War for the Overworld

War for the Overworld

The Fortress of Baldiak v2.2
73 Comments
NihlusGreen 1 Oct, 2022 @ 5:41am 
Just need a different player colour. Gg
Thalarian 26 Aug, 2022 @ 8:44pm 
Anyone else get quite a bit of lag when starting this map up? I have quite a beefy rig, but it was almost unplayable when I loaded it.
Who? 20 Mar, 2021 @ 3:14pm 
Not bad!
北斗 18 Dec, 2020 @ 4:27am 
3Q boss
Reidapedia 9 Dec, 2020 @ 5:04am 
DAOWAce try using oculous or outposts plus the construction ritual
Shocky  [author] 9 Jun, 2019 @ 5:49am 
Too many entities might be it yeah (depending on specs), but waiting 3 hours or something like that before attacking would probably impact performance heavly. Enemies multiplies slowly. Performance impacts stability, which makes the game confused about tile stats. My theory anyway.
DAOWAce 9 Jun, 2019 @ 5:44am 
The horrid performance eventually went away as I started clearing out the fortress of enemies. Thought it was pathfinding of my creatures.. may have been pathfinding of -everything-, or just too many entities in general; no idea, but I had to do a doubletake when it eventually just cleared up.

Did find another issue though, there's no way to get to this area: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1765151637

Not sure if high level workers can teleport through a gap.. mine died because they're idiots.

If you wanna poke around with the save file to see how bad things got: https://www.dropbox.com/s/5rgv9kkz84u16kd/baldiak%20performance%20and%20unclaim%20bug.rar?dl=1

Just set a rally point of all minions anywhere you want on the map, the framerate will faceplant into the bowels of the earth. Also lets you check out the unclaimable tile issue to debug yourself to see if it's an issue with your map or the game itself.
Shocky  [author] 9 Jun, 2019 @ 1:28am 
That's on the engine side of things, so not much I can do from my end other then rebuild the map with less stuff. The bug might be related to the outpost that is there.
DAOWAce 8 Jun, 2019 @ 10:09pm 
Seems only 2 others mentioned it, but for some reason, the performance with this map is absolutely atrocious with the more land you uncover (and I'm a prophecy spell lover).

When you try to rally units, the game will drop into the teens in framerate, if not single digits. I can only assume it's due to the huge amount of pathfinding that has to go on with the layout of the map, but not much can really be done to wall off paths as there's multiple land pathways that need to be open, and a huge chunk of open space for flying units to navigate.

But, this game's problem of revealing things leading to a massive crawl in performance is its #1 unresolved problem.. and unfortunately this map amplifies it to the extreme.

I'm only pushing through due to the preservation of wanting to finish it, but boy is it really hard.

Oh, and one bug report: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1764964230
A Shiny Noob 28 Feb, 2019 @ 8:48pm 
spent 4 and a half hours on this map and loved all of it. Damn good job!
Shocky  [author] 9 Jul, 2018 @ 10:10am 
Don't think arena should bug out more on this map more then others, but I have seen shadows and imps that blinks around struggeling around the dungeon core. Due to the edges I guess.
NullaPax 8 Jul, 2018 @ 11:59pm 
Running OK for me but my minions keep gathering (getting stuck) in my Arena. Not sure if that is a game glitch or not.
(The arena is 6x6 if that's making a difference?)

Thanks for all your work :Heart_Gem: :tropicanstar:
Shocky  [author] 9 Jun, 2018 @ 2:11pm 
Loaded up the map, run just fine with me.
Shocky  [author] 9 Jun, 2018 @ 2:06pm 
With newest map and patch? As in showing in menu v2.2
Fireeye 9 Jun, 2018 @ 8:21am 
Loading the map currently crashes the game for me, with the error message:

"Argument is out of range, Parameter name: Index".
Badwolf66 22 May, 2018 @ 12:59pm 
This level is interesting the urge to explore is reminiscent of the Orignal DK levels.
I'm 1/3rd through the map atm.
Shocky  [author] 20 May, 2018 @ 12:42pm 
I think steam will not autoupdate your version if you got an old save with the map, but desubbing and subscribing again should work. Otherwise delete old the old saves perhaps.
Aotrs Commander 20 May, 2018 @ 12:16pm 
Stupid question, then: as I am subscribed to this version, how do I make it update (since it doesn't do it automatically)? Unsubcribe/re-subscribe?

(I'd have run a secondary check myself, but I only had about an hour to play last night, so I went and started Icey Peak instead!)
Shocky  [author] 20 May, 2018 @ 4:04am 
Yup I played it just fine 10 mins, you just got an outdated version.
Shocky  [author] 20 May, 2018 @ 3:48am 
I will check it out, might be a patch that broke it. Make sure you have latest version.
Aotrs Commander 19 May, 2018 @ 1:41pm 
Um... Started the map on the latest patch and it abruptly won itself after about five minutes. No mcclue what happened, it suddenly just scrolled over blackness (I thought the game had hung for a moment) and then it went to the Win screen.

