on this planet?
MeatloafBomb 18 Jan, 2016 @ 1:47am 
Favorite planet on the wokshop, nice work! I hope Keen adds this in officially at some point.
Ventruros - (Laurel COOPER) 15 Jan, 2016 @ 10:05am 
ok thanks
Doctor Octoganapus  [author] 15 Jan, 2016 @ 9:45am 
Custom Planets are broken at the momment.
Ventruros - (Laurel COOPER) 15 Jan, 2016 @ 9:15am 
Hello ... there is some prob with texture since the update of SPACE. I use extender for my server.
Soulkeeper 14 Jan, 2016 @ 1:09pm 
ok good to know
Doctor Octoganapus  [author] 14 Jan, 2016 @ 1:07pm 
Yep all custom planets are - height maps don't load nothing I can do.
Soulkeeper 14 Jan, 2016 @ 12:10pm 
server wount start reston
573345871.sbm', Name = 'Totht'
573809155.sbm', Name = 'Taynor'
Edward 28 Dec, 2015 @ 10:03pm 
Good job, lovely design. Great colours. And y don't mind to be without spiders. keep up the good work.
Pøläär §nøw 24 Dec, 2015 @ 2:23am 
So does this have them nasty space spiders? LOL Whayt draws me to this planet, the purple atmosphere. Nicely done. I'v always wanted a purple alien planet to call home. Thank You.
FlyingRedFlag 18 Dec, 2015 @ 10:01am 
if on a random server if stars were objects in game i would mistake this for one XD
i also like how you used the alien planets un-used atmosphere file/texture
i know cos ive bugged it out ingame to show me it,spectate into the planet to see it or race at an insane speed into the planet with spec to see it for a few seconds
Soulkeeper 17 Dec, 2015 @ 3:35pm 
ok cool good to know bekos i have on the server The Dark Void like 18 planets in a 100.000.00 space
Doctor Octoganapus  [author] 17 Dec, 2015 @ 7:39am 
If what you are saying is - If you placed one and then there was an update - then yes the one you placed will auto update itself apon a world reload/server restart.
Soulkeeper 17 Dec, 2015 @ 5:58am 
if i placed a planet and update the .sbm file it change in the world i placet it already to ?
Soulkeeper 17 Dec, 2015 @ 5:50am 
looks greath
Doctor Octoganapus  [author] 15 Dec, 2015 @ 10:26am 
The last patch I did should fix the performance issues.
ScratchedWinter 15 Dec, 2015 @ 9:55am 
YEs I noticed the trees appeared again, however there were performance issues as you mentioned. Will be having another fly around this evening, recording the sites.
Doctor Octoganapus  [author] 15 Dec, 2015 @ 7:03am 
I have uploaded the final fix to vegetation. It also improves performance - I am now moving on to fixing Karvona.
Doctor Octoganapus  [author] 15 Dec, 2015 @ 6:05am 
At well right now it will work without that I have uploaded my first patch for this problem. Tho it has poor performance right now I am working on that.
Robbe 15 Dec, 2015 @ 3:00am 
Could you guide us as to how to do that? I noticed the missing vegetation yesterday and would love to spawn it with vegetation :)
Doctor Octoganapus  [author] 14 Dec, 2015 @ 2:53pm 
No it has tons of plant life but for some reason its not spawning in on workshop version - I extracted the workshop file and ran it as a local mod, worked fine no issues and now I'm very confused.
ScratchedWinter 14 Dec, 2015 @ 2:45pm 
Oh, I actually thought it was the way it was supposed to be! It is quite epic without trees, like an alien version of the Tundra.
Doctor Octoganapus  [author] 14 Dec, 2015 @ 2:30pm 
It has come to my attention that Taynor is no longer working properly as a workshop mod. After todays update it no longer spawns any vegetation unless you extract it and run as a local mod.
ScratchedWinter 14 Dec, 2015 @ 9:56am 
Will do, making it now :)
Doctor Octoganapus  [author] 14 Dec, 2015 @ 8:44am 
I would like a link to said video when its out.
ScratchedWinter 14 Dec, 2015 @ 8:32am 
Well I am very impressed with this world. I spawned it at a 100 km size and found that to be the best in my opinion. It works perfectly with DragoKorvans atmospheric mod, and I have spent several hours exploring the world on my hoverbike. Some truly stunning vistas, it is the most alien world yet on Space Engineers. I will be doing a video series on the worlds people create, and this will be the first to feature. I really recommend this mod to anyone thinking of trying it out.
Bruce LeedleLeedleLeedleLee 14 Dec, 2015 @ 8:28am 
Nice, reminds me of eve
Jellvi VR 13 Dec, 2015 @ 11:11pm 
Absolutly beautifull...
Evil Miner 13 Dec, 2015 @ 2:40pm 
I CANT DO THAT MY COMPUTER HAS ON OF THOSE KEYBORDS THAT HAVE SETINGS ON THE F#'S
ScratchedWinter 13 Dec, 2015 @ 1:41pm 
Had a lot of fun flying around here, though I think 30km was a little on the small side for the gravity and oxygen. Beautiful horizons..
Doctor Octoganapus  [author] 13 Dec, 2015 @ 1:22pm 
The mod most be added to your world via settings and then spawned via Shift+F10 menu under the planets category.
Evil Miner 13 Dec, 2015 @ 1:21pm 
it doesnt give me a stupid planet for anyof yours:steamfacepalm:
DeAnti 13 Dec, 2015 @ 9:41am 
dude, this is cool
Bahroth 12 Dec, 2015 @ 8:40pm 
This looks really nice! Im definitely going to nab this one too, fits well with your other creations.
GladiusDias 12 Dec, 2015 @ 4:02am 
cool with this mod,you dont need Drugs :steammocking: