Quake Live

Quake Live

OSP Map Pack
27 Comments
ShiN0 17 Jul, 2017 @ 10:00pm 
There might be a problem with bal3scrap.shader in the scripts directory which has mixed newlines (Windows- and Unix-style). I suspect this to lead to shader errors in other maps.
People = shit 14 May, 2017 @ 11:21pm 
Вот уж не знаю у всех ли или нет было так как у меня! В общем подписался на пак. В игре карты появились, но ни одна карта не загружалась. На днях снова попытался загрузить карту из данного пака - не получилось, только теперь я прочитал, что написано в консоли. Там было написано, что не может открыть данный зип фаил. Скопировать пак в папку BASEQ3 (кто не в курсе - работы с workshop качаются не в папку с игрой, а в отдельную папку). Теперь все работает. Я счастлив))) :steamhappy: Всем добра!
zurn 4 Mar, 2016 @ 10:55am 
ospdm9 still makes the clients crash.
Karlo 27 Feb, 2016 @ 11:35am 
Thanks for maintaining it!
Player  [author] 27 Feb, 2016 @ 2:41am 
Updated workshop item with the reworked ospdm9.
Player  [author] 10 Feb, 2016 @ 8:28am 
That's just the tip of the iceberg my friend... you won't believe the problems we've experienced with a few other maps. Thankfully the QL dev team's trail of destruction is coming to an end before they break anything else.
x⊕rnn 3 Feb, 2016 @ 1:32pm 
But why did it work for some and not others? Weird, and thanks for the explanation and fix.
Player  [author] 3 Feb, 2016 @ 11:44am 
It seems charon3dm8 has the same issue.
Player  [author] 3 Feb, 2016 @ 11:41am 
Well the map was made long before map makers started to realize the importance of good level design principles. Specifically the map was compiled entirely structural without any portalling or anything of the sort. I suspect there was also a fair amount of CSG subtract usage which is bad, bad, bad! The geometry and details in the map were complex enough to really necessitate proper construction techniques, despite the size.

Long story short: The map was poorly built... probably a bit of a rushed job on Charon's part... that made it far more complicated for the engine to render than it needed to be. Combine that with the fact that a couple of clueless numpties with close to zero programming finesse happened to modify an otherwise rock-solid Q3 source code in to the mess we call QL, and the result is that QL goes belly-up if everything isn't 100% right.
x⊕rnn 3 Feb, 2016 @ 1:22am 
Yeah, it works now, thanks. What was causing this?
Player  [author] 2 Feb, 2016 @ 4:34pm 
Here's a remastered version of ospdm9:
https://www.dropbox.com/s/hxw9mkyhbc0liyv/ospdm9_dev.pk3?dl=0

The map name is ospdm9_dev. The main goal was to get passed that crashing issue, but I also neatened up the map while I was at it. The geometry has been improved and extra trims added to give the map that finishing touch. The lighting is a bit brighter in areas, varied and of better quality. The texture mapping has had a face-lift. It should be a little easier on the rendering engine too with better construction techniques used and extensive hints/detailing simplifying how the map is drawn in-game. I'm sure there's still some room for improvement but this should be a step in the right direction.

Anyway, everyone can give it a try and report any issues/add suggestions before it gets added to the pack.
EverGreen 29 Jan, 2016 @ 1:12pm 
OSP!!!! THANK YOU!!!
Karlo 19 Jan, 2016 @ 12:26pm 
Thanks for the update!

Nice to hear that :)
x⊕rnn 19 Jan, 2016 @ 1:11am 
Ok, what do you think is causing this?
Player  [author] 18 Jan, 2016 @ 3:50pm 
Roc I'm working on something big... not CPMA but will include some familiar additions you might like...
Player  [author] 18 Jan, 2016 @ 3:43pm 
x0rnn, I think I may have a way to fix the problem with the map... might have something for it in the next update.
Player  [author] 18 Jan, 2016 @ 3:41pm 
* Fixed preview levelshot aspects... now they shouldn't appear warped in-game.
* Added 3 bonus maps: ospdm13, ospdm14, ospdm15.
Karlo 9 Jan, 2016 @ 6:56am 
Hi LevelPorterGuy. Many thanks for your fine OSP maps ports!

I was wodering do you plan to port more mappacks, like CPMA map packs perhaps? Those were fine maps too. Anyway, thanks again!
x⊕rnn 9 Jan, 2016 @ 5:14am 
ospdm9 is a slightly modified version of charon3dm9, and charon3dm9 ported by lint: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=584176488 also crashes my QL. I don't know what could be causing this on my system.
Player  [author] 9 Jan, 2016 @ 4:33am 
dm9 seems to be working on my side... has anyone experienced a problem? The map did require some workaround to get it to convert properly though, but the dm9 I released should be working flawlessly. Maybe try deleting and resubbing/redownloading the pk3?
x⊕rnn 4 Jan, 2016 @ 6:29am 
QL crashes when I load ospdm9.
Karlo 29 Dec, 2015 @ 2:42pm 
Many thanks for the support for those fine maps! :steamhappy:
Player  [author] 20 Dec, 2015 @ 5:05pm 
Alright boys and girls... fixed arena file and improved level shots with better map lighting, etc.. Enjoy!
gcBloody 17 Dec, 2015 @ 10:04pm 
please fix your ospmaps.arena file in scripts tourney has to be renamed to duel, clanarena to ca and team to tdm
n^2¡^7evv^2¡^7™ 17 Dec, 2015 @ 2:17am 
Can't use this maps for insta freezetag because the factoryid/gametype is not support ...;(
Ninja Senshi 14 Dec, 2015 @ 10:18am 
Lan-Di It would be easier since he already added the whole set if you would just remove yours. That way I don't accidentally sub to it again. Thanks for pointing that out. :)
Lan-Di 14 Dec, 2015 @ 2:01am 
This may cause some problems in the future, lots of these maps are already uploaded separately, please consider searching the workshop for the maps that are already uploaded. For example, i already uploaded OSPCA1:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=567136687