So, I'll er, take a pass on this one for the immediate moment - and ideas...?
запах_гарри 9 May, 2018 @ 8:34pm 
thanks, it's will be good
Shocky  [author] 9 May, 2018 @ 9:53am 
Removed them in version 2.2
Shocky  [author] 9 May, 2018 @ 9:37am 
Must be something they changed that causes empire units to anger by default, tought it only happens if you gave them a heart or dungeon core. Or they changed the handplaced spectral knights to go berserk, wasn't a problem before... Guess I might as well delete those spectral knights since they was ultimately some fluff with the Inhibitor.
запах_гарри 9 May, 2018 @ 6:47am 
bug in this map. 4 knights in room with enemy Stone destroyed it himself after 2 hours playing. Because they are angry.
Shocky  [author] 4 May, 2018 @ 3:16pm 
No problem, I always try to keep my scenario maps updated and bug free.
Anyway Wfto/steam seems to remeber if you have completed the map in the past, or at least after lastest/current expansion or big patch. So that isn't a sure way to see if you got right version, but I don't know how it interacts with desubscring and subscribing again. Would assume it reset it.
rmw 4 May, 2018 @ 2:50pm 
Must be something like that - only worse: deleted all saved instances of TFoB, deleted all my legacy saved games, unsubscribed TFoB, closed WftO and Steam, opened Steam, subscribed again, started WftO ("A new map has been downloaded..."), to no avail: I always got/will get 2.0, bc the crashed game counts as "finished". There seems to be no way to reset the status, the check mark is always *set*. So I'm at a loss :steamfacepalm: THX for your help anyway :steamhappy:
Shocky  [author] 4 May, 2018 @ 9:30am 
Just a theory, maybe steam is holding on to old version if you got recent saves with v2?
rmw 4 May, 2018 @ 9:14am 
Steam doesn't load the updated version...
rmw 4 May, 2018 @ 9:06am 
Hm, "Authored Version: 2.0".
Shocky  [author] 4 May, 2018 @ 8:50am 
Not able to recreate the problem, sure you got newest map? Steam downloaded updated version? Title in game doesn't have version number with 2.1 and description don't have 2.1 text like I got on the page, only 2.0
rmw 4 May, 2018 @ 8:35am 
@ Shocky: Sorry to say: nope. Started from scratch, but the game still freezes/crashes at the same time (4:30, slow play) as before. [NB: Played "Demonic Parc" and "The Great Wall" without technical problems, so it's not the HW.]
Shocky  [author] 3 May, 2018 @ 9:21am 
...and done. Should be better now @rmw
Shocky  [author] 3 May, 2018 @ 8:47am 
I have actually learned of couple of neat tricks with scripting that should fix the work load of the map recently, but have not gotten around to implement them into this since figured it out.
I can set monsters of AIs to pause if you have not seen them in the last 5-6 seconds and thus pause their behaviour. In maps where the npcs are guards and hang around bases they are pretty much perfect to use for this. So will get on it now to implement.
rmw 3 May, 2018 @ 1:05am 
Hate to say that (love(d) the map): there are still serious issues. When I started playing the map (again) shortly after the release of the patch, the game froze and crashed with a score of about 23k. Now it freezes and crashes with a score of 230k when trying to add changes to the dungeon. Haven't even started my final assault on the fortress... :steamsad:
Shocky  [author] 22 Apr, 2018 @ 2:47pm 
Cheers for all praise, motivates me to make more maps :)
Noontide  [developer] 22 Apr, 2018 @ 1:49pm 
Awesome to see this classic returning for a second shot! :)
Shocky  [author] 21 Apr, 2018 @ 10:01am 
Tested it past 5mins and checked if inhibitor destruction triggered the quest. So it should be fixed now !
Shocky  [author] 21 Apr, 2018 @ 9:36am 
NP, thank you for checking my map out with V2 so I can get around fixxing it. :)
Dorfs 21 Apr, 2018 @ 9:28am 
Thanks for your time looking into this!
Shocky  [author] 21 Apr, 2018 @ 9:16am 
So I need to put scripts for quests, which is a really strange requirement to be forced on since earliere versions of V2 it worked just fine.
Shocky  [author] 21 Apr, 2018 @ 9:15am 
Wait....thought a updated map would be enough to fix it. Wasn't.
Dorfs 21 Apr, 2018 @ 9:14am 
Thank you! Will try it.
Shocky  [author] 21 Apr, 2018 @ 9:05am 
Should work now, but there are no new fancy scripts in this map (enough content as it's). Future maps from me will contain them of course!
Shocky  [author] 21 Apr, 2018 @ 8:48am 
Got a fixed version laying around, will see if it's still fixed before I upload the map.
Dorfs 20 Apr, 2018 @ 7:34pm 
Sadly not working with the new version since it finishes automatically after 5 minutes.
baaastaaard 27 Dec, 2017 @ 5:54am 
COOL
Syrett 8 Dec, 2017 @ 5:35pm 
nice map dude
Shocky  [author] 18 Dec, 2016 @ 7:17am 
Updated! I was however hoping to add this update as a seperate map. Long live limitations of editor and steam upload bit.
SugarAddict 18 Dec, 2016 @ 3:37am 
Wow get's very laggy after you uncovered like half the map (so much I stopped playing), shame, it's really nicely done :(